Datascope are now managing all of SCEE's development recruitment
Excellent salary and benefits packages, based in LIVERPOOL, CAMBRIDGE and LONDON
This is the UK's largest games developer and publisher; this company has 3 UK studios and 6 branches abroad. Growth over the last 2 years means that 800 staff now achieve a turnover of £150million from some of the biggest titles in the business.
Datascope are the managing agents for all of SCEE's development recruitment across all locations. If you have any queries about the opportunities available, please contact Julien Hofer.
If it's specialist advice you seek, then please speak to Andrea Denton for programming positions, Claire Anderson for artists and animators, Lucy Phillips for design positions and James Hogg for producers/project managers.
CAMBRIDGE
ARTIST VACANCIES
Check back soon for coming vacancies.
DESIGN VACANCIES
Senior Games Designer
They are currently looking for a Senior Games Designer to join their team, working on new concepts for the studio. Applicants must have relevant industry experience and a strong track record in games and concept design. The successful candidate will have at least two high quality titles to their name and will be able to demonstrate technical excellence in one or more areas of games design. They must be able to also demonstrate the highest standard of documentation and will have some experience managing a small team. Other responsibilities may include some gameplay scripting, presenting work to people outside the studio and coaching other designers. Excellent creative and concepting skills are essential for this role.
Ref CAM6961
PRODUCTION VACANCIES
Check back soon for coming vacancies.
PROGRAMMER VACANCIES
PSP Presentation-layer Engineer - contractors considered
They are looking for an engineer to contribute to the studio’s ongoing PSP development, on a high-profile title scheduled for 2009 release. This is very much a creative role, focused on the implementation of the title’s presentation-layer content, the localisation of that content, and its integration with in-game functionality and 'backend' online services. As such, the candidate will have an appreciation of the requirements and demands of real-time gui technologies, having had experience of delivering such content on a published console game title. With a projected global release, the position requires familiarity with the UI challenges posed by regional localisation of text content, and experience of font rendering technologies on small-form display devices.
Requirements
- A demonstrable strong competence in C++.
- Experience in implementing real-time presentation-layer interfaces: ideally on small form-factor hardware platforms. (Note: This does not necessitate traditional console platforms, and candidates from the field of mobile phone engineering would be of interest.)
- Knowledge of font technologies and character-set representation across the Unicode standards.
Additionally, any experience in the following areas would be beneficial:
- A working knowledge of XML technologies.
- Experience with the integration of backend online services with real-time presentation-layer interfaces.
- A familiarity with the PSP development environment and tool suite.
- A familiarity with the ‘Perforce’ source control solution.
- A familiarity with the ‘Hansoft’ project management solution.
In house contractors will be considered for this role with excellent rates of pay.
Ref no.: CAM27093
PSP Connectivity Programmer
They are looking for an engineer to contribute to the studio’s ongoing PSP development, on a high-profile title scheduled for 2009 release. The role will be primarily focused on the implementation of data transfer functionality between PSP and PS3 game applications: both through direct wireless, USB and memory stick links, with possible future extensions for indirect transfer through existing backend servers.
Requirements
- A demonstrable strong competence in the C++ language.
- Experience in implementing synchronised game technologies between networked clients.
- A knowledge of ad-hoc wireless network technologies and supporting tools for profiling of their usage.
- A familiarity with the PlayStation® 3 and PSP development environments and tool suites.
Additionally, any experience in the following areas would be beneficial:
- A familiarity with the available connectivity system utilities on the PS3 and PSP platforms.
- Experience with the integration of networked services with real-time presentation-layer interfaces.
- A familiarity with the PS3 QA and TRC process.
- A familiarity with the ‘Perforce’ source control solution.
- A familiarity with the ‘Hansoft’ project management solution.
Ref no.: CAM27681
Junior Gameplay Programmer
They are looking for a talented junior level programmer to work in the studio's rapid prototyping and concept team. While games industry experience is not a pre-requisite, the candidate should have strong programming skills in C and C++, and should be able to demonstrate the ability to create rapid game prototypes with their design team. Their ideal applicant will have a passion for gaming, and will be able to contribute to the discussion of game structure and mechanics design. This is an exciting opportunity, allowing considerable scope to contribute to the design of our new concepts, and play a key part in shaping their long-term future. Personal demos and game projects will give a definite advantage when applying for this role.
Ref no.: CAM27652
PSP Game Engine Lead
They are looking for a senior level programmer to contribute to the studio’s ongoing PSP development, on a high-profile title scheduled for 2009 release.
Ideal candidates will already have extensive experience of the PSP platform, having shipped at least one title on this format. Key areas of responsibility are expected to be PSP operating system interfacing, implementation of rendering technologies and general code optimisation. Consequently, the candidate will be familiar with core PSP hardware components: specifically the Allegrex core, VFPU and GE; and competent with PSP profiling tools. Game-play and/or tools would also be a great asset. The successful candidate will be expected to take responsibility for the design and implementation of key game components, and to communicate relevant features of these components not just to the rest of the coding team, but also to art, design and management disciplines. Excellent written and verbal communication skills will therefore be a must.
Candidates will have demonstrable competence in C++/C, and should be aware of "best practice" programming techniques for these languages. Experience with MIPS assembly language would also be beneficial. This is a really great time to join this project.
Ref CAM27102
Gameplay Programmer
They are looking for a standard to senior level programmer to work in the studio's rapid prototyping and concept team, creating prototypes for the PS3 platform.
The ideal candidate would be broadly experienced across all domains of game development - core technology, tools and game-play implementation - though they expect the bulk of the successful candidate’s responsibilities to lie with game code delivery. As such, the candidate will already have experience on at least one shipped title, and be well versed in working closely with other disciplines with excellent written and verbal communication skills. The candidate will be required to have demonstrable competence in C++/C and should be aware of 'best practice' programming techniques for these languages. Experience with other programming languages/environments such as Power/MIPS assembly or C# would be advantageous (though not required).
Additionally, the following attributes would be beneficial:
- Experience with building and leading engineering teams.
- Experience with the OpenGL and DirectX APIs.
- Experience with PowerPC and MIPS assembly language.
- Experience with software development in the C# language.
- A familiarity with the PS3 development environment and tool suite.
- A familiarity with the PS3 QA and TRC process.
- A familiarity with the ‘Perforce’ source control solution.
- A familiarity with the ‘Hansoft’ project management solution.
Ref no.: CAM27649
Senior Tools Programmer
They are looking for a senior level programmer to work on the development of an exciting new project. The role will involve the collation of requirements from the internal game teams, the design and implementation of solutions to meet them, and the continued support for those solutions.
The candidate will be responsible for the architecture and development of many significant system components, encompassing the areas of asset generation, content authoring and conversion pipelines to the runtime. As such, the candidate would have substantial experience in this field, having worked in this capacity to support a previously released title.
The role will necessitate close working relationships with all discipline groups across the studio; excellent communication and diplomacy skills are a must - the candidate will show an understanding of the requirements for each group, and be receptive to the need to rapidly iterate on their delivered solutions.
Able to organise and track their own work, the candidate will be self-directed with excellent time management skills. A strong man-manager, they will also play a key role in the future growth of the tools team, and be expected to assist in the recruitment and development of the staff, therein.
Ref no CAM27526
LIVERPOOL
ARTIST VACANCIES
Check back soon for coming vacancies.
DESIGN VACANCIES
Experienced Games Designer
They currently require an experienced games designer to join their team and work on an original IP PSP project. Applicants must have 2-3 years games industry experience working as a games designer, preferably on a handheld title. More details to follow shortly.
Ref LIV12710
PRODUCTION VACANCIES
Japanese Tester
They are looking for a Functional Tester for execution and analysis of software throughout the test process. You will also provide various Japanese translation services within FPQA.
The role specifically includes:
1Execution of test plans and test cases
2 Reporting bugs into the Defect Tracking Sysytem according to FPQA standards
3 Confirmation and regression testing
4 Translation of documents and emails
You should be a competent games player, with a strong knowledge of all major platforms. In addition to perfect fluency in Japanese, you should also have a basic knowledge of spreadsheets and database applications.
Ref LIV28395
PROGRAMMER VACANCIES
Low Level Programmer
Primary Purpose:
Work on low-level code systems that are highly optimised for the game’s target platform. Analyse any code and algorithms with a view to optimisation.
Main Duties and Responsibilities:
- Work on the scheduled tasks set out by their relevant lead.
- Produce code to quality and within the timeframes defined in the schedule.
- Communicate with their immediate group lead to ensure good working practices and continued understanding of the processes involved in the production of videogames.
- Work singularly and within a group on a major in-game subsystem.
- Learn advanced techniques which could be used to improve the overall quality or production pipelines of current or future projects.
- Communicate their work and the technologies used internally.
- Design and maintenance of low-level systems such as memory manager, vector maths, file serving, etc.
- Work on platform specific optimisations of any game code.
Skills:
- Must have worked on at least two published titles (or equivalent experience in the games industry or a relevant field).
- Must demonstrate an understanding of cache types, DMA, SIMD, code parallelisation, threading primitives and asynchronous file I/O.
- Ideally, have knowledge of PS3 SPU systems and coding.
- Must demonstrate a good knowledge of assembly - ideally PS3 - and have an understanding of the use of compiler intrinsics.
- Must demonstrate a solid knowledge of programming tools - IDE’s, Debuggers and version control software.
- Must be able to take direction and work as part of a team.
- Must also be able to work autonomously on set tasks from the schedule.
- Must be able to judge the general complexity of tasks and give a conservative estimate of the time expected to complete the task.
Ref LIV11705
Application Programmers
They are looking for two engineers to maintain and develop an innovative proprietry build system used by SCEE and SCEA game teams. The main duties of the role are to debug, maintain and develop code, answer queries via email, forums and telephone. Successful candidates will also write user documentation, source customer feedback and prioritise new development accordingly. Some travel may be required.
Required Skills:
- C/C++ programming.
- Java programming.
- Tools and user interface programing.
- Experience with build systems.
- Solid software engineering skills.
Advantageous Skills:
- Agile methodologies.
- Other languages (espec. C#).
- Experience with multithreaded programming.
- Experience with distributed systems.
- Low-level Windows API programming skills.
- Experience with Eclipse & SWT.
- Experience with Linux and Mac OS X.
Ref LIV26171
Graphics Programmer
They need two Graphics Programmers to maintain and implement high-performance, cutting edge rendering tools and technologies in support of the studios game projects.
The following skills are required:
- Demonstrable knowledge of contemporary computer graphics methods: shader language (Cg or equivalent); shadow techniques; animation; graphic pipelines; vertex representations; etc.
- Good current graphics programming skills (PS3/360, DirectX, OpenGL, Cg/HLSL).
- Good 3d Mathematics knowledge.
- Working knowledge of SIMD from an optimization perspective would be
advantageous (PS2 VU, SPU or x86 MMX/SSE assembly/intrinsic experience).
- Knowledge of multithreaded code design.
- At least two published titles (or equivalent experience in the games industry or relevant field).
Ref LIV26285
LONDON
ARTIST VACANCIES
Experienced Character Artist
This brand new role will involve the production of character artwork for a PS3 title including the production of clothes and non-character assets. Please find a small review of other needs for this role.
- Ability to produce accurate and clean quad based meshes.
- The ability to translate illustrations into 3D. Everything from quick sketches to full orthographic model sheets
- Strong Texture and shader skills are required
- Knowledge of the PS3 development environment is a definite advantage.
- Proficiency in Skinning is imperative
Ref no.: ET27417
DESIGN VACANCIES
E-Learning Author
They are currently seeking an E-Learning & Development specialist who is experienced at liaising with subject matter experts across teams, gathering knowledge, diagnosing needs and the creation/implementation of appropriate and effective learning. The content produced will be utilised internally, globally and by third parties, so some experience with localisation and validation processes will be useful. The author would work within the online group as a member of the existing support team. This position offers a great opportunity within a high profile games project.
Responsible for:
- Aiding with the update and migration of current and future material.
- Design and delivery of online help and other e-learning solutions.
- Creating multiple versions for multiple end audiences and managing version control.
- Helping to maintain training material, tools support and knowledge-sharing.
- Localization, translations.
- Aiding with presentations and tutorials, including virtual training.
Skills and experience needed
Essential:
- Strong e-learning background and training/presentations experience.
- Comfortable with Microsoft Office 2003, version control software, HTML/CSS/XML.
- Previous experience of knowledge management systems and approaches.
- Technically adept and unafraid of new technologies or challenges.
- Methodical, detailed approach to workload, able to maintain this under pressure.
- Team worker, able to communicate well and be willing to pursue tasks independently.
Preferable:
- Experience with Madcap Flare / RoboHelp.
- Knowledge of PS3 development and games companies.
- Any experience with CMSs, Knowledge Bases, online communities.
- Any experience with Adobe / Macromedia products a plus.
- Exposure to multi-team environments.
Ref ON27077
Technical Designer
A Technical Designer is responsible for the visual schematics and descriptions of all of a game’s design elements, which are then used by programmers and artists to implement features. Though there will be a certain amount of iteration involved in the creation of these schematics, it is expected that the technical can present the majority of the design schematic up front, with basic understanding of the intended feature set. Previous experience in a similar position necessary.
Key Responsibilities:
- Maintain a living, visual design document, which factors in design, production, and art input
- Daily production of design schematics which are visual with design rule/ logic annotation
- Good understanding of feature iteration within reasonable schedules
- Advanced understanding of game logic and problem solving
- Advanced written and verbal communication skills, used in conjunction with the provided visuals
- Optionally, a solid background in product design could translate into the above.
Key Competencies:
- Basic understanding of office environment software.
- Basic understanding of Maya
- Basic visual drawing skills, preferably leaning towards blueprint-type drawings
- Advanced knowledge of Visio, Adobe Photoshop, and any other necessary software needed for the creation of schematics.
- Basic ability to learn new software packages rapidly.
Ref: ON12044
Junior Usability Specialist
The studio is currently looking for a Junior Usability Specialist to support the ongoing User Testing activities.
This is an exceptional opportunity to join the PlayStation team and help them understand the consumers better, putting their needs at the centre of the design process and making our games fun, easy to use and easy to understand.
Role & Responsibilities
- To gather stakeholders requirements for user testing.
- To assist with the organization and moderation of user tests.
- To collate test results and report on key findings; assisting teams to create post-test action plans.
- To assist the user testing team in achieving its objectives (evangelizing internally and externally, improving the user testing process).
Qualifications & Experience
- This opportunity would suit someone with an HCI or usability testing background. Ideally, you will have a minimum BA in either product Design or a software field, such as Human Computer Interaction, Interaction Design or a background in Cognitive Psychology.
-This is a junior position and therefore best suits someone with up to 2 years experience (recent graduates will be considered).
The Person
- You will act as an ambassador for user testing across the European studios
- You will have strong verbal and written communication skills; presenting information concisely and effectively to people at all levels of the organization.
- You should have a passion and interest in videogames across a wide variety of genres.
- You should be consumer focused, maintaining an active interest in target audiences. You will need to be aware of the motivations, desires and play-styles
Ref.: CDG27915
PRODUCTION VACANCIES
Technical Producer
They are now looking for Technical Producer to work on Home. This is a very technial role and the candidate needs to understand the code base for home, and know the realities and repercussions of changes in architecture and technology choices as well as the project management aspects.
Develop a good understanding of the technical aspects of the Home Core Client:
-Initially a broad understanding of concepts, techniques, technology.
-Develop understanding of the current and future capabilities of the HDK for developers of Home content.
-Over time, drill further into technical details and underlying code base. I’d like this to be a key priority now, so that this person can really know the intricacies of what can and can’t be done, and ultimately foresee issues before they become major (e.g. visibility across instances)
Produce supporting documentation for the architecture of Home, for a variety of audiences (i.e. level technical detail, internally and externally, etc.):
-Create architectural overview documents and executive summaries to help explain Home to non-Home teams (internally and externally).
-Collate and process existing technical information (e.g. wiki) into a more accessible form.
Ref no.: ON28042
PROGRAMMER VACANCIES
Game SDK Programmer
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They need a Game Programmer to take charge of the R&D group’s computer vision SDK. The SDK provides production-ready computer vision algorithms for a number of game teams as well as a prototyping environment for developing new techniques. The successful candidate will need to help define the code interfaces between the R&D group and the game groups. This will involve writing game-ready components and example game mechanics that use them. It will also involve developing tools for testing and demonstrating the vision code to external groups.
Requirements for the role are:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Good knowledge of the C++ programming language.
- 4+ years of commercial programming experience.
- Strong verbal and written communication skills
- Experience of programming game mechanics and input mechanisms.
Ref no.: ET28041
Game Programmer
Sony is looking for a Programmer to design and implement software based on existing computer vision algorithms and help game teams integrate them. The candidate will need to understand the output from the vision algorithms, and create interfaces that are flexible and game friendly. They will create sample game mechanics to illustrate how the algorithms should be used. The ability to communicate with game designers and programmers as well as with computer vision researchers is essential. They should also be able to think of creative new ways to use the algorithms to spark new avenues of investigation.
Requirements:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Good knowledge of the C++ programming language,
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of programming game mechanics and input mechanisms.
Ref no.: ET27781
Game Support Programmer
They need a Programmer to support the game teams by implementing solutions on the PS3 using the R&D group’s computer vision library. The successful candidate will be required to investigate the game team’s problems and communicating the consequences of the various solutions. They will then implement the solution using the computer vision library. This will inevitably mean writing additional functionality for the library as required.
Requirements:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Good knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of game development.
Ref no.: ET27782
Game Prototype Programmer
They are looking for a Game Prototype Programmer to work on a new game mechanic prototypes focussing on novel interaction methods. The successful candidate will be working closely with computer vision researchers and game designers to rapidly prototype new input mechanisms. They will need to be able to take direction well and also need creative flare and a good understanding of what makes things fun.
Requirements:
- A degree in a technical subject (e.g. computer science/maths/physics)
- Experience of Human Computer Interaction (HCI)
- Good knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of game development.
Ref no.: ET27783
Signal Processing Programmer
They need a Programmer to design and implement low level reusable components for thier computer vision library. The successful candidate will be working on image processing, PS3 optimisations and larger sub-system design to aid the development of camera based games. They will need to communicate with other programmers/researchers to gather requirements, present proposed solutions and implement and support them.
Requirements:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Excellent knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills and experience of writing technical designs.
- OO design.
Games experience is not a requirement for this role and it would suit someone wanting to make a move into the industry.
Ref no.: ET27784
Graphics Programmer
We are looking for an experienced graphics programmer to work on the technology group supplying the London Studio's most exciting games, including EyePet and Singstar. This is the opportunity to push the limits of graphics programming. With technology such as fur, clothing, physics simulations and state of the art shaders, the areas of work are varied and challenging.
Requirements:
- 2+ year’s practical knowledge of C++
- 1+ year’s experience of graphics programming.
- Shader language experience
- SPU Programming, or comparable PS2 VU programming
- At least 1 published title
- Self motivated and resourceful.
Ref no.: ET27324
Senior Game Systems Programmer
We are looking for a highly experienced game systems programmer to help design and implement game systems to build a truly next generation game engine. The successful candidate will work closely with the technology team as well as the game team to create requirements, find solutions to these requirements and then implement these solutions efficiently.
Requirements:
- 4+ year’s practical knowledge of C++
- 2+ year’s work experience on game systems architecture
- At least 2 published titles
- Ability to quickly learn and support the existing system functionality.
- Self motivated and resourceful.
- Problem solving experience.
- Highly adaptable to all systems within the game.
Optional Requirements:
- Artificial Intelligence and behaviour system experience.
- LUA scripting language experience.
- Vision analysis / processing experience.
Ref no.: ET27313
GUI Programmer
We are looking for an experienced front end GUI programmer to deliver fast and fluid graphic user interface for one of the London Studios most exciting games, EyePet.
Requirements:
- 2+ year’s practical knowledge of C++
- 1+ year’s experience of GUI programming
- At least 1 published title.
- Excellent communication skills
- Self motivated and resourceful
Optional Requirements:
Flash Experience (Action Script)
Localisation experience
Ref no.: ET27343
Gameplay Lead Programmer
Sony Computer Entertainment is looking for an experienced Programmer to lead a team of 4-5 programmers focused on developing the game play mechanics on a brand new social gaming title for the PlayStation 3 platform.
Candidates will have the following skills and experience:
- A degree in Computer Science or other technical subject with a Software Engineering component.
- Excellent knowledge of the C++ programming language.
- 3+ years of commercial programming experience.
- Experience and knowledge of writing game play mechanics on one or more released titles.
- Strong verbal and written communication skills and experience of writing technical designs.
- Has served in a programming leadership capacity for 1+ years.
- Proven time management and task scheduling skills.
The following are desired but non-essential requirements:
- Games console development, especially PlayStation 3.
- Knowledge of the Unified Modelling Language (UML).
Ref no.:: PM27425
Gameplay AI Programmer
They are looking for an experienced Gameplay/AI Programmer to develop the Artificial Intelligence components of the game play for a brand new social gaming title for the PlayStation 3 platform.
Requirements for the role:
- A degree in Computer Science or other technical subject with a Software Engineering component.
- Excellent knowledge of the C++ programming language.
- 3+ years of commercial programming experience.
- Experience and knowledge of writing A.I. on one or more released titles.
- Strong verbal and written communication skills and experience of writing technical designs.
- Proven time management and task scheduling skills.
Desired but non-essential requirements:
- Games console development, especially PlayStation 3.
- Knowledge of the Unified Modelling Language (UML).
Ref: PM27384
Tools/Database Programmer
They are looking for a Tools/Database Programmer to work alongside an existing team member, primarily developing and maintaining a database application but also other tools as required. This is for SingStar.
Requirements
- 2+ years C++.
- 2+ years SQL.
- Strong database design skills.
- Familiarity with SQL stored procedures, triggers, functions and views.
- Knowledge of XML technologies, including schemas, XLST, XPath etc.
- Good knowledge of MFC.
- Recent experience of developing database applications in a Windows environment.
- Ability to gather and understand the requirements of tools end users.
- Ability to maintain existing code and collaborate with other team members.
Optional requirements
- C# and .net
- Microsoft SQL Server admin and maintenance, including Reporting Services.
- Understanding of database replication concepts.
Ref SS13034
Senior PS Engineer
Reporting to the technology lead, this engineer will be responsible for design and implementation of applications on PSP and PS3 platforms. .
Responsibilities will include.
? Interacting with non-specialists to verify requirements.
? Design of code relating to their immediate tasks.
? Implementation and maintenance of code.
? Providing regular progress updates.
Skills Requirement.
The ideal candidate will be able to demonstrate the following skills and experience:
? Design and implementation of C++
? Debugging complex applications.
? Identification and rectification of performance bottlenecks.
? Delivery of results to a schedule.
It would be highly desirable for candidates to be able to demonstrate the following skills and experience
? Capturing technical requirements from design documents
? Contributed to at least one project that has shipped on console, set-top box or mobile phone
? An understanding of the architecture of either PS3 or PSP
? Use of middleware tools and technology, especially video
? Collaboration with a team consisting of people of mixed disciplines and educational backgrounds
? Anticipation and management of tasks and risks
It would be useful if candidates could demonstrate knowledge of the following:
? SN Systems tools and technology
? Perforce
? .NET 2005 IDE
REF.: LF27382
Senior Art Tools Programmer
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit. We are looking for an experienced developer with good 3D Studio MAX experience. The candidate should also have experience of development on art tools pipelines and demonstrate good communication skills. This position offers a great opportunity within a high profile SCE project.
Ref no.: ON27080
Tools Programmer
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit. We are looking for an experienced developer with good all round tools development experience, particularly Windows Forms and C# development. This position offers a great opportunity within a high profile SCE project.
Ref ON27081
Test Engineer
Sony Computer Entertainment is looking for an experienced and enthusiastic Tester to join its tools testing team for PLAYSTATION Home. The job will involve helping out with the testing of PC based development Tools for Home, following test plans, reporting back to the lead tester and ensuring the overall quality of releases. The candidate must have at least 2 years of QA functionality experience, with some PS3 testing, and be very keen to learn new areas. Some knowledge of programming languages and 3D modelling software (3ds Max and 3D Maya) would be a definite advantage. This position offers a great opportunity within a high profile SCE project.
Ref: ON27082
Web Developer - All Levels
Currently they are looking for experienced Web Developers at various levels to join their tools team for PLAYSTATION Home. The job will involve maintenance, development and support on Content Management and Asset Publishing tools. They are looking for a well rounded C# Developer with good exposure to MS SQL Server and ASP.NET. You should have a strong programming background, ideally C++ or Java rather than PHP or VB. This position offers a great opportunity within this high profile company.
Gameplay Programmers
They need a number of experienced and talented Gameplay Programmers for a new project. Candidates will be degree educated and have previous gameplay experience, ideally with one shipped product to their name. Strong C++, the ability to work closely with designers and artists to shape gameplay and the desire to contribute innovative and original ideas all essential.