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These games jobs were last updated on 08/02/10. For games programming, we include tools, AI, audio, gameplay, network, engine, 3D, mobile and animation programming jobs. If you are interested in any of them please quote the ref no(s) and send your CV.
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Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They currently require an experienced engine programmer, with excellent C++ and maths skills, to join their team. The successful candidate will be working on their 3D rendering engine. Experience with redering optimisation is essential, along with at least two years experience of working on games rendering engines in general, preferably on at least one AAA title.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They need a Senior Network Programmer to join their team. Candidates will have:
- 3+ years experience in the games industry
- Shipped at least 1 high-profile console or PC title
- Direct responsibility for online performance and functionality
- Familiar with technical requirements certification process for online titles
- Excellent C++ skills
- Excellent problem-solving skills
- Excellent OO design skills
- Excellent communication, interpersonal and organizational skills (must deal with non-programmers)
- Excellent knowledge of TCP/IP and UDP network protocols
- Experience with Client/Server and Peer-to-Peer network architectures
- Extremely familiar in dealing with network-related problems (firewall issues, master-server, CD-Key authentication)
- Good knowledge of encryption, compression and lag-avoidance techniques
- Willing to relocate to Budapest/Hungary.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
They are looking for an experienced graphics programmer to help breathe life, realism and fun into their next-generation games. This is an exciting opportunity to develop cutting-edge graphics and visual effect systems, working together with the art department to create optimal, attractive solutions for their games. Interested applicants should possess a good grounding in graphics theory, excellent Maths skills, an eye for detail and a natural ability to communicate as part of a creative team.
Required:
- Strong understanding of 3d graphics principles and techniques
- Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math)
- Strong C/C++ and shader programming skills
- 2+ years professional graphics programming experience
- Prior experience coding on a commercially released game title
- Self-motivation
-Passion for playing and making games
Desired:
- Mathematics/computer science degree
- Prior experience with deferred renderers.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
They need some one to take on the responsibility for the technical design and implementation of their online services platforms. The successful candidate will work closely with the Online Team, Design Team, and Community Relations Manager to provide the front-end their games.
Essentially Skills and Experience
- A least one console or PC game which has had a significant online and multiplayer component
- Prior online services programming experience
- Experienced and proficient in C++
- Ability to write clear, maintainable, portable code
- Excellent communication skills, both verbal and written
And ideally:
- Knowledge of id Technologies (especially idTech 4)
- Experience with Sony, Microsoft, and Steam APIs
- Experience with Game Networking.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
They're currently expanding their team for their multi-platform title and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the medium. They currently need a number of contract programmers to work on UI and optimisation programming. Please call for more details.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
They are looking for an experienced Audio programmer to take a leadership and management role to create an incredible audio experience for a wide range of platforms. As lead Audio programmer you will be responsible for implementing leading edge audio systems in addition to over-seeing a small team of audio programmers, all working to push the boundaries of real-time audio in video-games.
Your responsibilities will include working with your team and other departments to design new audio systems. As well as doing audio programming yourself, you will help your team to design & review their code, work with other programming departments to ensure smooth integration of audio systems. You’ll also work with your team to create and maintain schedules.
The right candidate will need several years of experience in an audio programming role, and understand low-level coding and optimization techniques in order to execute advanced DSP audio processing with minimal processing overhead.
Key Requirements:
- At least 5 years programming experience.
- Mastery of core C++ language features.
- Excellent understanding of DSP algorithms & FFT analysis.
- Excellent understanding of audio processing algorithms, and audio compression schemes.
- Experience with audio APIs (e.g. FMod, Miles, WWise, XAudio, VST plugins, or other)
- Strong API design, implementation & documentation skills.
- Familiar with contemporary software engineering practices, such as version control, scripting languages, build processes, automation.
- Familiar with a variety of contemporary audio & music software.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
They are looking for an experienced Physics programmer o help breathe life, realism and fun into their next-generation games. This is an exciting opportunity to develop cutting-edge physics and collision systems and use them in creative and novel ways, working together with other departments to solve physics, animation and AI problems. Interested applicants should possess excellent math skills, an eye for detail and a natural ability to communicate as part of a creative team.
Requirements:
- 3+ years physics programming experience
- Prior experience authoring and extending physics systems for a shipped game title
- Familiarity with existing physics packages
- Outstanding math skills (linear algebra, trigonometry, matrix/quaternion math)
- Fluency in C/C++, Assembly, and SIMD programming
- Strong multi-threaded programming skills
- Passion for playing and making games
Desired:
- Physics/mathematics/computer science degree
- Prior experience coding on a commercially released game title
- Experience implementing animation systems
.
This company, located in hi-tech heart of the UK, was created in March 2000 by some of the brightest minds of a major games company who broke away to realise their vision of the gaming future. Dedicated to their vision of cool, fun state-of-the-art games that everyone can get into and play together, they are instrumental in all aspects of game development covering technology, design, art, production and management. Their current highly anticipated next gen. project is already receiving lots of interest.
They are currently embarking on an exciting new project and are looking for a highly talented Gameplay Programmer to join their team. The ideal candidate for this role will be both technically proficient and creatively-driven with a keen understanding of what makes a game fun and interesting. He/she will take responsibility for a specific (major) area or areas of game-play, including designing the architecture, leading the development, documentation and maintenance.
Required qualities:
- Good C++ background with the ability to rapidly prototype code as well as produce well engineered final code.
- In-depth understanding of working on a next generation platform (PS3/Xbox 360/DX9 PC/DX10 PC)
- Good debugging, system design and 3D math skills
- In-depth knowledge of all aspects of games development, proven by experience of working on at least two released titles and at least five years industry experience
- In-depth understanding of the development of story-driven action adventure games
-Strong analytical abilities
- Excellent communication skills
- Demonstrable highly creative programming talent and love of games.
Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
They are urgently looking for a number of Senior Programmers:
AI sub-team Lead Programmer experienced with advanced game AI techniques, including practical platform optimization aspects.
Senior Rendering Programmer with extensive experience of rendering techniques, lighting, shaders.
Senior Network programmer with extensive experience of online multiplayer networking implementation.
Senior General gameplay / algorithmic Programmer with ability to devise and implement novel solutions to complex problems.
Please contact me for more details.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
They are looking for an experienced Senior Tech Programmer to work on their game engine. The successful candidate will be fluent in C++ and have at least one published title under their belt, preferably AAA. Expertise in the fields of graphics, audio, memory management, streaming, optimization or any combination is what they are looking for. They require someone who is skilled at optimizing code for performance, size, scalability and clarity.
Experience optimizing by vectorization, a strong knowledge of 3D maths and fluency with OpenGL, DirectX or GCM would be advantageous. They are also looking for someone with knowledge of current GPU architectures and experience designing and implementing parallel/distributed systems.
This new independent development studio is made up of passionate and talented team players who are committed to shipping great games, taking full ownership and having fun while doing it. They retain a small family culture which will encourage people's talent, treat people fairly, and reward people well. Their goal is to build a great reputation as an independent studio that ships innovative console games that are both commercially and critically successful.
They are currently looking for an experienced Network Programmer to work initially on bandwidth optimisation. Applicants must have PS3 client side experience and be fluent in C/C++, with at least one shipped console game writing C++ network code. They must also know how to optimise to reduce and smooth bandwidth usage and have the ability to write/debug peer-to-peer network code. Experience writing service code and experience with scripting languages advantageous.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
Exciting opportunity to work on a high profile title for next generation platforms. You'll be working with an experienced, dedicated team on ambitious new technologies and game-play systems. Potential programmers should be focused on producing fun mechanics in addition to clean stable code.
Additional qualities specific to this role include:
- Implement game code using C/C++ together with our own internal middleware
- Profile, debug and maintain existing game code
- Work with the Technical Manager and programmers to design the game code and contribute to technical design documents
- Use our own internal tools to set up technical framework for game levels
- Assist in preparing milestone builds as required.
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.
They are looking for an experienced Gameplay Programmer. Experience with leading game play programming would be an advantage. The candidate should also have an eye for detail as well as an understanding ot the nuances of what makes a game 'feel' good.
Our client is a UK-based console and handheld games developer. We have just been appointed to exclusively manage their recruitment. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards. With an enviable back catalogue they are now launching a new recruitment campaign to build a team for an as yet unannounced original next-gen IP being developed at the Studio. Datascope Recruitment have been appointed as sole agency to handle this campaign.
They are looking for an outstanding C++/C# programmer to play a central role in the development of an ambitious new racing game. Candidates will already have experience developing network systems for published Xbox 360 and PS3 titles. For more information or to apply, please email.
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
They are currently looking for a senior Gameplay/AI programmer interested in working as part of a team shaping the next generation of games. This will involve designing, writing and maintaining cross-platform code on a single project. You will work alongside our Game Designers to support and realise the Game's vision.
Required skills and experience:
- A genuine passion for Computer Games
- Strong C++ knowledge and experience
- Scripting experience using Lua or other similar languages
- Self motivated, ability to work well with others, attention to detail
- Shipped at least one title as a Gameplay/AI programmer
- An understanding of Gameplay systems and the ability to write robust code
The following attributes would also be an advantage:
- Skills in any of Networking, Physics, Rendering, Animation or other key game technologies.
- Console development experience is a plus
- A demo is very advantageous (binaries and source code, please).
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.
They are looking for an experienced console/PC programmer to work in the Render Tech Team and be instrumental in pushing the development of the next-gen rendering components of the company's cross-platform engine on PS3, 360 and PC.
The ideal candidate will have:
- Experience programming consoles at a low-level on PS2, PS3, 360, Wii or
PC.
- A good degree or post-graduate qualification in Computer Science or
related subject (2.i or above).
- Fluent in C++ and object oriented programming and preferably some
assembler experience.
- Strong 3D maths skills and an in-depth understanding of next-gen rendering
techniques.
- Fluent in Direct X or a console API, and preferably HLSL, GLSL or CG
shader programming.
- Strong debugging skills in a multi-threaded / multi-core environment.
- Understanding of machine architecture and ability to write code optimised
to the architecture of the machine.
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.
They are looking for a talented programmer with an interest in audio. The role will give the opportunity to develop and advance a wide range of systems from low level audio/video playback and real time dsp effects on multiple platforms through to high level tools, editors and integration with other systems such as physics and character animation.
The ideal candidate will have:
- A good degree in Computer Science related subject (2.i or above).
- Fluent in C++ and object oriented programming.
- Strong 3D Maths skills.
- Experience of DirectSound, OpenAL or similar APIs.
- At least one year's industry experience.
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
They currently require two experienced Network Programmers with an enthusiasm for multiplayer game development to join their studio. The ideal candidate will have knowledge of the Xbox 360, PS3 and PC network platforms and preferably some experience of working on multiplayer driving games. You will be working alongside gameplay programmers and designers developing the existing networking technology to enable innovative AAA multiplayer gameplay.
Requirements:
- Experienced C++ programmer
- Ability to write well designed, scalable, maintainable code
- At least one shipped title on PSN or Xbox Live
- Enthusiasm and dedication to develop innovative multiplayer game technology
- Self motivated with the ability to work well with others
- Knowledge and experience with Lua and Python would also be an advantage.
This is a multi award winning leader in the development and commercial exploitation of broadband entertainment. They are world leaders in the manipulation, delivery and verification of digital televisual content and advertising.
Their team is made up of the cream of video game industry talent who, not content with life in the console industry, have traded in their years of experience for a role within a dynamic and exciting firm where their skills are enjoyed by millions of viewers each and everyday.
Based in the heart of London, they have a relaxed and yet explosive office with no dress policy and in a good location for shops, bars, clubs and restaurants.
They are currently looking for a very personable Software/QA Test Engineer to join their London studio. The successful candidate will carry out testing on the company's software systems. The large variety of projects in this fast growing company offers a wide range of opportunities for the individual to make a large impact on the quality of software used by external clients and internal staff. The position would be QA focussed but could become more technical in the long term.
The successful candidate will have at least 2 years web application and software/QA testing experience. Programming experience is a must - they are looking for someone who is both technically minded, but also with excellent communication skills, as they will be dealing with lots of people within the company on a large variety of fast paced projects.
They will be responsible for initially testing the web based reporting application and then move onto testing all parts of the company's systems. They will responsible for manual website testing as well as developing automated testing.
If you wish to apply, please send me a short paragraph explaining your suitability.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They require an experienced Senior Coder to work within their R&D team to help develop innovative technology.
Duties:
- Develop audio recognition systems
- Potentially take on responsibility for in-game audio engine programming
- Apply animation retargeting techniques and develop animation pipelines
- Work with project leads to integrate centrally developed Natal code into game projects.
Required Skills and Experience
- Experience of low level audio engine programming, in particular digital signal processing.
- Experience of animation programming and pipelines, in particular animation retargeting
- Advanced mathematics based problem solving.
- Strong C/C++ programming.
- Excellent technical communication, written and verbal.
- Thorough understanding and experience of the game development process.
Desired Skills and Experience
- Library and API development
- Perforce source control
- XBox 360 development experience
- Code optimisation (performance and memory usage).
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
They are recruiting a mix of experienced and graduate programmers for various technology and tools team areas such as: 3D graphics, audio, animation, physics, networking, AI, platform specific low level code and optimization.They currently have several exciting ‘next-gen’ projects encompassing a range of genres. They have a reputation for technological innovation and their programmers get involved in all aspects of system architecture, design and implementation, bringing an extremely high standard of professionalism to the development of all their games, and fully contribute to a dynamic, creative and fun environment, working with advanced technology on the leading games consoles.
You will have either a good degree, or solid track record, in Computer Science, Maths or Physics and possible specialisation in one of the following fields: 3D graphics and shaders, animation, physics, AI, audio, networking, low-level code and optimization Industry experience is not essential, but passion and enthusiasm are.
This flourishing independent games developer, based in North London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
They are looking for an exceptionally talented senior network programmer who is
Candidates will ideally have the following qualities:
- Advanced understanding in C/C++.
- An advanced understanding of the main gaming platforms and the requirements needed to develop software on them.
- Worked on at least 1 published title.
- A good understanding of computer graphics and game technology principles.
- Experience with network code.
- A demonstrable willingness to develop software engineering process and game production skills.
- Experience defining, designing, implementing, and supporting production process for creative software teams.
- Must be a team player and know the importance of listening to others.
- An avid enthusiast for games on all platforms.
Our Client is an entertainment software development company headquartered in London, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
They are looking for a Network Programmer. For this role, a good understanding of computer networking systems and architectures is important, (such as Peer-to-Peer and Client/Server models, NAT, VoIP, etc.). Any experience of the following would also be preferable…
- Proven experience with current generation console networking, (PlayStation Network, Xbox Live)
- Knowledge of standard online game elements, (Matchmaking, Friends, Presence, Messaging, Leaderboards, DLC)
- Network sockets and TCP / UDP / VDP protocols
- Reliable packet handling over unreliable protocols
- General multi-player gameplay experience, and the importance of accurate syncing methods
- An understanding of the cause of network lag / latency / bandwidth issues and possible ways to minimise their effects in a multiplayer game.
- Anti-cheat systems
- Network security
- Backend server systems
- SQL / ADO database programming
- XLSP
The role requires strong C++ skills, and at least five years of industry experience is preferred, while any experience of working on current generation consoles is beneficial. They offer an industry beating reward package (including great rates and working environment, but also an opportunity to work from home) so if you think you have what it takes, get in touch.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
They are looking for a Gameplay programmer to be responsible for a variety of gameplay related programming tasks, using primarily C++ and possibly the use of high-level shading languages (HLSL & Cg) where graphics programming is required.
The successful candidate will be expected to contribute towards a variety of different code systems, focusing primarily on gameplay code, game structure and game modes, and additionally, where appropriate, on gameplay related graphical effects, animation, lighting, physics, and audio.
The successful candidate will work with the lead gameplay programmer and the design team to implement and refine gameplay features, and work with additional members of the programming and art / animation / audio teams to ensure the design vision is fully realised.
Key Requirements
- Strong C++ skills are essential - a minimum of 2 years C++ experience.
- Strong skills in creating robust, efficient, well organised and well documented code.
- Strong problem solving & debugging skills.
- Excellent communication skills, both spoken and written.
- Ability to produce work to agreed deadlines.
- Experience of console programming on any platform (PC, PS2, Xbox, GameCube, PSP, PS3, Xbox360, Wii) would also be beneficial.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles. They have offices in Hong Kong and China.
They are currently looking to fill a number of new roles. They need programmers from various disciplines - Vehical Dynamics, Phyics, Graphics/Rendering, AI and Technology, Game. Please contact andrea@datascope.co.uk for more details.
Our Client is an entertainment software development company headquartered in London, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
They are looking for a Tools Programmer with strong C++ and C# skills and at least five years of industry experience, while any experience of working on next generation systems is preferable. A genuine interest in tools development is a must.
Key Skills and Experience:
- Content creation pipelines and processes
- World authoring tools
- Build system tools
- 3D Studio Max plugins
- A high level of computer literacy
- Good debugging skills
- Self motivation
- Excellent communication, time-management & organizational skills
They offer an industry beating reward package (including great rates and working environment, but also an opportunity to work from home) so if you think you have what it takes, get in touch.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
They are looking for experienced, enthusiastic and passionate people to work on the multiplayer component of their next gen title (PS3/Xbox360).
Requirements for the role:
- Broad understanding of computer and game networking systems, including DNS, NAT, firewall, security methods, peer-to-peer and client server models.
- Experience with game console networking, including Wii, Xbox Live and Sony PS2.
- Experience on Xbox360 and/or PS3.
- At least 6 years of programming experience with experience in network programming.
- Advanced programming skills (C++ and possibly other languages).
- Technical problem solving ability.
- Bachelor's degree in Software Engineering or Computer Science, or equivalent work experience.
This Brighton based studio is part of an extremely well known games brand. It was originally an independent studio responsible for several top selling games. It was recently taken over and now benefits from merits of a small company culture combined with the strength and support of its parent. It also enjoys a terrific location. Its main focus is music and party games.
The role requires the successful applicant to work in a small team of programmers under the guidance of the R&D Director developing their multi-platform engine, which is used for numerous games across multiple platforms. The team work using agile methodologies. Main duties for the role include: overall architecture design, systems requirements capture, analysis, design, implementation and testing, programming, mainly using C++, creation of documentation, maintenance of existing systems, evaluation of existing technology and middleware. Essential skills include: C++ programming experience, Visual Studio .net or similar, version control software - Perforce or similar, experience programming at least one of these consoles : PS2/X360/PS3/Wii, a passion for computer games, good teamwork skills and strong verbal communication skills. Desirable skills include: experience of multi-game engine development, asset pipeline design and implementation, network programming, experience of shader programming, experience of animation systems development, unit testing, strong mathematical capabilities, experience using agile methodology - Scrum or similar. The ideal candidate will also have previous experience shipping commercial games.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are currently looking to fill a number of Senior programming roles from various discplines - UI, Audio, Tools, Gameplay, Rendering. Please call for more details.
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates
living abroad or away from Quebec City.
They are looking for a Graphics programmer to be in charge of developing and optimising cutting edge game code and as well as middleware on PC and next-gen consoles. He/She will be in charge of designing and implementing efficient and maintainable code in C++ with occasional C, and assembly language. Being an expert in graphics, the applicant will design and implement highly optimised graphic components ranging from scene management to material systems and shaders.
The ideal candidate will have at least one shipped title on current consoles (Xbox 360, Wii, DS PSP or PS3) and know their technical limitations and capabilities. He/She will have solid experience of at least 3 years in graphics programming on consoles and have a strong proficiency with C++. The applicant will also be comfortable using a SCRUM/AGILE methodology for schedule planning and will be open to mentoring team members and supporting the team in fostering and improving the software development process. Knowledge of scripting languages (Python, LUA, etc.) and XML are also required.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They are looking for an experienced and enthusiastic User Interface and Network Programmer to join its team for SingStar. The job will involve development of new features to a high quality with timely delivery. The ideal candidate should have experience in user interface development, liaising with graphic designers, and implementing complex interface layouts. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project.
Specific Requirements
- At least one year's experience as a user interface programmer essential.
- At least one published game on PS3, XBox360, PC or equivalent.
- Experience of C++ essential.
- Experience with developing networked services an advantage.
- Experience of PS3 development an advantage.
- Must be able to demonstrate good communication and team collaboration skills.
This games company has been in existence for years and have had many No 1 hits across Europe. They have built a new world-class studio, allowing their highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of their working environment and understand what it takes to deliver the best.
They are currently looking for a Lead Programmer to support the Producer in the technical development of quality products using internal development teams, from initial design to final commercial mastering.
Candidates will have:
- A minimum of 3 years' games experience with familiarity with development processes and low level programming
- Management and project planning experience
- Experience of building business relations
- C/C++
- Platform programming i.e. PlayStation2, Xbox, Game Cube, PC.
This is the London arm of one of the largest independent games developers in Europe. With studios in four UK locations, they develop games for all major consoles, PC and wireless.
They are looking for a Senior Developer with a strong coding background to lead and develop a small R&D team working on applications on social networks, and how these relate to console games and console development. Main duties for the role, after assisting with selecting and hiring a small social network team, will be to manage and mentor that team. The successful candidate will be required to liaise with console teams regarding incorporating ideas and technology for social networks, with regular reporting of progress to the studio head and general manager. You will be required to plan and execute technical requirements for application development and lead the programming effort towards goals, whilst planning, reviewing and writing code. Essential skills for the role include: experience with building successful applications on social networks, particularly Facebook and MySpace; key understanding of technical challenges; Maven level understanding of Flash and related technologies; excellent communication skills; a passion for creating great video games; flexible attitude to work; good team and work ethics, with a proven track record in his/her field. Desirable skills include Scrum, Perforce and games development. The ideal candidate will be educated to degree level or equivalent, have extensive previous web experience and the ability to meet deadlines, whilst continually motivating, inspiring and mentoring employees of all disciplines.
Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
They are looking for an X360 platform lead. Candidates will ideally have have several shipped game titles to their name and will already have performed a similar role. The ideal candidate will be experienced with the platform and optimization techniques, have the ability to quickly assimilate a large existing codebase, confidently modify others’ code and the personal skills to interact with the wider game team.
This games company has been in existence for years and have had many No 1 hits across Europe. They have built a new world-class studio, allowing their highly talented and capable teams to develop cross-platform original IP. They pride themselves on the culture and values of their working environment and understand what it takes to deliver the best.
They are currently looking for a Senior Rendering Programmer with experience on PlayStation 3, Xbox 360 and PC platforms.
Requirements:
- Experience with developing the entire graphics pipeline, from plugins, exporters and asset conditioning through to the runtime systems
- Minimum of 1 published title - at least one as 3D specific programmer on a videogame.
- Worked on rendering very large environments
- Comprehensive linear algebra skills
- Excellent knowledge of C/C++ and C#
- thorough understanding of the PlayStation 3 and Xbox 360 architectures
- Experience with SPU programming
- Experience with optimization techniques, identifying bottlenecks, state changes and memory issues.
- Good knowledge of the Shader 3.0 model
- Original approaches to balance art requirements, quality and performance.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They are looking for an experienced and enthusiastic Senior User Interface Programmer to join its team for SingStar. The job will involve architectural reform of the User Interface back end. The ideal candidate should have experience in user interface development and preferably tools development. They should be extremely well organised with the flexibility to work within a rapidly changing development environment. This position offers a great opportunity within a high profile SCE project.
Specific Requirements
- Substantial experience as a game programmer essential.
- Substantial experience as a user interface systems programmer.
- At least one published game on PS3, XBox360, PC or equivalent.
- Experience of C++ essential.
- Experience of game scripting languages an advantage.
- Experience of architectural reform an advantage.
- Experience of developing tools an advantage, specifically with the .net framework.
- Experience of PS3 development an advantage
- Must be able to demonstrate good communication and team collaboration skills.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
They are looking for a Graphics Programmer to implement and extend features in their rendering pipeline that includes full shader support, advanced lighting/rendering techniques and special effects. The successful candidate will work with the rest of the team to ensure the engine features and functionality are fully utilised for their upcoming 360/PS3 project.
Required skills and experience:
- Excellent C/C++ programming skills.
- Strong understanding of Graphics/Rendering pipelines.
- Extensive knowledge of Vertex and Pixel shaders.
- Experience in identifying bottlenecks and optimising existing / future rendering code.
- Knowledgeable in a variety of special FX techniques.
- Bachelor's degree in Software Engineering, Computer Science, or equivalent work experience.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
They are looking for an Online systems Lead Programmer to take a technology leadership and management role working on online code for next-generation cross-platform games development. As a senior online programmer you will be responsible for maintaining core elements of their networking core libraries, designing and revising module designs, and co-ordinating overall game-agnostic technology architecture and development.
Key Requirements
- At least 5 years games development experience.
- At least 3 published titles working in a senior role.
- At least 3 years of network systems development.
- Cross-platform development experience is essential.
- Mastery of core C++ language features, and good knowledge of more advanced C++ programming techniques.
- Knowledge of game console hardware.
- Understanding of multi-core programming issues and multi-threaded development experience.
- Strong API design, implementation & documentation skills, including knowledge of design patterns and unit testing.
- Experience in leading a technical team, including management of team tasks and scheduling tasks.
This is the London arm of one of the largest independent games developers in Europe. With studios in four UK locations, they develop games for all major consoles, PC and wireless.
They are looking for a an experienced Senior Programmer to lead the Playstation 3 console version of a multi-platform title. The successful candidate will be required to help mentor graduate programmers within the studio, and ultimately help the studio progress its console codebase. Main duties for the role will include: managing and mentoring an internal programming team; ensuring timely and bug-free delivery of core code requirements for the title on PS3; problem solving; motivation of junior team members. Essential skills for the role include: excellent C++, strong source control knowledge, awareness of audio programming, excellent communication skills, a passion for making great video games, flexible with good team and work ethics, proven track record in his/her field, experience of network programming - specifically on PS3. Desirable skills include: knowledge of Perforce, team management, animation systems, Maya, a passion for music, current gen platform experience, knowledge of scripting systems, ie LUA, experience in assembly level programming. The ideal candidate will be educated to degree level, have extensive games experience and the ability to motivate, inspire and mentor staff in all disciplines.
This is the London arm of one of the largest independent games developers in Europe. With studios in four UK locations, they develop games for all major consoles, PC and wireless.
They are looking for a an experienced Senior Programmer to lead the Playstation 3 console version of a multi platform title. The successful candidate will also be required to help mentor graduate programmers within the studio, and ultimately help the studio progress its console codebase. Main duties for the role include: managing and mentoring an internal programming team; ensuring timely and bug free delivery of core code requirements for the title on Playstation 3; problem solving and mentoring junior team members. Essential skills include; excellent C++, source knowledge control, knowledge of 3D graphics; knowledge of audio programming; excellent communication skills; a passion for making great video games, flexible working abilities, good team and work ethics, a proven track record in his/her field, experience of network programming; TRC/TCR console experience, specifically on PS3. Desirable skills include; Perforce, knowledge of team management, animation systems, HUD systems, Maya, a passion for music, current-gen platform experience, knowledge of scripting systems such as LUA, together with experience in assembly level programming.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
They are looking for a talented Gameplay Programmer to develop systems related to gameplay and player interaction for the multiplayer part of their current next-gen title (PS3/Xbox360).
Responsibilities:
- Extend AI, UI, scripting and other gameplay related systems from the single player game to work in the multiplayer game.
- Work closely with the Lead Designer to develop design ideas and find creative solutions to design problems.
Required
-At least 2 years experience designing and writing AI/gameplay related systems with at least 1 published game.
- Excellent C++ skills (network and PS3/360 experience a plus).
- Good knowledge of 3D maths.
- Ability to work well as part of a creative team.
- Ability to work within a schedule.
This flourishing independent games developer, based in North London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
They are looking for an exceptionally talented senior programmer who is ready for the challenge of producing a AAA title on the next generation platforms. They need someone to implement engine and tools features within schedule and to an expected quality level.
Candidates will ideally have the following qualities:
- Advanced understanding in C/C++.
- An advanced understanding of the main gaming platforms and the requirements needed to develop software on them.
- Worked on at least 1 published title.
- A good understanding of computer graphics and game technology principles.
- Experience with network code.
- A demonstrable willingness to develop software engineering process and game production skills.
- Experience defining, designing, implementing, and supporting production process for creative software teams.
- Must be a team player and know the importance of listening to others.
- An avid enthusiast for games on all platforms.
Other skills and comments:
- Unreal engine experience an advantage.
- Good communication skills.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
The Senior programmer is an exceptionally talented, ‘all-rounder’ who has the ability and passion to really own and drive key areas of their game’s code-base. In the short term the candidate will be assisting with the PC version of their next-gen title. The task could be quite varied depending on the candidate's strengths. This project offers various outstanding work including rendering, and optimisation. Long term they are looking for a key member of the game focused team.
Position Responsibilities:
- Designing, defining and developing the next generation of multiplayer internet game play, on top of multiple platforms
- Providing hands-on technical expertise to define and develop networked simulation techniques
- Interacting closely with designers, artists, and animators to bring the vision of the game to life
- Implementing game AI functionality using core AI features
- Co-Developing tools with artists, animators, designers and our core programming staff
- Creating good quality, performance-minded code
- Exploration of new practices to continually improve the quality of game development within the company
Position requirements:
- Good object oriented programming skills
- Having a passion for making and playing innovative games
- Strong background in math
- Strong background in graphics
- Fluency in English
Technical requirements
- Familiarity with network middleware
Advantageous
- 3+ years experience in game development
- Degree in programming
- Experience in onsole programming on PS2 and/or XBOX
- Experience in programming an action shooter
- Intensive knowledge of the Unreal Engine.
Sony Computer Entertainment Europe Research and Development Team provides a range of services that support the development of games on the PlayStation family of products by both SCEE's own internal studios and its third party partners throughout Europe and Australasia.
They’re looking for an Audio Programmer The position as senior or principal audio programmer involves the designing, development and support of libraries and tools for PlayStation SDK audio components whilst also providing direct support to developers throughout Europe and Australasia. The candidate will also work with multiple platforms to give technical advice via their dedicated developer website, technical training, as well as creating sample code for use by the PlayStation developer community.
Technical Skills:
- The following skills/experience are necessary:
- Demonstrable C/C++ skills and structured programming techniques with relevant experience
- Excellent verbal and written communication skills
- Strong problem solving skills
- Fluent in English
The following skills/qualifications are highly advantageous:
- Computer Science or Engineering Degree - 1st or 2:1 or further post graduate qualifications
- Games development background or any other console development (especially in audio programming)
- C# programming experience
- Previous audio DSP experience
- Interest in computer games and audio technology.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They are currently looking for an experienced Network Programmer (excllent C++ and experience of Networks and Servers). Please get in contact for more details.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They require an experienced Tools Programmer to work help provide tools and conversion applications that integrate into an existing asset build pipeline.
Requirements
- Experience of working in graphics engines on next gen systems
- Thorough understanding of the graphics pipeline
- Experience of creation of engine side tools such as mesh compilers, offline light mapping tools, shader managers
- Advanced understanding in C/C++ (4 years proven industry experience)
- Significant experience developing tools in C#/.NET
- Solid game development experience, with at least two published titles
- A sound understanding of large system architecture
- Experience defining, designing, implementing, and supporting production process for creative software teams
- Must be a team player and know the importance of listening to others.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They currently require an experienced Audio Progrqammer to lead all audio technology development within the Studio. They will support and enhance the in-house audio solution on Xbox 360 and PC platform. They will be required to analyze requests for new tools/features, determine the appropriate approach to meet the need, participate in solution design, and provide accurate implementation time estimates.
Key Responsibilities
- Delivery of audio tools and engine to support release of world class games
- Support the audio tech requirements of all game projects within the studio.
- Build the department into a multi-person team if this is necessary
- Liaise with the wider publishing org and other first party studios on audio technology issues
- Keep abreast of current developments in audio technology and ensure we remain within best practice
- Working with the senior members of the game teams to ensure the engine fits within the game’s resource and performance limits and core structure. For example, how the data is packaged and loaded, or how to ensure it doesn’t trip over other game systems.
- Authoring of technical and user documentation
- Contribute innovative and original ideas towards all aspects of game production and development
- Application profiling and performance tuning
Games industry experience with a minimum of 5 years professional software development experience. Self motivation and the ability to pre-empt potential issues and problems in the current pipelines/tool set and understanding the importance of rapid development and iteration in game development is paramount.
Qualifications and Experience
- Experience in audio technology development and knowledge of audio production terminology. Experience of working with sound designers.
- Good understanding of at least one low-level sound API such as DirectSound, XAudio, OpenAL or Scream. (Not fmod)
- Reasonable understanding of audio codecs (acodecs (anything perceptual such as XMA, WMA, MP3 or Vorbis) and container formats (RIFF, Ogg, etc).
- A good knowledge of linear algebra and general 3D mathematics.
- Able to read (if not write) PowerPC assembler.
- A working knowledge of DSP algorithms and techniques and knowledge of Nyquist, Fourier transforms and convolution. Knowledge of audio filters such as reverb and compression.
- Delivered an audio solution to a published game
- Strong C/C++ skills with extensive programming experience
- C# skills preferable
- Windows Win32 API development experience is essential.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come. Job Description:
The role involves converting and maintaining the network code of the Xbox 360 version of their game to the PC and enabling the two versions to play together.
Main Duties:
- Take an existing console codebase and make it run well on a PC.
- Help architect and design any PC-specific features.
- Convert the existing networking system over to Windows based libraries.
- Ensure the PC and the Xbox 360 builds are compatible
Required Experience:
- The ideal candidate will have worked on the networking systems of at least one shipping game
- A proven track record of working on networking systems.
- Experience working with both the Xbox 360 and PC.
- Experience with web programming helpful.
- Advanced C++.
- Xbox Live! Network coding.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They currently require an experienced engine/graphics engineer to assist the team with graphics and engine based development tasks, such as profiling, optimisation and implementation of special effects. This will be a 10 month contract.
Objectives:
- Develop, maintain core engine systems.
- Liase across different disciplines to identify engine requirements.
- Be creative and innovative ensuring the project is at the forefront of technical innovation.
- Regularly measure and optimize engine performance.
The successful candidate will have next generation engine or graphics experience within the games industry and will have been key to the development and optimisation of the graphical technology of at least one published title on Xbox360 or PS3.
Skills required:
- Knowledge of Vertex and Pixel shaders.
- Post processing
- Multithreaded architectures
- Skinning
- Static/dynamic lighting models
- Excellent C++ programming knowledge.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
They are currently looking for an experienced Gameplay Programmer to work on their PC alongside other coders. The successful applicant will be willing and able to work on all aspects of gameplay including, but not limited to, the camera, combat, simulation and GUI.
Main Duties:
- Converting the control interface and UI of a console game to using a mouse and keyboard.
- Writing installers and packaging systems for the PC game.
- Help implementing PC specific features of the game.
Required Experience
- The ideal candidate will have worked on at least one shipping game.
- A proven track record of working with C++ at a production quality level.
- Experience with working on Xbox 360 is an advantage, but not strictly required.
Specific Skills/Tools
- General C++ (required)
- Advanced C++ (desired)
- Lua (desired)
- Code Optimisation (desired).
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, and also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are looking for an Effects Programmer.
Requirements:
- Proven knowledge and experience in effects programming
- Strong C and C++ programming skills
- Strong 3D programming and mathematics skills
- Thorough understanding of game production process
- Excellent written and oral English communication skills
- Experience on console game titles.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS2 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
They currently require a Senior Gameplay Programmer, to work with a talented team on an exciting, high profile action game. The role requires you to understand the vision of the game and bring it to life in an engaging and compelling way. Working directly with the creative leaders on the project, you will be expected to significantly improve the gameplay experience.
Responsiblities:
- Analyse, design and document significant gameplay technologies
- Passionately drive for gameplay improvements
- Implement required technology with negligible assistance
- Participate in guidance and mentoring of junior colleagues
Experience:
- In a senior role, shipped at least one successful action game
- Combat and fight systems
- Character control dynamics and state machines
- Player audio/visual feedback and scoring systems
- Data driven control systems
- Worked as core team member during early stages of development
Required Attributes:
- Strong C++ and software engineering principles
- Show initiative in problem solving
- Communicate clearly with design and product owner group
- Show a passion for playing games - including action titles.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, and also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are looking for a Lead Games Programmer. The ideal candidate will have a degree in Computer Science, a minimum of 5 years' experience in games development and/or 3 shipped titles and previous experience leading and motivating a team.
Other requirements for the role include:
- Strong C and C++ programming skills.
- Strong 3D programming and mathematics skills.
- Thorough understanding of game production process.
-Thoroughly knowledgeable about the TRCs for all platforms.
- Working knowledge of in-house tools.
-Thoroughly knowledgeable on all build processes.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, and also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are looking for a Senior Games Programmer. The ideal candidate will have a degree in Computer Science, experience on at least 3 console game titles and experience with designing and implementing user interfaces.
Other requirements for the role include:
- Experience with Assembly language
- Experience with the following processors (Advantageous but not essential): Z80, 6502, 68000, 6809
- Strong C and C++ programming skills
- Strong 3D programming and mathematics skills
- Thorough understanding of game production process
- Excellent written and oral English communication skills
- Familiarity with hardware manufacturer’s guidelines for the relevant platforms (TCR, TRC and LotCheck)
- Knowledgeable on build processes and automation.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS2 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
They currently require a Senior Gameplay Programmer, to work with a talented team on an exciting, high profile action game. The role requires you to understand the vision of the game and bring it to life in an engaging and compelling way. Working directly with the creative leaders on the project, you will be expected to significantly improve the gameplay experience.
Responsiblities:
- Analyse, design and document significant gameplay technologies
- Passionately drive for gameplay improvements
- Implement required technology with negligible assistance
- Participate in guidance and mentoring of junior colleagues
Experience:
- In a senior role, shipped at least one successful action game
- Combat and fight systems
- Character control dynamics and state machines
- Player audio/visual feedback and scoring systems
- Data driven control systems
- Worked as core team member during early stages of development
Required Attributes:
- Strong C++ and software engineering principles
- Show initiative in problem solving
- Communicate clearly with design and product owner group
- Show a passion for playing games - including action titles.
This Wellington based company is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills. Coming from a range of backgrounds, they have previously worked on complex commercial software applications, and special effects and animation on major motion pictures such as The Frighteners, Contact, and The Lord of the Rings trilogy.
They are looking for a talented, experienced and passionate Senior graphics programmers to work on exciting new projects for the PS3/360/Wii and PC platforms.
Desired experience profile:
- Extensive C++ experience - at least 5 years' commercial experience
- Experience with modern programmable shader languages and hardware - Cg, HLSL, GLSL - minimum 4 years experience
- At least 3 years experience on one or more of PS3, 360 or Wii with at least 1 published title on these platforms
- Strong background in 3D Math and applications to computer graphics
Desirable:
- Hardware specific optimisation
- End to end content and graphics production e.g. from Maya to engine
- Experience with the Maya API(s) a bonus - (Python/MEL)
- Modern Lighting & shadowing techniques - BRDF lighting methods, Spherical harmonics, image based lighting
- Offline content processing/data munging
- Modern 3D animation systems and techniques
- Parallel programming experience.
This technology company was founded by some of the best brains Cambridge has to offer. They are working on a truly revolutionary new technology which could change the gaming world forever! This dynamic highly motivated team is helping define the future.
As part of their continued growth, they are now looking to appoint a Senior Unreal Developer. Leading a small team of developers, the successful candidate will have proven experience of modifying the Unreal 3 engine, ideally in the context of 3rd party product integration. Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games. Experience of PS3 and XBox360 development is also valuable.
Requirements
- Hands-on development experience with Unreal 3
- Experience with game content authoring pipelines
- Experience with current-gen console development
- Good working knowledge of modern shader-driven 3D graphics and DirectX
- Knowledge of lighting, particularly radiosity
- Highly proficient in C++ development
- Ability to identify and solve problems without guidance
- Strong verbal and written communication skills
- Ability to track issues, estimate, prioritise and balance requirements under pressure
- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience
- 4+ years experience as a programmer in a 3D heavy application
- Experience as a programmer on at least 1 project using Unreal 3
- Successful delivery of at least one complete game.
This technology company was founded by some of the best brains Cambridge has to offer. They are working on a truly revolutionary new technology which could change the gaming world forever! This dynamic highly motivated team is helping define the future.
As part of their continued growth, they are now looking to appoint an Unreal Developer. The successful candidate will have proven experience of modifying the Unreal 3 engine, ideally in the context of 3rd party product integration. Knowledge of modern shader-driven 3D graphics, particularly lighting, is highly desirable as is hands-on experience of developing content authoring pipelines for games. Experience of PS3 and XBox360 development is also valuable.
Requirements
- Hands-on development experience with Unreal 3
- Experience with game content authoring pipelines
- Experience with current-gen console development
- Good working knowledge of modern shader-driven 3D graphics and DirectX
- Knowledge of lighting, particularly radiosity
- Highly proficient in C++ development
- Degree level education in a technical subject (Maths, Physics, Computer Science) or equivalent industrial experience
- 2+ years experience as a programmer in a 3D heavy application
- Experience as a programmer on at least 1 project using Unreal 3
- Successful delivery of at least one complete game.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
They are looking for a Technical lead Programmer to provide high-level technical leadership.
Candidates will have:
- Degree in a relevant subject area, e.g. computer science
- 3+ years’ development experience with a minimum of 1 year leading a team of software engineers, or an equivalent combination of education and experience.
- Proven track record of successfully managing people/projects.
- Strong knowledge and experience developing software products.
- Display a pragmatic approach to the software development process, balancing scope against time and resource concerns.
- Excellent planning, communication and interpersonal skills.
- Ability to successfully interact with software engineers, other team leads, the production team and senior management.
- Knowledge of project management and software development methodologies such as Scrum, PRINCE2 and XP.
- Experience with object oriented programming and C++/C#.
- Ability to think creatively to develop innovative solutions, and work strategically to deliver complex solutions while managing competing priorities.
- Experience with online software is a distinct advantage.
Sony Computer Entertainment Europe Research and Development Team provides a range of services that support the development of games on the PlayStation family of products by both SCEE's own internal studios and its third party partners throughout Europe and Australasia.
They’re looking for an engineering expert to provide direct support to game developers across the globe. You will gain technical skill on both PSP and PS3 to help other programmers via their dedicated developer websites, forums and by developing technical training materials and sample code to clarify. There will be opportunity to visit developers at their studios to help with their titles.
The following skills/experience are necessary:
- Demonstrable C/C++ skills and structured programming techniques (2+ years)
- Excellent verbal and written communication skills
- Strong problem solving skills
- Fluent in English
The following skills/qualifications are highly advantageous:
- Computer Science or Engineering Degree - 1st or 2:1 or further post graduate qualifications
- Knowledge of MIPS assembler or any other low level programming language games development background - especially any console development
- Interest in computer games
- Bilingual or Multilingual.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
Further details to follow shortly.
My client is a global brand and pioneer of web / mobile unlimited media services. 4 x Junior Developers / 27K london
A fantastic opportunity has arisen for 4 exceptional Graduate / Junior Programmers with this award-winning global company. My client has developed an award-winning cloud computing platform providing media / music discovery, recommendations, ingestion and community services across a diverse range of devices. This technology enables consumers globally to download, play and share unlimited amounts of music any time, any place. In partnership with the major international music labels, leading device vendors and mobile network operators, is ensuring the availability of next generation cloud-based media/music services.
You shall join an award-winning team of highly motivated and skilled software engineers. You will be mentored in the arts of cloud computing and build revolutionary music products across a range of platforms and devices. You will work in a friendly and relaxed environment where the emphasis is on the quality of your work and not the shininess of your shoes. Any combination of the following skills would be desireable:
C, C++, C#, Java, Jboss, Apache, Tomcat, SQL, Oracle, Flash etc
Ideally I am looking for someone with a minimum 2:1 degree in Computer Science or related discipline (disciplines such Linguistics, Music, Philosophy will also be considered providing there is a strong programming element), or equivalent. My client is head-quartered out of the US but this role is based in the UK's cutting edge development studio. Please get in touch ASAP to find out more, referrals appreciated!
Many Thanks!
Matt Hawkes: Senior Consultant.
My Client is a mobile application company that offers innovative, high quality solutions for all mobile technologies as well as supporting services. My client is a cash-rich boutique development studio that has had great recent success creating top quality casual, mobile and iPhone games / applications. As part of their ongoing roadmap of steady growth the need has arisen to add to the development team.
You should be dedicated and motivated, with passion to take on new challenges. Educated to degree level, or with proven relevant experience, you must have excellent and current knowledge of Objective C/Mac/iPhone development. Skills in other areas will be beneficial. You will also be expected to have good communication skills to both a technical and non-technical audience.
Compulsory
· Objective-C, X-Code, Cocoa, Mac OS X
· Ability to deliver multiple projects within extremely tight deadlines.
· A minimum of 12 months industry experience
· Excellent spoken and written English
· Must be based in the Brighton office
Highly Desirable
· Experience with reading, parsing and displaying XML data sets.
· OpenGL
This is a fantastic opportunity to join an ambitious company that is really on the up. Its a laidback environment, but there is an emphasis on producing top quality work! Its a fantastic time to join giving the opportunity to shape a key role in a truly dynamic games studio with big big plans...
Please get in touch to find out more!