
These games jobs were last updated on 03/07/09. If you are interested in any of them please quote the ref no(s) and send your CV.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This position offers a great opportunity within a high profile SCE project. Please find a brief overview of what would be expected from you.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems.
- Knowledge of scripting languages such as Lua or Python is very desirable.
- Basic knowledge of a 2D image manipulation tool (Photoshop) is desirable
- Good communication skills, both written and verbal.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems and source control software applications desirable.
Friendly and approachable attitude, willing to work hard under pressure and be passionate about assisting others. Strong MAXscript experience as well as more pure tools experience and scripting experience is high on the wish list.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.
For consideration please ensure you fit the following :-
* A solid industry experience, with at least 1 published AAA title.
* Excellent problem solving abilities.
* Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop
* Strong technical knowledge and an understanding of shader development
To apply please get in touch with me.
We are managing all of Sony Computer Entertainment's games recruitment.
London Studio is one of the UK’s internal development studios for Sony Computer Entertainment Europe. It is a world class development studio with unrivalled development facilities that offer a creative and stimulating environment to work in, coupled with access to the best London has to offer from its base in Soho. This position offers a great opportunity working within the Art team of SCEE London Studio.
The London Studio Art team are looking for a highly motivated VFX artist who can demonstrate experience and enthusiasm for generating game visual effects. This role will focus specifically on the design and creation of visual effects, helping to craft high quality in-game effects for multiple titles.
You will be responsible for the creation of a wide range of visual effect art assets, created within the constraints of the target budget.
You will be responsible for all technical and aesthetic considerations for the project’s visual effects.
You will create final quality visual effects using Maya and proprietary tools.
For serious consideration you must have at least 2 years experience in the games industry and at least one published title
(At least 1 year of experience as a VFX Artist).
We are managing Sony Computer Entertainment's development recruitment in the UK. This games studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure. In 2008 Liverpool will be the European culture capital and SCEE's fabulously revamped studio reflects this.
The Environment Artist is a 3D Artist specialising in Environments. This artist has affinity with architecture and environments, and knows the ins and outs level building for games, such as draw distances, culling, portalisation and lighting. The artist will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction. The Environment Artist works in a Level Team together with Level Designers, Lighting Artists and Layout Artists.
Knowledge of shading, modelling and texturing is essential.
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
I have seen a new flash animator role open in this top studio .
You will apply your skills on an unannounced PS3 title
They would need you to have top Flash design and Flash animation skills.
They would like to see your current UI samples and animation
ActionScript skills would be an added bonus
This initially is a contract role however it could turn permanent
Let me know what you think.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed Vast Industry experience, with at least 3 published AAA titles is a must.
You have a keen eye for detail and proficiency in the industry standard packages is required.
You have excellent organisational and planning skills that utilise development process experience.
Ability to work under pressure to tight deadlines and can manage the demands of numerous people and tasks
Your talents will be competitively rewarded, please get in touch now.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
My client is looking for an exceptionally talented Lead VFX Artist to join their immensely talented team.
Day to day duties will include.
Management
Lead the day to day management of the art team.
Regular appraisal, review and objective setting for art team.
Ensure good communication & co-ordination between the art and other parts of the team (programming, level design, design, production)
Attend Lead Artists meetings & feed information back to the team as appropriate.
Recommend training requirements for own art team.
Assist with recruitment and selection of staff for own team.
Liase with external service providers as required.
Scheduling
Prepare task schedules for art team in conjunction with Artists, other Leads, Producers and Project Planning Manager.
Monitor and progress tasks schedules for art team in conjunction with Producer & Project Planning manager as appropriate.
Identify and review task risks and recommend mitigation and contingencies
Technical Design
Responsible for production of technical specifications (Technical Design) based on the game design document for the project.
Be involved in the design process, offering advice & information from a technical perspective.
Liase with QA and compatibility departments & aid in testing plan
Procedures and Standards
Ensure good art asset standards are set and achieved across the team
Maintain the art vision and style across the project
If this sounds like the ideal opportunity for you then please apply.
This is the HQ of a massive American games publishing and development company, whose products span a wide range of product for all current and future-gen platforms. We are now looking for an External Producer to be responsible for staffing, scheduling and monitoring development, setting and controlling the budgets and reporting the project progress to senior management. The External Producer also takes responsibility for relations with external departments including marketing and PR, Licensing and QA.
Skills and experience required include:
- good team leadership
- experience of tracking in all functions: programming, animation etc
- good communications
- experience as a Producer on one shipped Wii product or as an Assistant Producer on two products
- Knowledge of PC h/w, APIs etc
- Wii experience.
Applications will be treated confidentially.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
They currently require an experienced Audio Designer to join their studios. The role involves creating, refining and implementing audio assets for cross platform titles, as well as assisting on other projects in production as required. Please provide a showreel demonstrating your sound design talents (music content optional, please note that these are audio/music editing/implementation roles so would not suit someone solely interested in composing).
Applicants should have excellent understanding of audio production, editing and mastering, EQ, dynamic range, compression techniques and multi-channel audio formats.
The successful candidate will have either 1-2 years’ game audio experience, or at least 1 shipped game, plus experience producing sound for multiple target platforms.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
They currently require an experienced Senior Audio Designer to join their studios. The role involves creating, refining and implementing audio assets for cross platform titles, as well as assisting on other projects in production as required.
Please provide a showreel demonstrating your sound design talents (music content optional, please note that these are audio/music editing/implementation roles so would not suit someone solely interested in composing).
Applicants should have excellent understanding of audio production, editing and mastering, EQ, dynamic range, compression techniques and multi-channel audio formats. The successful candidate will have a minimum of 3 years’ game audio experience, including next generation consoles, and proven track record of critical audio role in shipped products.
Our client is a UK-based console and handheld games developer. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards.
My client requires an Art Director. You must be an experienced and creative individual with a proven AAA pedigree to drive the creative vision, style and processes for an unannounced arcade racing game.
I have more information on file so please get in touch.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)
If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.
An interest in videogaming, motor vehicles and driving games is a bonus.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
Experienced 3D artists are needed.
If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines. You must be self-reliant and able to manage your own time without micro-management.
An interest in videogaming, motor vehicles and driving games is a bonus.
This games company has been in existence for years and have had many No 1 hits across Europe. They have built a new world-class studio, allowing their highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of their working environment and understand what it takes to deliver the best.
They are currently looking for a Contract Programmer.
Requirements
- Educated to good level (or equivalent experience) in computing/programming.
- Good standard of English (written and spoken)
- Minimum of 2 years' relevant development experience in production Online systems.
- Relational Database Design
- Web Technologies
- Documentation experience
- Program Design and testing
- C# (2.0+, ideally 3.5)
- ASP.NET
- Visual Studio 2008 / 2005 development
- HTML
- Web Solutions/Services.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. As a Senior Producer you will be responsible for delivery in accordance with the quality standards set by the Creative Lead and costs and timelines set by Production Manager. You will be the point-of-contact for development-related issues, champion and enforce best practice to the entire team
You will also be the direct line manager for the Lead Artist, Lead Designer and Lead programmer
Key areas of responsibility:
Project management
- Responsible for delivery to quality, time and costs standards set by the Creative Lead and Production Manager
- Apply and use processes and templates as provided by the Production Manager
- Enforce production, art, code and game design best practise throughout development
- Identify project milestones and develop/maintain a strategy to ensure they are attained
- Work with Creative Lead and team leads to define detailed deliverables and task lists
- Assign work through team leads; review task delivery and address slippage
- Proactively manage change requests and identify time-cost-quality conflicts. Resolve such conflicts with the Creative Lead or provide recommendations to the Production Manager to resolve such conflicts, using feedback from team leads
- Proactively identify risks and the impact on projects, submit proposed recommendations to the Production Manager
- Track budget and spending to ensure control of development costs
- Carry out post-mortem reviews after each title is completed and recommend action points to the Production Manager
- Work with the Production Manager to continuously improve best practise
- Co-ordinate the build process and delivery of versions to QA, and maintain the integrity of the bug databases
- Balance production considerations with quality and creativity in decision-making
Communication
- Point-of-contact for anything relating to the development and delivery of the title
- Ensure all stakeholders are aware of current state of development and progress
- Maintain effective communication with the entire team, at all levels
- Facilitate feedback from all territories and regions to give the title universal appeal
- Report to the Production Manager on project development
- Ensure good and constant communication between a number of multi-functional groups within SCEE (Central and Territory Marketing, QA, Business Affairs, Operations, etc.) and SCEA and SCEJ; sending copies of all approved milestones
- Ensure approved milestones are ready to be presented to an external audience within 10 mins
Team Management
- Carry out direct line management responsibilities for the assigned development team through recruiting, developing, training and appraising with the Discipline Leads
- Responsible for ensuring teams maintain strong morale, focus and efficiency
- Improve team work-life balance and team efficiency
- Coordinate the organisation and scheduling of regular team meetings.
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
They are currently looking for a senior Gameplay/AI programmer interested in working as part of a team shaping the next generation of games. This will involve designing, writing and maintaining cross-platform code on a single project. You will work alongside our Game Designers to support and realise the Game's vision.
Required skills and experience:
- A genuine passion for Computer Games
- Strong C++ knowledge and experience
- Scripting experience using Lua or other similar languages
- Self motivated, ability to work well with others, attention to detail
- Shipped at least one title as a Gameplay/AI programmer
- An understanding of Gameplay systems and the ability to write robust code
The following attributes would also be an advantage:
- Skills in any of Networking, Physics, Rendering, Animation or other key game technologies.
- Console development experience is a plus
- A demo is very advantageous (binaries and source code, please).
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They need a Programmer to design and implement software based on existing computer vision algorithms and help game teams integrate them. The candidate will need to understand the output from the vision algorithms, and create interfaces that are flexible and game friendly. They will create sample game mechanics to illustrate how the algorithms should be used. The ability to communicate with game designers and programmers as well as with computer vision researchers is essential. They should also be able to think of creative new ways to use the algorithms to spark new avenues of investigation.
Requirements:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Good knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of programming game mechanics and input mechanisms.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They need a Programmer to support the game teams by implementing solutions on the PS3 using the R&D group’s computer vision library. The successful candidate will be required to investigate the game team’s problems and communicating the consequences of the various solutions. They will then implement the solution using the computer vision library. This will inevitably mean writing additional functionality for the library as required.
Requirements:
- A degree in a technical subject (e.g. computer science/ maths/physics)
- Good knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of game development.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit. We are looking for an experienced developer with good all round tools development experience, particularly Windows Forms and C# development. This position offers a great opportunity within a high profile SCE project.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They are looking for a Game Prototype Programmer to work on a new game mechanic prototypes focussing on novel interaction methods. The successful candidate will be working closely with computer vision researchers and game designers to rapidly prototype new input mechanisms. They will need to be able to take direction well and also need creative flare and a good understanding of what makes things fun.
Requirements:
- A degree in a technical subject (e.g. computer science/maths/physics)
- Experience of Human Computer Interaction (HCI)
- Good knowledge of the C++ programming language.
- 2+ years of commercial programming experience.
- Experience of image processing
- Strong verbal and written communication skills
- Experience of game development.
We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.
We are looking for an experienced gameplay programmer to deliver fun and exciting gameplay experiences on one of the London Studios most exciting games, EyePet. This is the opportunity to bring life and character to a virtual pet, interacting with objects and the player in a unique way; With the PS Eye camera. The successful candidate will work in a scrum/sprint team of artists, animators, designers and other programmers, to create fun gameplay experiences, creating experiences that engage the player, and keeping the player excited and wanting more. He/she will create believable responses, interactions and behaviours for the pet.
Requirements:
- 2+ year’s practical knowledge of C++
- 1+ year’s experience of gameplay
- At least 1 published title.
- Excellent communication skills
- Self motivated and resourceful
Optional Requirements:
- Artificial Intelligence and behaviour system experience.
- LUA scripting language experience
- Vision analysis / processing experience.
This games company has been in existence for years and have had many No 1 hits across Europe. They have built a new world-class studio, allowing their highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of their working environment and understand what it takes to deliver the best.
They are currently looking for a Game Technology Programmer.
Requirements
- Educated to good level (or equivalent experience) in computing/programming.
- Minimum of 2 years' strong relevant development experience in production Web/online /game systems.
- C#/ASP.NET coding
- PHP 4 / 5 Scripting / coding
- MySQL / MS SQL queries/scripting
- Web standards and compliancy
- Web-based systems and solutions
- Browser-based applications development
- Reusable code module development.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience", the game promises to be one of the highlights of 2008.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
Our client offers a relaxed and creatively charged atmosphere. They feel an immense sense of pride about all the games they create, and go a long way to truly appreciate the people who create such games.
Developing great video games is by no means an accident or a fluke, if you're one step ahead of the rest make sure you stay that way and grab your opportunity now!
Besides highly competitive salaries, modern air-conditioned offices, quality equipment, company bonus scheme and the chance to work on really cool games, you'll also get to play all of the latest games way ahead of the crowd!
Current projects in development encompass a broad selection of platforms, including...
- a Xbox Live Arcade title
- a PS3 / Xbox360 title using Unreal 3
- a new Next-Gen IP, inspired by extreme sports.
Please only experienced coders apply, having worked on at least one published AAA title.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
They are currently looking for experienced PS3 programmers. The key role will be the design and implementation of a PS3 rendering engine and asset pipeline. The Programmer will work on many aspects of console development using existing sub-systems such as networking, rendering, physics and front-end user interface.
Skill Requirement/ Responsibilities:
- Must have worked on at least one published title
- Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques
- Experience with console development on PS3 specifically in the area of rendering and asset pipelines
- Excellent verbal and written communication skills
- Able to give and receive constructive feedback
- Excellent organisational skills
- Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions
- Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry
- Willing to learn and be open to new ideas. The candidate must be adaptable and be able to pick up new skills quickly
- Video game experience - playing games as well as programming games.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit. We are looking for an experienced developer with good 3D Studio MAX experience. The candidate should also have experience of development on art tools pipelines and demonstrate good communication skills. This position offers a great opportunity within a high profile SCE project.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
Sony Computer Entertainment is looking for a Tools Programmer to join its tools team for PLAYSTATION Home. The job will involve maintenance, development and support on the Home Development Toolkit and Asset Management Web Tools. We are looking for an experienced all-rounder with solid tools development experience, particularly Windows Forms, C# and ASP.NET/DB or an ASP.NET programmer keen to move into games tools development This position offers a great opportunity within a high profile SCE project.
This Swedish company takes a fresh approach to game development, enabling them to optimise their creativity. They are passionate about providing state of the art products. Their in-house Engine is subject to constant evolution.
They pride themselves on providing a comfortable and productive working environment.
My client is looking for an experienced gameplay programmer for our upcoming projects for Xbox 360 and PlayStation 3. You will work as a part of our game play team and work with some of the most talented individuals in the gaming industry. The position is permanent and available starting March 2008 on location at our studio in Sweden.
Qualifications:
- Excellent knowledge of C++ programming
- Expertise in game play programming
- At least four years of game industry experience working on technology for console titles
- Good sense of aesthetics
- Personality and skills:
- Strong communication skills
- Passionate about developing new game technology
- Strong team skills and the ability to take initiative
Meriting:
- Bachelors Degree or equivalent in a related field
- Experience from developing for Xbox 360 and/or PS3
- Experience from delivering a AAA title.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. Currently they are looking for a Web Developer to join a games team. The primary role will be the implementation of a web interface to a server based game and community. In addition you will also be required to develop and maintain existing server based web applications which are utilised by bespoke clients.
The successful candidate must have at least two years commercial experience working on enterprise level web applications using J2EE. You will utilise existing server based platform APIs. Experience of successfully enhancing the provided platform in conjunction with third parties to suit current needs, including the progress tracking of such enhancements would be highly beneficial. Experience of Struts, Spring of other J2EE web framework is a must.
You should have an in depth knowledge and experience in web-tier development and of web standards is desirable. Proficient to work alone or as part of the team, good communication skills essential. Excellent working knowledge of Java / J2EE, (X)HTML / DHTML, CSS, JavaScript and SQL.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
A technical tester is required by one of the game's teams. The candidate will be required to lead and formulate periodical functional and performance testing of J2EE web applications. The successful candidate must have at least 2 years of proven commercial experience in testing enterprise-level web applications using J2EE, utilising existing server based gaming platform API. The candidate must have in depth knowledge of web-tier development.
Essential Skills
- Low Level Knowledge of Tomcat
- Knowledge of J2EE architectures.
- Building of custom data sets in Oracle using SQL
- Understanding/reading of Oracle stored procedures.
- Reading and Writing of SQL.
- Experience of Full Life Cycle development.
- Application Optimisation and Resolution of load test issue.
- Advanced scripting skills in either PERL or BASH
Tools experience
- Tcpdump and Wireshark to understand client-server network architectures.
- SAR and SNMP for use in system monitoring.
- JMETER
- JProfiler.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
A technical tester is required by one of the game's teams. The candidate will be required to lead and formulate periodical functional and performance testing of J2EE web applications. The successful candidate must have at least 2 years of proven commercial experience in testing enterprise-level web applications using J2EE, utilising existing server based gaming platform API. The candidate must have in depth knowledge of web-tier development.
Essential Skills
- Low Level Knowledge of Tomcat
- Knowledge of J2EE architectures.
- Building of custom data sets in Oracle using SQL
- Understanding/reading of Oracle stored procedures.
- Reading and Writing of SQL.
- Experience of Full Life Cycle development.
- Application Optimisation and Resolution of load test issue.
- Advanced scripting skills in either PERL or BASH
Tools experience
- Tcpdump and Wireshark to understand client-server network architectures.
- SAR and SNMP for use in system monitoring.
- JMETER
- JProfiler.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
Are you a Max Environment Artist who is especially interested in Lighting?
Ideally your working stylle is quick, neat, and realistic.
You are at an Adanced level in Max and Photoshop.
You have the ability to create quality texture maps to a Next Gen standard.
Your portfolio should also show a keen eye for lighting, colour, composition and ambience, with strong use of cinematic and photographic skills.
Get in touch.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
This is a great opportunity to work on a fantastic new project.
You will be needed to the create UI / HUD design and all round game wrapping for a New-Gen AAA racing game. Your involvement will be from the design process through to completion.
Other aspects include
Mock-up screens and create Flash prototype UI flows to demonstrate design concepts.
Static 2D and motion graphic design elements.
Essential Requirements:
2+ Years games industry experience or equivalent industry e.g. Web Design or Broadcast.
Solid understanding of composition, lighting, colour theory, graphic design, and motion graphics and ability to demonstrate strong illustration and layout skills
Ability to demonstrate strong understanding of user interface design principles as applicable to video games or other related field [e.g. web design]
Adaptable working with different art styles
Ability to work effectively with minimal levels of
Get in touch now!
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.
You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.
Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.
Your CV should show your creative interest in the motion of human characters.
They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
The time has come for you to showcase your skills further. This studio requires a Senior Animator to work on our next high profile title. You will be wowrking with the Art Manager to help create a top title.
You can happily produce high quality animation using both hand keyed animation techniques and motion capture data.
You will aslo need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.
Character rigging skills also an advantage.
I await your response.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
Our client require excellent envirionment artist to encompass a range of genres.
Successful candidates will have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax). Experience in Photoshop and traditional art skills are highly advantageous.
Artist with excelent non 3D Max skills will also be considered
Industry experience is important but not essential.
The UK's largest games developer and publisher, this company has 5 UK studios and 6 branches abroad. Growth over the last 2 years means that 800 staff now achieve a turnover of £150 million from some of the biggest titles in the industry.
Currently they are looking for a Web Developer to join a games team. The primary role will be the implementation of a web interface to a server based game and community. In addition you will also be required to develop and maintain existing server based web applications which are utilised by bespoke clients.
The successful candidate must have at least two years commercial experience working on enterprise level web applications using J2EE. You will utilise existing server based platform APIs. Experience of successfully enhancing the provided platform in conjunction with third parties to suit current needs, including the progress tracking of such enhancements would be highly beneficial. Experience of Struts, Spring of other J2EE web framework is a must.
You should have an in depth knowledge and experience in web-tier development and of web standards is desirable. Proficient to work alone or as part of the team, good communication skills essential. Excellent working knowledge of Java / J2EE, (X)HTML / DHTML, CSS, JavaScript and SQL.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This is an exciting opportunity for a talented programmer to join Sony Computer Entertainment Worldwide Studios' Advanced Technology Group (ATG) to work on the GPU performance analysis & debugging tool, PS3 GPAD (GCMReplay); used by PLAYSTATION®3 developers worldwide.
The ATG is a central, highly skilled group that provide tools and technology to game developers throughout SCE Worldwide Studios (the Product Development arm of Sony Computer Entertainment). In addition, they also provide support and technology, such as PLAYSTATION ®EDGE, to licensed PLAYSTATION®3 developers worldwide. The group is based in both the London and Cambridge UK studios.
The team are looking for an expert Windows UI programmer, who is familiar with the most recent technologies, to lead the design and development of user interface components for this tool.
Candidates must meet the following minimum requirements:
- 5 years C++
- 3 years C#, C++/CLI
- 3 years Windows .NET
- 1.5 years Windows MFC/Win32
- 3 years designing & developing Windows application user interfaces
- Experience writing code to process large datasets efficiently
- Multi-threaded programming experience
In addition to these requirements, an understanding of GPU hardware architecture & graphics programming is also desirable; however, not essential.
This International studio is located in one of the most beautiful area of southern Italy, they have recently won lots of new projects and are currently looking for Programmers, Designers and Level Designers to join their enthusiastic team.
They are specifically looking for a Senior Programmer with Vicious Engine Experience. Candidates will have a degree in Computer Science or related discipline, excellent C++, experience with Wii and/or PSP hardware and with Nintendo Lotcheck and SCEE TRC. Knowledge of Italian is a bonus but not essential as English is spoken in the Studio.
This award winning company is one of the world's leading developers of mobile phone gaming technology and content. Based in London and founded in 1998, the company has an unparalleled track record of innovation and market leadership in this field.
They need a Senior Programmer to work in small teams on a wide variety of challenging projects, including:
- Developing the company's world-leading technology for mobile and digital-download games and applications. .
- Working on award-winning original game projects across digital-download (console and handheld) and mobile platforms.
- Using their technology to bring existing console, handheld and mobile games and applications to new platforms (such as iPhone).
- Other technology projects, for example partnerships with mobile GPU vendors and console/handheld middleware providers.
Skills/experience required:
- Excellent academic qualifications.
- Excellent C/C++ skills (design, implementation and debugging).
- Ability to write high quality code quickly and work within a wide variety of 3rd party codebases.
- Ability to move rapidly between varied and challenging projects and technical environments.
- Demonstrable excellence in general programming.
- Good knowledge of writing efficient code in constrained environments.
- PSP / DS technology development experience is highly advantageous.
- Other console development experience is highly advantageous.
- Games development experience is advantageous.
- Advanced real-time 3D graphics and high-level shader languages experience is advantageous.
Our Client is the leader in localisation, audio and quality assurance outsourcing. Their wide client list include the largest publishers and developers within the industry.They have localised thousands of games across all platforms and genres. My clinet is looking for a Native German Tester who will be responsible for liguistic checking and reporting of video games across all hardware platforms for US Clients.
Responsibilities:
- carry out specific checks in a consistent and thorough manner as part of a structured test plan
- ensure that all problems and bugs recorded are done so in an efficient and informative manner
- write up bug reports to the high standard required by our vendors. This includes using correct naming conventions and displaying a concise style of writing whilst ensuring that all the necessary information (what the bug is, how to recreate it, etc.) is contained within the report
- use investigative skills to find problems, whilst continuing to complete tasks set by the Language Team Lead or Language Assistant Team Lead.
Skills required:
- knowledge and experience in the a QA role
- computer literacy, word processing, database handling, record keeping, good working knowledge of Word, Excel, PPT, PDF
- knowledge of bug tracking databases such as DevTrack, TTP and Mantis an advantage
- basic IT skills
- clear and concise communication skills, both written and verbal.
Ideally previous work experience with in a video game localisation/QA environment at an agency or publisher/developer.
Ideally the candidate will be a committed and/or passionate gamer, with good game excellent play skills.
Our Client is the leader in localisation, audio and quality assurance outsourcing. Their wide client list include the largest publishers and developers within the industry.They have localised thousands of games across all platforms and genres. My clinet is looking for a Native Dutch Tester who will be responsible for liguistic checking and reporting of video games across all hardware platforms for US Clients.
Responsibilities:
- carry out specific checks in a consistent and thorough manner as part of a structured test plan
- ensure that all problems and bugs recorded are done so in an efficient and informative manner
- write up bug reports to the high standard required by our vendors. This includes using correct naming conventions and displaying a concise style of writing whilst ensuring that all the necessary information (what the bug is, how to recreate it, etc.) is contained within the report
- use investigative skills to find problems, whilst continuing to complete tasks set by the Language Team Lead or Language Assistant Team Lead.
Skills required:
- knowledge and experience in the a QA role
- computer literacy, word processing, database handling, record keeping, good working knowledge of Word, Excel, PPT, PDF
- knowledge of bug tracking databases such as DevTrack, TTP and Mantis an advantage
- basic IT skills
- clear and concise communication skills, both written and verbal.
Ideally previous work experience with in a video game localisation/QA environment at an agency or publisher/developer.
Ideally the candidate will be a committed and/or passionate gamer, with good game excellent play skills.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. We are looking for an experienced and enthusiastic Associate Producer / Producer to join its team for PLAYSTATION Home. The job will involve assisting the production team with the planning, scheduling and day to day management of the code teams, both for the Home Client and the HDK tools. The ideal candidate should have experience in project tracking and scheduling, ideally on a complex development project. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. Knowledge of programming languages, games and tools development would be important. This position offers a great opportunity within a high profile SCE project.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office. We now seek an experienced and enthusiastic Assistant Producer to join its Home Platform Development Team. The job will involve assisting the production team with the planning, scheduling and day to day management of the Home Client Art, Design and Content teams. The ideal candidate should have experience in project tracking and scheduling, ideally on a complex development project. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. Some experience with game design, art or animation would be a definite advantage. This position offers a great opportunity within a high profile SCE project.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
They currently require a Senior Designer with previous AAA experience. Extensive experience working on concept and design documentation is necessary, along with excellent communication skills. The successful candidate will have at least 3 years' experience working in the games industry as a designer.
We are managing Sony Computer Entertainment's development recruitment in the UK. This studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure.
This strong studio is looking to add to it's vibrant studio. Some new projects are firing up and your help and skills would be needed. Sony Liverpool are happy to consdier artist from Junior through to more Senior Levels.
They would like a bit of experience and demonstrable script writing skills (MEL, Maxscript or Python).
A character or animation background wouldn't go amiss.
Please provide samples and CV's that show your ability to work in both the art and programming development.
More information will follow shortly.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).
Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.
This role is also open to formwer Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
My client needs a top-flight senior environment artist to help them build new worlds within their new game. You will create incredibly rich landscapes and towns that the ambitious designers think up.
Candidates need a proven track record of work on high quality shipped titles. This is an opportunity to work with industry leading talent and they are keen to see artists who still have a passion for creating games and feel they have something extra to give.
Requirements:
Successful applicants will be able to show a genre leading portfolio and also boast the extensive practical knowledge of:
Photoshop
Zbrush
We’d be delighted if candidates could also tick some of the following boxes:
Prior Senior or Lead level experience
Knowledge of XSI
Architectural experience
2D concept skills
Experience outside of environment work.
Our Client is the leader in localisation, audio and quality assurance outsourcing. Their wide client list include the largest publishers and developers within the industry.They have localised thousands of games across all platforms and genres. My clinet is looking for a Native Italian Tester who will be responsible for liguistic checking and reporting of video games across all hardware platforms for US Clients.
Responsibilities:
- carry out specific checks in a consistent and thorough manner as part of a structured test plan
- ensure that all problems and bugs recorded are done so in an efficient and informative manner
- write up bug reports to the high standard required by our vendors. This includes using correct naming conventions and displaying a concise style of writing whilst ensuring that all the necessary information (what the bug is, how to recreate it, etc.) is contained within the report
- use investigative skills to find problems, whilst continuing to complete tasks set by the Language Team Lead or Language Assistant Team Lead.
Skills required:
- knowledge and experience in the a QA role
- computer literacy, word processing, database handling, record keeping, good working knowledge of Word, Excel, PPT, PDF
- knowledge of bug tracking databases such as DevTrack, TTP and Mantis an advantage
- basic IT skills
- clear and concise communication skills, both written and verbal.
Ideally previous work experience with in a video game localisation/QA environment at an agency or publisher/developer.
Ideally the candidate will be a committed and/or passionate gamer, with good game excellent play skills.
Our client is currently looking for a Senior Programmer. The Programmer will work on many aspects of console development using existing sub-systems such as networking, rendering, physics and front-end user interface.
Skill Requirement/ Responsibilities:
- Must have worked on at least one published title
- Very strong C++ with exposure to Design Patterns, STL with solid engineering techniques
- Experience with console development specifically in the area of rendering and asset pipelines
- Excellent verbal and written communication skills
- Able to give and receive constructive feedback
- Excellent organisational skills
- Excellent troubleshooting abilities and/or the resourcefulness to obtain solutions
- Remain ‘up-to-date’ on all aspects of cutting edge programming as it relates to the video game industry
- Willing to learn and be open to new ideas. The candidate must be adaptable and be able to pick up new skills quickly
- Video game experience - playing games as well as programming games.
Our Client is the leader in localisation, audio and quality assurance outsourcing. Their wide client list include the largest publishers and developers within the industry. They have localised thousands of games across all platforms and genres. The position will involve in-house translating and the use of translation tools such as Wordfast, SDLX Trados.
Responsibilities:
- Translating material sent by various Project Managers implementing the principles of games localisation to produce good-quality translations that implement the various TRCs and glossaries
- Assisting with checking and quality assurance
- Maintenance of databases
- Assisting with quality control of material
- Archiving and storage of materials
- Assisting in the production and use of glossaries
Requirements:
- A good level of education is expected, ideally to degree level and in particular a Linguistic/Translation degree would be beneficial.
- Knowledge and experience in the translation environment
- Computer literacy, word processing, database handling, record keeping, good working knowledge of Word, Excel, PPT, PDF
- Basic IT skills
Experience:
- Ideally previous work experience with a video game localisation environment at an agency or publisher/developer.
- Ideally the candidate will have a good knowledge of video games, in particular MMO’s and RPG genres across all hardware platforms.
- Ideally the candidate will be a committed and/or passionate gamer, with good game play skills.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They are looking for a 3D Engine Programmer to join their studio. Applicants must have previous experience, 2-3 years, in a similar role.
Key Objectives/Responsibilities:
- Assist the Senior 3D Engine Programmer to develop, maintain and evolve core engine systems
- Liase across different disciplines to identify engine requirements
- Working with the rest of the team to ensure the engine features and functionality are fully utilised
- Creative and innovative design of new engine features to ensure the project is at the forefront of technical innovation.
- Regularly measure and optimise engine performance
Skills and Experience Required:
- In depth DirectX 9 knowledge
- Knowledge of Vertex and Pixel shaders.
- Post processing
- Multithreaded architectures
- Skinning
- Static/dynamic lighting models
- C++ programming knowledge (3+ years).
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
The successful applicant will be part of a the scripting team working on a high profile Xbox 360 Action Adventure game. They will be responsible for the scripting of in-game quests and interactive cutscenes.
Required:
- Proficient with scripting languages (LUA in particular)
- Experience of scripting in-game content
- An ability to be able to contribute to the game design.
- Needs to be an good communicator
- Able to provide examples of past mission designs in shipped titles advantageous
- Familiarity with XBOX 360 development platform
- Experience with Game Editing tools (for example: UNREAL ED)
- General experience and ability to quickly comprehend internal tools.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
This is a great opportunity for you to create & implement the activities, following the overall design vision of the game.
You will be experienced in hands on game mechanics, have excellent game sense & really understand what’s required to make a game fun to play.
You must be able to contribute to the implementation of the activities, through scripting (Lua), playing, testing, tweaking & feeding back into the process in order to constantly refine, improve & polish the experiences.
Details of Responsibility
- Develop Activities/Mini Games.
- Produce concept/design documents for activities.
- Production of design assets for activities.
- Testing/Playing/Tweaking the activities to ensure playability/fun.
Game design experience and technical scripting (ideally LUA) are essential for this role.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
They currently require an experienced AI Programmer (at least 1 year's experience in a similar role). The successful candidate will be writing new AI code in C++ within the framework of their proprietary engine AI systems. You will also be maintaining and extending existing code. You will join an existing gameplay team for a cross-platform project (PC and major consoles) and the AI code you will write will form part of the overall gameplay AI.
Responsibilities:
· Working with the code team and designers to implement cutting-edge, intuitive AI solutions for next-gen gameplay
· Communicating with designers, artists and other coders to ensure AI satisfies game design and quality
· Writing robust and maintainable code and maintaining code performance through profiling and optimization
Qualifications:
First class or 2:1 degree in Computer Science, Maths, Physics or other computing-related subject. Candidates without this but who have at least 3 years of professional computer games programming experience will also be considered.
Skills:
- Excellent knowledge of C++ in a game environment
- Knowledge of basic AI techniques (FSMs, path finding etc)
- Ability to structure and build a large system with others, ability to work on a system from conception to completion
Experience:
Minimum of 1 years experience in the games industry working on a major console and implementing basic AI techniques into a game.
This cutting edge company creates games that appeal to more than just the hardcore gamer. They design social and innovative games that everyone can enjoy without facing a steep learning curve. They have won a BAFTA award for one of their games and been nominated three times.
Ideally you will have production-proven videogame experience and preferably an art related background, together with thorough understanding of current gen console art techniques.
Key Responsibilities will include:
Developing, documenting and supporting the art pipelines and techniques used by the art and animation teams.
Managing Technical Artists
Ideal candidates should have:
Strong interpersonal skills
3yrs + production experience in game art/animation role (ideally TA role)
Excellent 3DS Max knowledge base
Scripting experience (ideally MaxScript or MEL)
Shader authoring experience (HLSL)
Rigging experience.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them
Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English
Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.
I look forward to your application.
This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They developing for the next gen formats. They treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
A great career opportunity has arisen in this solid studio
You would need to work in Maya creating highly realistic character models, textures & in-game content.
Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.
Lets see what we can do for you.
My client is video game developer specialising in family-oriented titles for Nintendo Wii, PlayStation 3, Xbox 360, Microsoft Windows and smart phones.
They have previously released over one hundred games and been responsible for games that have sold tens of millions of units.
My client seeks a solid 3D artist to help them on their current project. They work across various formats wii / PS3 and the 360 so variation and adaptability is requirement.
For serious consideration you must have 2 years+ games experience
You will be versed in the regular Industry standard packages ( Max/Maya Photoshop etc.)
If you also come with solid 2D skills that would be most beneficial for your application also.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
The Server Programmer will be responsible for heavily optimizing their existing Server Technology. They will generate and prototype new ideas and work closely with Gameplay Programmers and the Technical Director.
Position Qualifications/Requirements
- Expert C/C++ programmer
- An excellent understanding of networking systems, including DNS, NAT, firewalls, security methods
- Experience in writing scalable, fault tolerant, and high-throughput networked 24/7 applications
- Experience of game-side network code such as addressing latency/lag, client-side prediction/correction issues.
- Experience in debugging/optimizing existent server technology
- A strong background in math
- Fluency in English
Technical Requirements
- Advantageous Linux/FreeBSD experience. SQL experience.
- Experience in writing the support tools for networked 24/7 applications
- Experience with different MMO technologies and techniques
- Experience building robust, scalable backend systems
Bonus
- Previous experience in online games
- Knowledge of the Unreal Engine 3.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
The Gameplay/AI Programmer develops game play related to functionality (controls, camera movement, game rules, etc.) in C++ and scripting languages.
Position Responsibilities
- Designing, Defining and Developing the next generation of multiplayer internet game play, on top of multiple platforms
- Providing hands-on technical expertise to define and develop networked simulation techniques
- Interacting closely with designers, artists, and animators to bring the vision of the game to life
- Implementing game AI functionality using core AI features
- Co-Developing tools with artists, animators, designers and our core programming staff
- Creating good quality, performance-minded code
- Exploration of new practices to continually improve the quality of game development within the company
Position Requirements
- Good object oriented programming skills
- Having a passion for making and playing innovative games
- Strong background in math
- Strong background in graphics
- Fluency in English
Technical Requirements
- Familiarity with network middleware
Advantageous
- 3+ years experience in game development
- Degree in Programming
- Experience in Console Programming on PS2 and/or XBOX
- Experience in programming an action shooter
- Intensive Knowledge of the Unreal Engine.
This well established company now creates games for all platforms - their games are innovative and creative, and fun.
Benefits are generous and include bonuses. The Team Manager is responsible for the development team and will utilise the latest maangement tools to ensurethat the game is completed on time and within budget
Requirements for the role:
1 Excellent leadership skills
2 Experience of managing large projects
3 A history of delivering on time and within budget
4 A confident manner and ability to deal with demanding publishers
A fuller job description is available. Or please telephone for a confidential chat.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
Currently they are looking for an experienced Account Manager to handle its fiction and Graphic Novel lists. The ideal candidate will have 2-3 years’ experience in book sales and account management. You should have an understanding of book production and marketing, in addition to an understanding of and enthusiasm for genre fiction. A solid grounding in the book trade and you will preferably be educated to degree level.
Successful applicants should be a good team player, with excellent communication skills. Capable of taking direction, self motivated and disciplined, with a passionate about games.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
Currently they are looking for an experienced Desk Editor for an established line of genre fiction. The ideal candidate will have at least 2-3 years’ experience of working in an editorial role, copy-editing and proof reading skills, an understanding of book production, an enthusiasm for the fields of science-fiction, fantasy and horror and will preferably be educated to degree level.
Successful applicants should be a good team player, with excellent communication skills. Capable of taking direction, self motivated and disciplined, with a passionate about games.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
Currently they are looking for an eBook Production Assistant for a 3 month contract to turn our published genre fiction novels into online eBooks. This will involvie the use of InDesign to extract text, minor editing of script files and HTML files and resizing of graphics. You will need excellent proof reading skills and take pride in producing accurate and neat work. InDesign experience is preferred but not essential if you are a quick learner, have basic technical ability and a genuine interest in furthering your production skills.
Successful applicants should be a good team player, with excellent communication skills. Capable of taking direction, self motivated and disciplined, with a passionate about games.
Our client is an important UK developer of world class games. We are looking for an experienced Games Project Manager. The job consists of scheduling, management and planning the programming aspect of the project.
Candidates should have experience of scheduling and tracking in a complex development environment. You should be efficient, flexible and thrive in an atmosphere of change. Knowledge of games and tools programmingis important.
This is a tremendous opportunity on a high profile AAA game..