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games jobs : games / level design jobs - by date

Games design and level design jobs

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These games jobs were last updated on 07/05/08. If you are interested in any of them please quote the ref no(s) and send your CV to Ben.

Level Designer - New

Bromley, DOE

Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
As Level Designer, you will be responsible for all aspects of level design, from initial design and block-out to detailing and incorporating playtest feedback. You should have at least 1-2 years experience in games/level design. Ideal candidates will have a good understanding of FPS game-play/game-flow demonstrated in a single-player game, have extensive experience with Radiant-based editors (such as editWorld, DoomEdit, QuakeEdit, EditWorld, CoD Radiant and GTK Radiant), and a familiarity with idTech 4 engine technology features.

Bromley DOE

Contact: Simon Ref: 26343 07/05/08

Games Designer - Childrens Title - New

Surrey, 23-27k

This is the Surrey arm of one of the largest independent games developers in Europe. With studios in three UK locations, they develop games for all major consoles, PC and wireless.

Our client is currently working on an exciting new game franchise, and are looking to expand their team. They require an experienced lead designer to create and build the content for the first game in their franchise. The project is yet to be announced, but is built on Nintendo’s hugely successful Wii platform.

Main Duties:

- Create and build content.
- Design content.
- Assist in creating tools.
- Manage other designers.
- Manage asset creation.

Essential Skills:

- Games Design experience
- At least one published title.
- Experience in using and designing tools.
- Experience managing a team of designers.
- Console games development.

Desirable Skills:

- Wii experience.
- LUA scripting.

Surrey 23-27k

Contact: Simon Ref: 26341 07/05/08

Technical Designer - URGENT - New

Guilford, £40,000 -£60,000/annum

The people behind this company have produced some of the world's best selling games. By only recruiting the very best people it has created a tremendous reputation for excellence and as a result it is now very difficult to get into!
The Technical Designer must understand the vision of the Studio Executive and the direction of the Lead Designer and be able to assist in bringing the vision to its conclusion. You will be expected to contribute directly to the design of the game and put ideas for this across to the relevant parties and, as a 'partner' in delivering the franchise, take direction to achieve this.

You will assist in determining the need, role, and importance of all in-game systems, ensuring consistency with the game vision, assist in determining the overall number of game-play modes, and assist in determining the overall direction of the user interface. You will identify potential development risks and propose appropriate strategies to improve predictability and outcomes for the game, and will design and implement core game mechanics.

This is an extremely urgent position, and a great chance to take the lead on an exciting new project! Please contact Ben@datascope.co.uk for more information.

Guilford £40,000 -£60,000/annum

Contact: Simon Ref: 26340 07/05/08

Lead Game Designer - New

London, DOE

Our client is a leading global publisher and developer of mobile games. Their portfolio of top-rated games includes original titles, franchises, and titles based on major brands. Founded in 2001, they are based in San Mateo, California and have offices in London, Hong Kong, France, Germany and Brazil.
They are currently looking for a Lead Game Designer. Your remit will include the following:

* Creative lead on all titles produced by the studio
* Manage and co-ordinate level creation, character design and game design
* Write all in-game text, dialogue and back-story
* Draft game design documents, game concepts and pitch documents
* Balance gameplay and refine game mechanics
* Provide creative guidance to the other designers and verify the quality of their work.

London DOE

Contact: Simon Ref: 26308 01/05/08

Experienced Games Designer

Liverpool, £DoE

We are managing Sony Computer Entertainment's development recruitment in the UK. This games studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure. In 2008 Liverpool will be the European culture capital and SCEE's fabulously revamped studio reflects this.

They currently require an experienced games designer to join their team and work on an original IP PSP project. Applicants must have 2-3 years games industry experience working as a games designer, preferably on a handheld title. More details to follow shortly.

Liverpool £DoE

Contact: simon Ref: 12710 30/04/08

Senior Designer

Warwickshire, 40-45k

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are looking for a Senior Game Designer to l be involved in the conceptualization and direction of project(s) within the studio. This will involve being responsible for the design of a project and monitoring that project through development ensuring that it adheres to the vision and direction, meeting the highest standard within required timescales in conjunction with senior members of the Design Team.

Warwickshire 40-45k

Contact: Simon Ref: 26264 28/04/08

Senior Level Designer - URGENT

Warwickshire, to £50K + excellent package

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are currently looking for a Senior Level Designer to work on a number of upcoming AAA titles. The successful candidate will be responsible for overseeing the design and gameplay production of all missions for the relevant titles.

Candidates should have have:
- At least one released current generation title (360, ps3) as a level designer
- A demonstrable track record of problem-solving and creative thinking
- Experience of 3D Studio Max is essential
- The ability to inspire others and lead by example.

Warwickshire to £50K + excellent package

Contact: Simon Ref: 26263 28/04/08

Level Designer

Warwickshire, DOE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are currently looking for an experienced Level Designer to work on a number of upcoming AAA titles. The ideal candidates will have at least one released title as a level designer, have a demonstrable track record of problem-solving and creative thinking , and experience of 3D Studio Max is essential.

Warwickshire DOE

Contact: Simon Ref: 26262 28/04/08

Game Designer

Bromley, DOE

Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
As Game Designer, you will join the Design Team in directing the gameplay and systems that make up a new as yet unannounced title. From functionality design and working with the Programming team on implementation, to testing and providing feedback, this is an opportunity for someone who wants to be involved at every stage of development.

Prior gameplay design experience, either commercially or on a completed mod with multiple releases is required, as is the ability to write clear concise designs.

Bromley DOE

Contact: simon Ref: 26178

Experienced Designer/Level Designer

Warrington, DOE

Our client is a UK-based console and handheld games developer. We have just been appointed to exclusively manage their recruitment. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards. With an enviable back catalogue they are now launching a new recruitment campaign to build a team for an as yet unannounced original next-gen IP being developed at the Studio. Datascope Recruitment have been appointed as sole agency to handle this campaign.

They are current looking for both experienced Games Designers and Level Designers to join them in the creation of their original next-gen IP. More details to follow.

Warrington DOE

Contact: simon Ref: 26177

Games/ Level Designer

London, DOE

This flourishing independent games developer, based in London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
They are looking for an exceptionally talented Designer who is ready for the challenge of producing a AAA title on the next generation platforms.

The ideal candidates wll have strong level design skills in a professional package (e.g. Unreal, Hammer etc.), proven ability to take a level through all stages of production., and have experience on at least 2 console projects at a Senior Level.

London DOE

Contact: simon Ref: 26162

Lead Designer

Manchester, Up to £45,000 + benefits

This is the new North West studio of one of Europe's most respected and award winning independent game development studios.
The Lead Designer is responsible for generating ideas and designs and contributing to all aspects of the game.

Main Responsibilities include:

- You should have full understanding of the design vision of the game and responsibility for communicating this to the team
- Delegate design responsibilities to the design team and identify and prioritise key design challenges
- Work closely with other team leads and management in realising project goals

Candidates will ideally have worked on at least 2 shipped titles with extensive console experience, and experience as Lead Designer on at least one project.

Manchester Up to £45,000 + benefits

Contact: simon Ref: 26152

Experienced Games Designer

Middlesborough, £DOE

This North Eastern development studio creating titles for all modern gaming formats. They currently have a stream of projects in the pipeline, and a number of highly respected recent titles behind them.

They currently require an experienced Games Designer to join their studio.

Requirements:

- Experience working on at least 1 full game in the capacity of a designer
- Capable of producing short sales documents and fully detailed design documents
- Excellent communication and presentation skills
- Experience using custom game design tools for level design
- Good written skills, ideally with English A Level.

Middlesborough £DOE

Contact: simon Ref: 26151

Games UI Designer

Warwickshire, DOE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are looking for a Confident, articulate and outgoing UI Designer who’s up for the challenge of taking great games and making them better.

Candidates should have:
- At least one released title as a games designer
- A demonstrable track record of problem-solving and creative thinking
- A passion for games and the ability to identify what makes them work
- Extensive knowledge of user interface design, FE, OSD and game flow
- Visio experience
- Adept knowledge of the English Language
- Localisation experience.

Warwickshire DOE

Contact: simon Ref: 26146

*URGENT* Technical Designer/Scripter

Central London, £DoE

We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.

A Technical Designer is responsible for the visual schematics and descriptions of all of a game’s design elements, which are then used by programmers and artists to implement features. Though there will be a certain amount of iteration involved in the creation of these schematics, it is expected that the technical can present the majority of the design schematic up front, with basic understanding of the intended feature set. Previous experience in a similar position necessary.

Key Responsibilities:

- Maintain a living, visual design document, which factors in design, production, and art input
- Daily production of design schematics which are visual with design rule/ logic annotation
- Good understanding of feature iteration within reasonable schedules
- Advanced understanding of game logic and problem solving
- Advanced written and verbal communication skills, used in conjunction with the provided visuals
- Optionally, a solid background in product design could translate into the above.

Key Competencies:

- Basic understanding of office environment software.
- Basic understanding of Maya
- Basic visual drawing skills, preferably leaning towards blueprint-type drawings
- Advanced knowledge of Visio, Adobe Photoshop, and any other necessary software needed for the creation of schematics.
- Basic ability to learn new software packages rapidly.

Central London £DoE

Contact: Simon Ref: 26248

Level Designer

London, £DoE

We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
They currently require an experienced Level Designer to join their team. The successful applicant will have the following skills and experience:

- Ability to plan out levels for a triple A action game
- Ability to prototype in 3D and plan in 2D
- A strong creative bent
- Ability to take criticism well
- Experience using Max or Maya
- Experience of at least one full production title as a Level Designer, preferably as a Senior Level Designer.

London £DoE

Contact: simon Ref: 26132

Games and Level Designers

Leamington Spa, DOE

Our client was founded in 2001 and went on to win the 2006 Develop Industry Excellence Awards for best New UK/European Studio. Their aim is to make great games - fun, playable and exciting with maximum exploitation of technology to deliver the best visual and aural experience. They are committed to injecting original gameplay into their products. They are currently expanding and are on the hunt for experienced staff and talented graduates. Join the hand-picked team and work alongside some of the best in the business, with competitive pay and a creative role on world class high calibre action games.
They are currently seeking talented games and level designers.

Requirements:

- Minimum of 1-2 years professional Level or Gameplay Design Experience
- Requires some experience with 3D level building tools (3DSMax/ GMAX an advantage)
- Scripting experience also an advantage
- Good Written and Verbal communication skills
- Ability to convey ideas visually on paper (artistic excellence not required however)
- Ability to work in a team
- Educated to a degree level and/or with industryexperience in QA.

Leamington Spa DOE

Contact: simon Ref: 26131

Design Manager

Midlands, DOE

This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They develop for Xbox and PS2 and treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
An exciting opportunity to a lead a team working on a next gen title based on a popular license with a world-leading publisher. Previous experience leading and managing a medium/large team is essential as is a successful track record in game development.

Midlands DOE

Contact: simon Ref: 26101

Games Designer (Handheld)

Warwickshire, 18-24k

Established in 1996 this company is a fast-growing, experienced and respected independent game developer. Based in Coventry, UK, the company has developed over 40+ titles and built an impressively strong track record. Previously known for its work on high-profile licensed handheld products, today they develop their own proprietary multi-format technology for all major game platforms with the global aim of developing its own innovative and original IP's. Their past success and continuing success is based on excellent products and excellent people.
They are currently seeking experienced designers to aid in the creation of their latest title across several handheld platforms. The successful candidate will have 1-3 years of design experience (console or handheld) , with at least 1 published title, and will maintain a full understanding of the project requirements, working continually with the team to ensure completion within schedule/milestones. More details to come soon.

Warwickshire 18-24k

Contact: simon Ref: 26100

Level Designer

Birmingham, £DoE

With over 10 years' development experience, this is one of Europe's most respected game development studios. They are based in the Midlands and are currently working on titles for Next gen consoles.

They are currently looking for exceptional Level Designers to join its growing Design Department. As a member of the Design Team the successful candidate will be working with like-minded, creative individuals whose passion is playing, analysing, and creating exceptional videogame entertainment. A natural communicator and self-starter, they will find it easy to deliver their opinions not only to their design peers but also the entire team and management group, their wide ranging knowledge of games both past and present helping them elucidate comfortably on the finer points of level design and enthusing those around them. Drawing reference from other entertainment media, the successful candidate will be able to find and present movie footage, still images, and sounds bites to support and communicate their level design ideas, driven to assemble whatever materials are necessary to help both the art and design teams understand, support, and help deliver their vision. Passion and commitment to level design, and a great track record are critical, as the Level Designer will be involved in all aspects of their game’s design from inception/ideation to delivery. This said, the ideal candidates will fulfil most of the following criteria:

- Two or more published titles as a designer/level designer.

- Experience of rapid visualisation, prototyping and development tools such as Sketchup, Virtools and LUA.

- First person shooter editor experience, ideally in UnrealED as this is their current engine, but others such as Hammer, HL2 Ed, and RenderWare Studio will suffice. They welcome applications from the modding community.

- Experience of Max and/or Maya.

- Knowledge of MS Office suite.

- Enthusiasm, drive, and personal motivation.

- Able to creatively approach level design challenges.

- Excellent verbal and written communication skills.

- Able to interface and communicate easily with members of both the design and art teams.

Birmingham £DoE

Contact: simon Ref: 26099

Lead Designer

Brisbane, $Great Package$

This is the Australian studio of a major Californian company who develop, publish, and distribute interactive entertainment software. The studio was founded in 2003 and have grown to 50+ staff in that time. They are currently working on a high profile project for all three major consoles with pre-production just stating on another title. They are looking to expand to 70 people in the next year. My client offer a friendly environment and great infrastructure, competitive salaries, stock options, salary packaging, and significant project bonuses.
They are looking for an experienced Lead Designer to oversee both creative and technical design teams in their world class studio, creating a brand new intense third person shooter-brawler. You will help Maintain a cohesive design vision, while coaching and inspiring a team of disparate disciplines. You will develop and discipline design staff; providing support, goal structure and career guidance.

Previous experience working on high profile action titles is a must, as is the proven ability to design engaging gaming experiences. (At least two published titles and subsequent production experience from
concept to delivery)

They offer Competitive Salary, 20 days annual leave, 9% Superannuation, Annual Performance & Salary Reviews, Project Bonuses, and Working Visa and Relocation Assistance.

Brisbane $Great Package$

Contact: simon Ref: 26083

Multiplayer Level Designer

Liverpool, DOE

This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
They are currently looking for a Multiplayer Level Designer. The successful applicant will work within a team to create levels for AAA, next generation titles. As an applicant, you should have the proven ability to design and create engaging gaming experiences (preferably a 1st/3rd person shooters) , have 3D modelling skills (Maya an advantage), and have Experience using a scripting language (e.g. Lua). Candidates should have at least 2 years of experience, preferably with a shipped title.

Liverpool DOE

Contact: simon Ref: 26071

Level Designer

Newcastle, £DoE

This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.

They are currently looking for an experienced Level Designer to join their
highly motivated team. The Level Designer will be responsible for the realisation of the game design documentation and the implementation of the key level stages. The successful applicant must have a minimum of one years' experience as a level designer on a published title, extensive experience of current game hardware including PS2, Xbox and PC and a desire to work on next generation design. A degree in a related field would be advantageous.

Newcastle £DoE

Contact: simon Ref: 26070

Game Content Developers

Cambridge, £DoE + good package

This company is responsible for one of the most widely played MMORPGs in the world, in addition to developing and marketing over 30 different online games. They are currently consolidating a period of rapid growth and are looking for top developers and support staff to complement their dedicated and successful team.

They are currently looking for Game Content Developers to create (design and script) new quests, skills and monsters for their MMORPG. All applicants MUST have some industry experience working as a designer, whether that is professional experience, an internship as part of a degree course or working on MMORPG modifications.

They are looking for passionate gamers with a methodical approach, strong creative and artistic skills and deep motivation to create games, who can cope with the thrilling challenges of a development environment releasing new game elements almost every week.

Key duties include:

- Create new game element ideas (quests, mini-games, skills, monsters etc.) based on pre-defined expectations for the game.
- Use their internal scripting language to write high quality script running the new game contents.
- Work together with graphic artists, testers and other professionals to produce the best possible content.
- Communicate complex creative ideas in a clear and concise manner.
- Participate in large scale design decisions to establish the future of the game.

Requirements:

- Good programming or game scripting skills (basic C++ or Java or game scripting).
- Good creative writing skills and imaginative storyline ideas.
- Clear understanding of game design terminology and realistic game design ideas.
- Very strong and proven communication skills.
- Experience of working to deadlines and/or in project based environment.
- Keen interest in role playing games.

Also useful:

- Previously written quests (levels) for CRPGs, MUDs or similar.
- Game industry experience preferably in creative, game design or scripting roles.
- A computer science degree is a plus but isn't essential if good programming and/or scripting skills can be demonstrated.
- Having any one of -German, Spanish, Italian, Dutch, French, Chinese or Japanese- language skills would be looked upon very favourably.

Cambridge £DoE + good package

Contact: simon Ref: 26067

Researcher and Analyst

London, DOE

We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.
Sony Computer Entertainment Worldwide Studios (Europe) is looking for a dynamic individual to join the Creative Direction Group as a researcher & analyst. The Creative Direction Group works in the areas of product strategy, new IP development and quality initiatives across the European studios.

You will carry out research & analysis on a variety of subjects including but not restricted to: the videogame market; competitive product analysis; new market opportunities; consumer groups and product development processes.

Candidates must have a degree at a minimum and we are happy to consider candidates from a variety of backgrounds such as business analysis, market research or product design. You must also be an active consumer of videogames across a wide variety of genres and have an interest in the medium.

London DOE

Contact: simon Ref: 25793

Mission Scripter

North East, £DoE

Based in the North East this studio has made a smooth transition from successful independent to becoming the sole UK developer for one of the world's biggest multi-national publisher/developers, with the combination of innovation and security that this implies.

This is a fixed term contract position until March 2008. If extra funding becomes available then the contract may be extended by up to one year. The responsibilities of the Mission Scripter include taking existing design documentation and assisting with its implementation into the Unreal editor. The successful candidate will be experienced with the Unreal editor and be able to hit the ground running.

This potentially includes:-

- Implement design as per spec
- Be able to iterate on the missions from feedback given
- Be aware of what makes a mission fun to play
- Be aware of limitations and what impacts they have
- Be able to carry out clearly described tasks
- Test the missions and provide constructive feedback
- Be able to keep the deadlines

Essential skills are:-

- A relevant degree, preferably in Computer Science
- Extensive experience with Unreal editor and scripting generally
- Good communication skills, written and verbal
- Insight into what makes games fun, what makes them NOT fun.
- Immense experience playing games - particularly console action games.
- Former experience with Modding is advantageous.

North East £DoE

Contact: simon Ref: 12468

Games Designers

Brisbane, AUS$DOE

Established in February 2001, this company is one of Australia's most dynamic game development studios. They are dedicated to combining the latest technology, proven gameplay and streamlined development processes in order to produce unrivalled gaming experiences. The company is made up of a number of extremely talented, industry experienced individuals. They are currently developing titles for the hand-held market and aim to expand to next-generation consoles.
This rapidly expanding studio is looking to hire several games designers with a minimum of 2 years' experience. They are looking for highly creative individuals with excellent concepting and communication skills. Experience designing games for handheld consoles would be a distinct advantage.

Brisbane AUS$DOE

Contact: simon Ref: 12708

Games Designer

Midlands, £Good

Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.

They are currently looking for an experienced Games Designer to join their team in creating a genre-defining next-gen title on PS3, Xbox360 and PC.

Tasks and Responsiblities:

- Responsibility for creating, documenting and communicating design features
- Implementation and development of existing design mechanics and missions/levels
- Iteratively balancing and fine tuning game play elements through the utilisation of QA and focus group resources
- Working closely with the Development team to resolve issues as they arise

Requirements:

Skills:

- Experience with level construction tools and/or 3D modelling packages
- Easily adaptable with a keen interest in FPS titles, extensive knowledge of the genre and the ability to identify the factors that make up a AAA title
- Good understanding of the development process
- Good working knowledge of the technical restrictions and specifications for various game consoles
- Solid working knowledge of the MS office suite
- Pro-actively identify design and development bottlenecks and propose solutions to them

Experience:

- At least one full production cycle, from concept through to launch
- Proven ability to design engaging gaming experiences.

Midlands £Good

Contact: simon Ref: 12771

*URGENT* Senior Technical Designer/Scripter

Central London, £DoE

We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.

A Senior Technical Designer is responsible for the visual schematics and descriptions of all of a game’s design elements, which are then used by programmers and artists to implement features. Though there will be a certain amount of iteration involved in the creation of these schematics, it is expected that the technical can present the majority of the design schematic up front, with basic understanding of the intended feature set. Previous experience in a similar position necessary.

Key Responsibilities:

- Maintain a living, visual design document, which factors in design, production, and art input
- Daily production of design schematics which are visual with design rule/ logic annotation
- Good understanding of feature iteration within reasonable schedules
- Advanced understanding of game logic and problem solving
- Advanced written and verbal communication skills, used in conjunction with the provided visuals
- Optionally, a solid background in product design could translate into the above.

Key Competencies:

- Basic understanding of office environment software.
- Basic understanding of Maya
- Basic visual drawing skills, preferably leaning towards blueprint-type drawings
- Advanced knowledge of Visio, Adobe Photoshop, and any other necessary software needed for the creation of schematics.
- Basic ability to learn new software packages rapidly.

Central London £DoE

Contact: simon Ref: 12805

Level Designers/World Builders

Australia, AUS$DOE

This company is one of the world’s oldest development studios. Through its two studios in Australia they develop innovative, quality technology and computer games with high design and production values. They employ some of the best Australian talent, and provide a fantastic game development culture with a strong creative working environment.

They currently require Level Designers/World Builders who have multiplayer level design, artistic and technical skills. Experience developing levels for games on PC or console is essential. Applicants must have a good understanding of gameplay and the ability to configure and tune level layouts. They will work to bring the architecture, props, lighting, event triggers and AI scripting together into a fun, atmospheric experience. They will work under direction of the Lead Level Designer. The successful candidates will need to have the ability to design in a collaborative environment, contributing and evaluating ideas in both their own, and their co-workers, levels.

Requirements:

- Demonstrated ability to construct interesting game levels
- At least 2 years' experience using game editors / scripting systems
- Ability to design to given specifications
- Ability to analyze and tune level layouts to maximize gameplay
- Good communication skills
- Good collaborative team skills
- Ability to provide accurate time estimates on deliverables.
- A passion for all games and game development.

Desirable:
- Multiplayer level design experience
- 3DS Max modeling experience.
- Python or other scripting language experience.
- Good drawing skills
- Understanding of MMOGs

Submission Guidelines:
A portfolio URL or CD containing completed level designs is required with all applications. Playable levels are encouraged, but commented walkthroughs are acceptable. For playable levels, please include loading instructions. Candidates should also indicate what parts of the level they created, a summary of their thought process, and an analysis of the completed design.

Australia AUS$DOE

Contact: simon Ref: 12945

Level Designer

Madrid, €DoE

These studios were founded in 1996 with the purpose of developing top quality videogames. The company has a staff of 125 and a reputation as one of the global leaders in the videogames development.

Overall responsibilities

Working closely with the lead level designer, you’ll be responsible for the level design of a new next-gen videogame. This will include, among others, the following responsibilities:

- Create, implement and test game levels, ensuring they’re consistent with the core game experience.
- Create and maintain documentation.
- Manage opinions and critiques (internal & external) regarding game levels.

Requirements

- Level design experience, on at least one published product.
- Passionate about videogames, and willing to learn.
- Be responsible, and capable of working independently.
- Excellent communication and organisational skills.

Pluses

- Work experience using 3D Max or similar.
- Work experience using scripting languages like Lua or UnrealScript.
- Provide levels (in a document format) you have done for other projects.

Madrid €DoE

Contact: simon Ref: 12988

Lead Games Designer

Madrid, €DoE

These studios were founded in 1996 with the purpose of developing top quality videogames. The company has a staff of 125 and a reputation as one of the global leaders in the videogames development.

Overall responsibilities:

Under the supervision of the Producer and Project Manager, and working closely with the programming and art leads, you will manage a team of designers to conceive a new and original concept for a multiplatform MMOG. This will include, among others, the following responsibilities:

- Conceive, design, and pitch original ideas.
- Create, maintain and co-ordinate the game design documentation.
- Ensure the game design integrity and consistency throughout the entire project.
- Manage opinions and critiques (internal & external) to the game design and communicate these with clearly and consistently to the Design team.
- Participate in the interface design and usability analysis of development tools.

Specific responsibilities:

- Lead and assist a team of Designers, ensuring that the production goals set for the department are met within timelines.
- Detect and foresee risks, providing practical solutions to detected design problems.
- Document and communicate relevant information to other designers and department leads.

Requirements:

- +2 years of professional experience designing videogames.
- Excellent organisational, presentation and communication skills (written and verbal), being able to transmit difficult and creative concepts in a clear and concise manner.
- Highly creative thinker, able to transform ideas into feasible and entertaining concepts.
- Strong knowledge of basic game design and level design theory/principles.

Pluses:

- Wide knowledge about current tendencies in MMO games, virtual communities and virtual worlds, and the business models behind these.
- Degree in game design or similar related subject.
- Provide a document (max. 2 pages) analysing the virtues and flaws of 2 of your last year favourite games, and how you would improve them.

Madrid €DoE

Contact: simon Ref: 13017

Games Designers

Madrid, €DoE

These studios were founded in 1996 with the purpose of developing top quality videogames. The company has a staff of 125 and a reputation as one of the global leaders in the videogames development.

Overall responsibilities:

Working closely with the lead designer, you’ll be responsible of designing a new next-gen videogame. This will include, among others, the following responsibilities:

- Create and maintain the game design documentation.
- Design several game aspects like cameras, controls, etc.
- Assist the level designers regarding the game design.
- Manage opinions and critiques (internal & external) to the game design.

Specific responsibilities

- To become the expert and key person regarding one or more game areas (i.e. AI behaviours, physical parameters adjustment, scripting systems, online & multiplayer, dialogues & cutscenes).
- Help develop the design and solve problems in any of their areas.
- Document and communicate relevant information to other designers and department leads.

Requirements

- Game or level design experience, on at least one published product.
- Passionate about videogames and willing to learn.
- Be responsible and capable of working independently.
- Excellent communication and organisational skills

Pluses

- Work experience using 3D modelling programs or level building tools.
- Work experience using scripting languages like Lua or UnrealScript.
- Provide a document (max. 2 pages) analysing the flaws of your 2 favourite games from last year, and how you would improve upon them.

Madrid €DoE

Contact: simon Ref: 13130

Technical Designer - CANADA

Canada, $DoE

Ioriginally founded in 1995, this studio participated in a merger in 2005 with an Australian studio to form one of the strongest independent game development companies in the games industry. Its headquarters are based in Edmonton, Alberta Canada - offering the benefit of a high overall quality of life within a clean, un-crowded environment. Edmonton is a fast-growing city offering the feel of a small community with the amenities of a large metropolis.

Our client is currently seeking a Technical Designer to assist development on new ground-breaking roleplaying games.

Duties:

- Scripting dialogue, cut-scenes and in-game events.
- Setting up and populating game levels.
- Updating documentation that details the level design in the game.
- Data entry for creatures, items, etc.


Skill Set:

- Experience with database design and implementation.
- Familiarity with the fantasy genre and role-playing games is a must.
- Must have practical programming experience.
- Must have completed programming projects on their own time.
- Familiarity with C++
- Must have some experience with the NWN editor.
- Examples must be provided (see below).

Canada $DoE

Contact: simon Ref: 13131

Experienced Games Designer

Liverpool, £DoE

We are managing Sony Computer Entertainment's development recruitment in the UK. This games studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure. In 2008 Liverpool will be the European culture capital and SCEE's fabulously revamped studio reflects this.

They currently require an experienced games designer to join their team and work on an original IP PSP project. Applicants must have 2-3 years games industry experience working as a games designer, preferably on a handheld title. More details to follow shortly.

Liverpool £DoE

Contact: simon Ref: 13214

Senior Level Designer

Germany, €DoE

This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.

They are currently looking for a Senior Level Designer to work on their current multiplayer videogame project. For more information and screenshots of the project, please contact lucy@datascope.co.uk

Position Responsibilities:

- Designing detailed, 3D levels for the game, as documented by design document.
- Working closely with art and programming teams
- Developing schedules and time estimates for tasks with the Lead Level Designer
- Research to acquire new knowledge

Position Requirements:

- 3+ years professional game design experience with demonstrated ability to ship quality titles under demanding development schedules
- Strong passion for creating immersive, high quality video games
- Ability to analyse competitive games and identifying strengths and weaknesses
- Ability to quickly master proprietary tools and development processes
- Technically-inclined and hands-on level building and scripting skills
- Fluency in English (written and oral)

Other requirements:

- Superior communication skills, including the ability to communicate creative ideas through written materials, sketches, drawings and other illustrations
- Excellent problem-solving and interpersonal skills
- Capability of working as both, as a team member and individually with minimum supervision
- Convincing presentation skills

Bonus:

- Fundamental knowledge of 3D modeling software (e.g. 3DSMAX and Maya) and 2D art software (e.g. Photoshop and Illustrator)
- Experience with Unreal3 game development
- Fluency in German.

Germany €DoE

Contact: simon Ref: 13215

Senior Game Designer

Brisbane, Australia, £DOE

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
They are looking for someone to design the content and elements for cutting-edge console game projects, working closely with the production team to maintain solid documentation and organisation of the design vision.

The successful candidate will have an absolute minimum of 2 years designing games with a minimum of 2 shipped titles. With an intimate knowledge of game design, theory and execution, excellent written and verbal communications skills, the candidate will be a team player willing to work flexible hours to meet deadlines.

Brisbane, Australia £DOE

Contact: simon Ref: 13442

Games Designer

Oxford, £Good

Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.

They are currently looking for an experienced Games Designer to join their team in creating a genre-defining next-gen title on PS3, Xbox360 and PC.

Tasks and Responsiblities:

- Responsibility for creating, documenting and communicating design features
- Implementation and development of existing design mechanics and missions/levels
- Iteratively balancing and fine tuning game play elements through the utilisation of QA and focus group resources
- Working closely with the Development team to resolve issues as they arise

Requirements:

Skills:

- Experience with level construction tools and/or 3D modelling packages
- Easily adaptable with a keen interest in FPS titles, extensive knowledge of the genre and the ability to identify the factors that make up a AAA title
- Good understanding of the development process
- Good working knowledge of the technical restrictions and specifications for various game consoles
- Solid working knowledge of the MS office suite
- Pro-actively identify design and development bottlenecks and propose solutions to them

Experience:

- At least one full production cycle, from concept through to launch
- Proven ability to design engaging gaming experiences.

Oxford £Good

Contact: simon Ref: 25675

Designer/Mapper

Cambridge, DOE

We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
There are excellent opportunities to take PS3 technology to its limits. They require logical, creative minded people to develop game levels with high playability for their latest AAA PS3 project. Candidates should have 1-2 year’s industry experience, and should have previous experience designing/mapping levels from concept to completion.

Cambridge DOE

Contact: simon Ref: 25726

Track Designer

Brighton, DOE

This highly successful studio on the South Coast is owned by a global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide.
They are looking for a Track Designer to play a key role in their cross-discipline Environment Team: working with artists and other designers to design the layout, pacing and content of action-packed race tracks. Using both in-house proprietary and commercial tools, the Track Designer creates and tweaks the track from initial concept layout to the final polished, shippable asset. As well as designing the actual layout of the track, the Designer also implements many important items, including scripting pre-defined race events, AI control points, camera paths and much more.

Candidates should have a minimum of 2 years experience in games design, and demonstrate a good working knowledge of the technical restrictions and specifications for the consoles and machines frequently used by developers.

Brighton DOE

Contact: simon Ref: 25748

Designer on Digital Download Titles

South, 28-34K

This is the Guilford arm of one of the largest independent games developers in Europe. They have been established to create addictive, 'have another go' video games across all downloadable formats with the intention of establishing ourselves as a world leader on digital distribution across all platforms: XBLA, PSN, Wii-Ware and PC.
You would be the sole designer on a next gen. project for digital distribution, responsible for all aspects of design: documentation, level design, scripting etc. as well as working with the team to incorporate their ideas, present a consistent vision and ensure the best product possible.

They are looking for an experienced candidate who has production experience, is adept at all aspects of game design, and has at least one fully shipped title under their belt.

South 28-34K

Contact: simon Ref: 25750

Principal Games Designer

Warwickshire, to £55K + bens and bonuses

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

They are currently looking for a Principle Game Designer. The successful candidate will be responsible for the design of a project and will monitor that project through development.

Responsibilities:

- Arranging design meetings and contributing to the concepts being discussed.

- Evaluating all submitted games concepts for consideration by the Studio Head.

- Co-ordinating the design team in their research of projects.

- Managing all design documentation.

- Oversee the play testing and balancing of all projects.

The successful candidate will have a minimum of 5 years proven games design experience, with at least two completed titles and experience of playing both PC and console games. Applicants must also have a thorough understanding of game genres and be able to demonstrate a detailed knowledge of relevant games both current and old. Excellent written and verbal communication skills essential along with proven creative aptitude.

Warwickshire to £55K + bens and bonuses

Contact: simon Ref: 25777

Level Designer

Germany, €DoE

This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.

They are currently looking for a Level Designer to work on their current multiplayer videogame project.

Position Responsibilities:

- Designing detailed, 3D levels for the game, as documented by design document.
- Working closely with art and programming teams
- Research to acquire new knowledge

Position Requirements:

- 2+ years professional game design experience with demonstrated ability to ship quality titles under demanding development schedules
- Strong passion for creating immersive, high quality video games
- Ability to analyse competitive games and identifying strengths and weaknesses
- Ability to quickly master proprietary tools and development processes
- Technically-inclined and hands-on level building and scripting skills
- Fluency in English (written and oral)

Other requirements:

- Superior communication skills, including the ability to communicate creative ideas through written materials, sketches, drawings and other illustrations
- Excellent problem-solving and interpersonal skills
- Capability of working as both, as a team member and individually with minimum supervision
- Convincing presentation skills

Bonus:

- Fundamental knowledge of 3D modeling software (e.g. 3DSMAX and Maya) and 2D art software (e.g. Photoshop and Illustrator)
- Experience with Unreal3 game development
- Fluency in German.

Germany €DoE

Contact: simon Ref: 25778

Games Designer

Sheffield, £DoE

This is the Sheffield studio of one of the largest independent games developers in Europe. With studios in London and Surrey, they develop games for PS2, Xbox, and PC. The company is also developing ideas and technology for mobile and fixed internet games.

They currently require an experienced games designer to work closely with the lead game designer structuring and implementing the core of a next-gen (Xbox 360 and PS3) game, including developing both offline and online game modes, designing specific scenarios and challenges and overseeing the construction of the user interface.

Essential Skills and Experience:

- A Levels: Prefer English Language or Literature A Level or equivalent.
- Previous games experience: at least two shipped titles as game designer, preferably on console.
- Be able to work to deadlines
- Ability to work alone and manage own time
- Love of games, particularly online multiplayer (not MMORPG) console gaming.
- Methodical and precise approach: must implement complex UI.
- Happy to 'get hands dirty' with data.

Desirable Skills:

- Unreal UI Editor
- Usability/HCI training or knowledge.
- Microsoft Visio
- Proven record of working within a team and individually
- Photoshop (will not be required to create the final UI art but ability to quickly create placeholder art and diagrams will be beneficial).
- Active on Xbox Live or PSN.

Sheffield £DoE

Contact: simon Ref: 25779

Producer/Designer for User Testing Facility

Central London, £DoE

We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.

Sony Computer Entertainment, World Wide Studios (Europe) are looking for a person to help develop its new User Testing facility.

This is an exceptional opportunity to join the PlayStation team and help their teams to better understand their users, putting their needs at the centre of Sony’s design process and making Sony’s games fun, easy to use and easy to understand.

Supporting the Teams behind award winning games like EyeToy, SingStar, The Getaway, MotorStorm, F1 and KillZone, you will work closely with their game designers on a range of titles including innovative new concepts.

Your initial challenges will be to oversee the building of a state of the art User Testing Facility, working closely with the American Studios to bring their successful testing strategies to Europe.


Role & Responsibilities
- To set-up and run the day-to-day operations of the WWS Europe user testing facility.
- To learn from American user-testing teams apply their processes in Europe.
- To organize and oversee the user testing plans across all European Studios titles.
- To collate test results and report on key findings; assisting Teams with creating post-test action plans.
- To raise awareness of the benefits of User Testing and to evangalise this throughout the development studios, evolving and sharing best practice.
- To coordinate outsourced tests by external agencies.


Qualifications & Experience
- This is an opportunity for a mid-level Game Producer or Designer to move into a user testing role. Whilst preferable, it is not a requirement that the candidate has experience in designing, observing or moderating Usability tests. you must have a strong commitment to quality, be organized, analytical and methodical and have an interest in improving quality through the user testing process.
- Ideally, you will have a minimum BA in either product Design or a software field, such as Human Computer Interaction, Interaction Design or a background in Cognitive Psychology.


The Person
- You will act as an Ambassador for User Testing across the European studios
- You will have strong verbal and written communication skills; presenting information concisely and effectively to people at all levels of the organization.
- You will have excellent analytical ability, especially in observing user behavior and identifying key problems which need to be addressed.
- You will require strong negotiation skills and work well with cross-functional teams, including producers, engineers, artists and designers.
- You must be organized, able to act independently and able to manage multiple projects concurrently in a fast-paced and exciting environment.
- You will be forward thinking and actively maintain an interest in your field; keeping up-to-date with developing tools and techniques.
- You should have a passion and interest in videogames across a wide variety of genres
- You should be consumer focused, maintaining an active interest in the target consumer. You will need to be aware of the motivations, desires and play-styles across a wide variety of audiences.

Central London £DoE

Contact: simon Ref: 25792

Senior Designer

Cambridge, DOE

We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
You will be working on a Strategy and Action based game targeted for the PSP platform.

As this is a brand new project, the Senior designer would be responsible for looking after the
continuing concepting phase of the project. This includes the creation of the ongoing Prototype which will define the balance of time spent in the Strategy and Action aspects of the game.
Responsible for being an expert in, and help define the direction of, a significant area of the project, and as such must show good awareness of the key factors that influence a product’s critical and commercial success.

The ideal candidate will have several years of games experience, and will have worked on at least two titles from concept to completion. Extensive experience creating design documents and prototypes is essential.

Cambridge DOE

Contact: simon Ref: 25961

Experienced Games/ Gameplay Designers

Cambridge, DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
We are looking for designers who are full of creative flare and enthusiasm and have a passion for, and extensive knowledge of, games and gameplay. The roles are varied - both original IP and AAA licenses spanning a number of game genres.

Innovative gameplay has been one this clients core strengths over the years, and is something they continue to focus on in all our developments. Designers have a central role in developing their games, and will work closely with art and programming colleagues on a game project.

Successful applicants must have a broad experience of playing games, and be able to demonstrate a good understanding of player mentality / psychology and gameplay mechanisms. Experienced candidates should have at least one AAA game design to their name. Experience of game editors (e.g. Unreal Editor, Worldcraft or Quake editors), basic 3D modelling skills and / or experience of scripting systems (e.g Unrealscript etc.) will be an advantage.

Cambridge DOE

Contact: simon Ref: 25980

Senior Games/Level Designer - URGENT!

North East, £Good

Based in the North East this studio has made a smooth transition from successful independent to becoming the sole UK developer for one of the world's biggest multi-national publisher/developers, with the combination of innovation and security that this implies.

They currently require an experienced Senior Designer to join their team. All candidates must have worked on at least one shipped title, preferably as a senior designer and/or level designer. Applicants must have extensive knowledge in both world design and mission design, being able to showcase both level layout design and mission design.

Responsibilities and Experience:

- Documenting and producing specifications for mechanics, user interface and game systems.
- Excellent knowledge of all story/action games is a requirement (past, current and upcoming).
- Participation in the development of gameplay prototypes.
- Communication with other team members regarding ideas, features and systems.
- Must be proficient in scripting languages/tools and other tools/techniques essential to game and level design.

North East £Good

Contact: simon Ref: 25982

Design Director

Brighton, DOE

This highly successful studio on the South Coast is owned by a global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide.
They are currently looking for a Design Director to join the team at their Brighton-based studio

The Role:

The Design Director reports to, and works closely with, the Game Director to establish the creative direction for the product and supervise the design team including both feature and level designers. They hold the creative vision for the game and are able to communicate it both from a high level concept and moment-to-moment. They are accountable for the game design and ensuring that it is innovative and of the highest quality.


Skills / qualifications:

- Minimum of five years professional experience working in a design capacity
- Must have shipped at least 3 triple-A quality products working in a design capacity, at least one must be as a Lead Designer.
- Must have console experience, preferably New-Gen [PS3, Xbox360, Nintendo Wii]
- Strong passion for games and excellent knowledge of videogames, particularly racing games.

Brighton DOE

Contact: simon Ref: 26007

Senior Games Designer

Austin, Texas, $HIGH+excellent benefits

This Austin studio is part of a larger team of successful developers, with studios worldwide. Austin has it's share of advantages, it has been voted as 'Best Places for Business & Careeres', 'Live Music Capital of the World', 'Best City for Relocating Families' & 'Best Cities for Singles.' See what it might have in store for you!
Essential Duties and Responsibilities
-Reports to the Lead Designer and is responsible for developing, creating
and implementing various design elements into the game.
-Partners with leads and project managers to drive the development of the
design tools and pipeline.
-Must have extensive experience with one or more game editors.
-Evaluates design documentation and identify risk areas and potential
issues.
-Evaluates playable builds and document issues with game play quality,
difficulty, rewards, and balance.
-Identifies risks with building critical game content and consequences to
timely delivery of builds.
-Reviews game levels, systems and events. Provides clear, organized, written
feedback.
-Provides hands-on level creation to "teach by doing" and gain expertise in
the design toolset.

Requirements
-Bachelor Degree in Mathematics, Computer Science or Engineering required
-5-8 years experience in game design and game systems
-Demonstrated experience shipping product at AAA level of quality in a
design capacity role
-Familiarity with the science fiction and fantasy genre and role-playing
games is a must.

Austin, Texas $HIGH+excellent benefits

Contact: Yelena Ref: 25900

Lead/Senior Level Designer

Cambridge, DOE

We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
Key Responsibilities include:

- Leading & managing a team of level designers on a large project through all phases of the product lifecycle.
- Creating level designs from a high level concept or framework.
- Designing environments, mission scenarios, interactive encounters and combat situations either independently or in collaboration with design team members.
- Maintaining a consistent vision of the project across all level designs.
- Mentoring, training and assisting in the recruitment of level designers.
- Working closely with designers & programmers on the development and refinement of tools and engine features.
- Working closely with QA and play testers to identify & resolve gameplay and level design issues.
- Creation and maintenance of design documents

Experience

- Experience of leading a team of level designers on a major 3rd person action or first person shooter title.
- Level design experience on at least 2 shipped products.
- Technical understanding of game engines.
- Knowledge of 3D software (Maya a plus).
- Experience of using a scripting system or basic programming knowledge is a plus.

Cambridge DOE

Contact: simon Ref: 25710

Mobile Game/Pitch Designer

London, DOE

This award winning company is one of the world's leading developers of mobile phone gaming technology and content. Based in London and founded in 1998, the company has an unparalleled track record of innovation and market leadership in this rapidly expanding field.
Enthusiastic and pro-active Designer required to shape various elements of games and concept documentation under the direction of Senior designers. You will be demonstratably keen to work hard, learn from those around you and deliver on time. In return you will work for the industry’s leading-edge mobile development studio, learn from an experienced design team and work on some of the industry’s most recognisable franchises.

A strong artistic ability and/or pitch generation background will be looked upon favourably.

Responsibilities
- Contribute towards concept creation and design of games
- Create and maintain project design documentation
- Balance game features
- Provide feedback on game quality.

London DOE

Contact: simon Ref: 25826

Handheld Designer/ Mapper

Surrey, DOE

Founded in 2003, this independent specialist developer of handheld games aims to create hugely playable games that raise a few blisters and are difficult to put down. Whilst their proven tools and technology can enable a quick turnaround for projects, this company’s goal is to stay away from the dull factory mentality of so many developers, and to fill its games with real craftsmanship. The team has many years’ experience in developing both original and licensed games in virtually all categories and on virtually all key formats. The current focus is purely on Nintendo DS, Sony PSP, GBA and Symbian platforms.
They are currently looking for a Handheld Designer/ Mapper. Candidates should have some experience working on Handheld titles ( PSP, DS, Mobile, etc.) More Details to follow..

Surrey DOE

Contact: simon Ref: 25866

Single Player Level Designer

Liverpool, DOE

This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
They are currently looking for a Single Player Level Designer. The successful applicant will work within a team to create levels for AAA, next generation titles. As an applicant, you should have the proven ability to design and create engaging gaming experiences (preferably a 1st/3rd person shooters) , have 3D modelling skills (Maya an advantage), and have Experience using a scripting language (e.g. Lua). Candidates should have at least 2 years of experience, preferably with a shipped title.

Liverpool DOE

Contact: simon Ref: 25791

Senior Designer

Manchester, DOE

This is the new North West studio of one of Europe's most respected and award winning independent game development studios.

They currently require an experienced Games Designer to join their team and work in their stunning new studio.

Skills and Experience:

- Senior or lead experience on at least one released title, preferably console.
- Minimum 2 years games production experience.
- Must have been involved with games from concept through to completion.
- Self-motivated and enthusiastic individual.
- Experience with Python scripting would be advantageous.

Job Requirements:

- A good understanding of all aspects of game play: control, player feedback, mechanics, game progression, reward and difficulty curves, etc.
- Ability to identify and analyse problems and to design creative and achievable solutions.
- Excellent documentation skills: creation and maintenance of detailed yet concise design documents and other project documents (schedules, etc) using Word, Excel, Visio, etc.
- Excellent communication skills (both written and verbal). Candidate must be able to address team members and other members of the organisation clearly and unambiguously.
- Good knowledge of code and art related development issues and the ability to work well with these departments.
- Good knowledge of games past and present.

Manchester DOE

Contact: simon Ref: 25753

Games Designer - Brisbane

Australia, DOE

This company has spent the past few years developing high-profile entertainment titles for some of the top publishers in the game industry. With each of these they have built a reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
They are seeking a talented designer to help develop and document clear and concise specifications for missions, environments and features . Candidates will also use proprietary world building, configuration and scripting tools to create missions and environments

The ideal candidate will have worked as a designer on at least one shipped game title, preferably multiple titles. You must have the ability to analyse how a feature fits into the tapestry of the game, develop and write a spec for the feature, and have the ability to work with other departments to shepherd the feature through prototyping and implementation and ensure that the feature is fun and to a shippable level of polish.

Australia DOE

Contact: simon Ref: 25751

Senior Designer

Melbourne, DOE

This company has been around for almost twenty years, and is one of Australia's leading developers. A strong mix of youth, expertise and creativity, the staff has a total of 50 titles between them and their animation department has won international recognition. They are currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, GameBoy Advance, Nintendo DS and PC, and need talented staff to contribute to the development of AAA titles. Based in sunny Brisbane and Melbourne, Australia, they can offer not only a challenging and rewarding career, but also a great lifestyle in a beautiful city.
They are looking for someone to design the content and elements for cutting-edge console game projects, working closely with the production team to maintain solid documentation and organisation of the design vision.

The successful candidate will have an absolute minimum of 2 years designing games with a minimum of 2 shipped titles. With an intimate knowledge of game design, theory and execution, excellent written and verbal communications skills, the candidate will be a team player willing to work flexible hours to meet deadlines.

Melbourne DOE

Contact: simon Ref: 25749

Gameplay Scripter

Bromley, DOE

Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
As Gameplay Scripter, you will work with the Design team to develop single player experiences in a new unannounced title, designing engaging single player scenarios in partnership with the Level Design Team. You will also work with the Gameplay Programmers to determine any code features required , and will be involved in Scripting the scenarios from prototype to shipping, evolving the implementation based on feedback from QA and playtesting

Prior gameplay experience, either commercially or on a completed mod with multiple releases is required, as is a good understanding of FPS game-play/game-flow demonstrated in an online multiplayer game (for example Quake 3, Quake 4, DOOM 3, RTCW, Wolf:ET). You must have Previous experience with level scripting or programming languages, and have the ability to write clear, maintainable portable scripting.

Bromley DOE

Contact: simon Ref: 25697

Lead Level Designer

Bromley, DOE

Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
As Lead Level Designer, you will manage their Level Design team, overseeing the design and creation of levels from initial concept to finished state. You will work closely with the programming, game design and environment teams, and act as point of contact for all level design issues.

Candidates should have 3 years game or level design related experience, with a minimum 1 shipped title where credited as a Lead or Senior Designer, and Extensive experience with Radiant-based editors and idTech 4 engine technology features.

Bromley DOE

Contact: simon Ref: 25694

Lead Designer

Canberra, AU$80-AU$120K+superannuation+relocation

Our client has studios in Boston, MA and Canberra, Australia. Members of the company have worked on some of the premier titles of the industry, including Thief: The Dark Project, Ultima Underworld and System Shock. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to both the PC and next-generation console markets.

Our client is currently looking for a talented lead game designer to work on their next big project. All applicants must have many years experience in games design and at least one published FPS title to their name.

The successful candidate will be responsible for creating, documenting and communicating game design concepts and mechanics. As well, they will be required to work with their design tools to implement game mechanics or parameters and test and tune those. Applicants should be familiar with the current state of the art in game design across a wide range of genres on both PC and console. They should be capable of analysing and critiquing game designs and using that analysis to inform their own design sensibilities. This position requires a high degree of creativity. There is also a wide variety of miscellaneous tasks associated with this position such as speaking at conferences, working on game documentation and manuals and PR duties. Above all though they are looking for somebody with enthusiasm, passion and the desire to make a truly great game.

Canberra AU$80-AU$120K+superannuation+relocation

Contact: simon Ref: 25505

Senior Level Designer (Next gen action/shooter)

Brisbane, DOE

This is the Australian studio of a major Californian company who develop, publish, and distribute interactive entertainment software. The studio was founded in 2003 and have grown to 50+ staff in that time. They are currently working on a high profile project for all three major consoles with pre-production just stating on another title. They are looking to expand to 70 people in the next year. My client offer a friendly environment and great infrastructure, competitive salaries, stock options, salary packaging, and significant project bonuses.
The Senior Level Designer is responsible for level design, object placement and
scripting/implementation. This position will be working on a next-gen 3rd person
action/shooter using a world-class brand. You must be capable of technical
documentation outlining the theoretical application of game systems. This
position will report directly to the Lead Designer.


Requirements Include:-

- Significant game industry experience including one published title and
subsequent production experience from concept to delivery
- Previous experience working on high profile action titles
- Proven ability to design engaging gaming experiences
- Proven ability to sell a gaming idea.

Brisbane DOE

Contact: simon Ref: 13438

Designer/ Scripter - Contract

London, DOE