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These games jobs were last updated on 05/03/10. You are on the games artist and animation page which also includes rigging, special effects, film and TV roles. If you are interested in any of them please quote the ref no(s) and send your CV and examples of your work to art@datascope.co.uk.
Graduates - please see our advice on starting your career in games development.
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.
Duties and Responsibilities:
-Understands mesh topology ,edge loops and efficient modelling practices for in-game characters.
-Experienced building both high and low poly realistic characters from conceptual drawings and reference.
-High levels of technical and artistic competency in Maya, Zbrush and Photoshop.
-Ability to UV and texture map both hard surface and organic models
-Experience of character pipelines and maintains a fundamental understanding of UV coordinate space, texturing, and memory budgets.
-Promotes a positive work environment through high personal and performance standards.
Qualifications:
Educational Requirements:
-Art degree preferred.
Special Knowledge, Skills:
- High proficiency using Maya and Zbrush to create detailed characters and likenesses to scale and accuracy.
- Proven ability to paint textures to specifications using Photoshop
- Experienced in 3D character concepts and development.
Prior Experience/Previous Positions related to current position:
- 5 Years of directly related experience in games
- Performed similar role on at least 1 published game title.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
This is a perfect opportuinity for you to utilise your graphic design skills.
We are looking for creative individuals to join a very successful team to create 'in game' interfaces and Flash animations for a next generation consoles and online video game.
Are you:
·Creative and highly motivated, with a passion for video games
· A passionate Graphic Designer
·In possesion of a strong portfolio of Web and Game Interfaces
·Proficient in Flash, Photoshop and Illustrator.
· Strong sense of animation, with 3d knowledge is an advantage.
· Knowledge of Additional Multimedia software packages is an advantage
· Good interpersonal, communication and organizational skills.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
This is a greta opportunity to work for a great games company as a UI Artist.
You must have at least 2 years experience in the industry, 1 year as a UI Artist.
Knowledge/Skills Required
You will come to the position with at least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, Photoshop experience essential.
Experience with the UI tools of the Unreal 3 Editor a definite advantage. Including the UI Editor, Kismet and Matinee.
You must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.
Drop me a line to find out more details.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
My Bafta wiining client is looking for a new Senior Environment artist that can help them win more awards. Keep your samples together and we can start things moving.
Experience Required
At least 3 years experience in the industry.
At least 1 published game
Knowledge/Skills required
At least 3 years experience with industry standard 2-D package (e.g Photoshop)
At least 3 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)
Must have first-class texture creation skills including a comprehensive knowledge of multi-layered material types including diffuse, normal and alpha masks.
Must be proficient at low-polygonal modelling and texture manipulation within an industry standard 3-D package. Familiarity with material unwrapping, skinning and rendering to texture preferred but not required.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.
They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.
All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.
Get yourt reels ready to send me now.
This excellent company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. They are currently working on a new IP!
This solid studio would like to talk to you if you have the following (and more)
An excellent knowledge industry standard 2-D package (e.g. Photoshop)
Preferably will have worked on at least 1 shipped game title in your career
Excellent 2-D and 3-D asset creation skills. You must be highly skilled in hand authoring of materials (diffuse, specular, normal maps) and hard surface 3-D models (environments, props, vehicles)
A good understanding of how various different aspects of graphics technology work and how best to exploit them to get exciting results
Experience working with some or all of the following: complex shaders and materials, in-game lighting systems, visual effects systems and post-processing techniques
A meticulous organiser
Capable of planning out their own work thoroughly, giving realistic and achievable timescales and then working to these.
A good communicator
Let's get applying!
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)
If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.
An interest in videogaming, motor vehicles and driving games is a bonus.
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.
This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team.
Applications from Animators outside of the games industry are welcomed, they are also happy to view top end student showreels, and re-train those from different Animation disciplines.
Get in touch.
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.
You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.
Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.
Your CV should show your creative interest in the motion of human characters.
They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.
This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
You will be able to create amazing and intricate concept samples that will aid the
model team. Ideally you will have a range of at your disposal, It would be also
good to see some Industrial and Sci Fi work in your portfolio.
Ideally, work with highly realistic drawing skills, with an emphasis on science fiction, mechanical design, functional concept. Star Wars, BattleStar Galactica, Blade Runner, Alien and such are good references in terms of environment design. They are not looking for creatures, monsters or fantasy specialists.
Film/ Games experience and knowledge is a must
I look forward to reviewing your work.
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.
This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team.
Applications from Animators outside of the games industry are welcomed
Animation disciplines.
Get in touch.
This studio was established in 2005 after a merger of two great companies
They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people thriough all of their sites.
Your skills as an artists are required.
You are required to work on all next generation consoles, across a wide range of exciting high profile projects. Candidates should be able to demonstrate a strong understanding of advanced shaders, and a high level of creative and artist ability. Previous Maya/industry experience is highly desirable, but is not essential.
Get in touch.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS3 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
I have a brilliant opening here. My client requires a Senior Technical Animator to work with a talented team on an exciting, high profile action game. The role requires you to create and maintain work pipelines on an animation heavy title.
Responsibilities:
Setting up and maintaining pipelines and workflows
Writing relevant tools
Provide guidance and feedback to animation team
Creating state machines
Oversee rigging and skinning of characters
Be aware of, and seek out, new technical developments that would benefit productivity.
Experience:
In a senior role, shipped at least one successful action game
Been instrumental in setting up workflows for a successful character based game
Worked as core team member during early stages of development
I am ready and waiting for you.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
As the studios principle animator you will be working with a talented team on an exciting, high profile action game. The role requires you to create and communicate an inspirational animation style for the main character and all key secondary characters.
Responsibilities:
Setting the animation style for all the whole game by providing top quality animations that convey power, energy, and personality
Passionately drive animation quality through all aspects of the game
Produce key animations for combat, movement and narrative cut scenes
Provide guidance and feedback to animation team
Give feedback to programmers and tech animator in the setting up of work pipelines
Experience:
In a senior role, shipped at least one successful action game
Previously set animation style for engaging characters
Worked as core team member during early stages of development
Required Attributes
Be a creative and enthusiastic individual
Good understanding of general animation pipelines.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
Your Principle responsibility is to lead the Art Department, maintaining quality across Studio Group portfolio in terms of aesthetic vision and development.
Your demo and CV must show proven managerial and leadership skills, along with excellent knowledge of game development techniques and procedures. They should also be prepared to champion both products and department within the studio set-up.
Candidates will need to demonstrate:
Pragmatic leadership.
Outstanding artistic and technical talent.
Strong communication and presentation skills.
Aptitude for continuous staff development and self improvement.
Proficiency with contemporary 2D and 3D content creation software.
Awareness of Agile methodologies and its application to game development.
Prior success in a position of considerable responsibility.
Significant contribution to at least seven successful titles, five of which should have been 3D console or PC games.
Get in touch with me in order to hear more.
This Northern company is a premier team of a large world famous developer.
My client is looking for talented, driven artists to join our highly motivated and creative team, working on a new generation of world-class titles. They're looking for the best guys in the industry to help create the industry's best games.
Strong 3DS Max and Photoshop skills are essential.
All-round or field-specific (eg, environment, characters, vehicles etc) portfolios are welcome.
I look forward to hearing from you.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
This is a greta opportunity to work for a great games company as a UI Artist.
You must have at least 2 years experience in the industry, 1 year as a UI Artist.
Knowledge/Skills Required
You will come to the position with at least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, Photoshop experience essential.
Experience with the UI tools of the Unreal 3 Editor a definite advantage. Including the UI Editor, Kismet and Matinee.
You must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.
Drop me a line to find out more details.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
They are currently looking for experienced VFX artists - great package and location, further details to follow.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They are looking to bring in an experienced Senior Artist to drive a small team on the production of a unique high profile game.
As a Senior Artist you will be responsible for mentoring a small team of artists on an upcoming title. In this role you will report to the Art Director and your primary responsibilities will be to manage the team creatively and technically. You will also work closely with the programming team and designers in creating and preparing all art assets, correctly to spec.
This would be a great opportunity to develop leadership and management qualities as a stepping stone toward a Lead Artist role.
Requirements:
At least 3 years experience with content creation for games
Have some experience of leading a team (even a smaller one)
Extensive knowledge of 3DS Max and Photoshop.
Have an interest in all types of art and graphic design
The ability to work in different styles
Independent pro-active work attitude
Show a good understanding of the technical requirements needed to get the best from a console within your artwork.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This studio is looking to add to it's winning team.
Your skills will conceptualise and prototype interface functionality, look, and feel.
Create game front end menu systems.
Design and implement console specific front ends and menu systems.
ESSENTIALS:
Menu Flow and Design - Demonstrated interface development with a strong sense of user interface flow and consideration for end-user experience.
2D artwork - The ability to conceptualise and create high quality 2D game art assets using expert skills in industry standard packages such as Adobe Photoshop and Illustrator.
Graphic Design - Specifically the use and application of numerous artistic and professional disciplines which focus on visual communication and presentation. The use of various methods to design, create and combine symbols, images and/or words to create a visual representation of ideas and messages from the game system.
Production disciplines include: -
Layout design.
Typographic design and layout.
Font selection, design and localisation.
Logo and icon design.
Pre-visualisation - The ability to rapidly prototype interface look and flow - primarily using After Effects and supported with industry standard packages such as Flash / Dreamweaver.
Contact me to hear more.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.
You have a keen eye for detail and proficiency in the industry standard packages is required.
You have excellent organisational and planning skills that utilise development process experience.
Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks
Your talents will be competitively rewarded, please get in touch now.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
I know of some excellent Senior Art and Animations vacancies that are sought after by this excellent studio right now.
From Environments artists to Weapons specialists
Technical Artist to Senior Animator.
I have a large scope get in touch and I may have a senior role awaiting you.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This fantastic studio is currently seeking your Tech animation skills.
You are needed to bridge the gap with your artistic and technical skills.
You will have a full understanding and awareness of art development process and pipelines.
The indusrty standard packages are required as usual.
Contact me directly to get he full rundown.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This studio is working on several fronts. Their newest project is looking awesom so you have a great chance here to be a part of it.
Summary
You will be responsible for unifying the artistic vision of their project. You will be in charge of both the games visual appearance and quality, directing this vision and communicating it to the project team, client and studio.
You will be responsible for the day to day management of the projects art team ensuring they are working at an optimum level and within the specified art style and technical guidelines at all times.
To hear more drop me a line.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.
For consideration please ensure you fit the following :-
* A solid industry experience, with at least 1 published AAA title.
* Excellent problem solving abilities.
* Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop
* Strong technical knowledge and an understanding of shader development
To apply please get in touch with me.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).
Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.
This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
The time has come for you to showcase your skills further. This studio requires a Senior Animator to work on our next high profile title. You will be working with the Art Manager to help create a top title.
You can happily produce high quality animation using both hand keyed animation techniques and motion capture data.
You will also need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.
Character rigging skills also an advantage.
I await your response.
This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They developing for the next gen formats. They treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
A great career opportunity has arisen in this solid studio
You would need to work in Maya creating highly realistic character models, textures & in-game content.
Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.
Lets see what we can do for you.
Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.
I have an awesome opening for you to show your enthusiasm & creative skills.
The ideal candidate is expected to have proven experience within a similar role however this shouldn’t prevent senior candidates without lead experience from applying.
The candidate should be exceptionally creative, a good communicator, confident and comfortable giving feedback in both informal and formal review scenarios. They will need to have a positive team contribution showing high levels of enthusiasm and have a keen and fresh eye for graphic design. Finally, the candidate must be technically excellent and be able to continue the development of the Frontend system and pipeline.
Responsibilities
* Point of contact and owner for DJ Hero UI artwork
* Ability to concept, design and create all aspects of UI artwork
* Technical implementation of screen designs and concepts
* Use personal and communication skills to influence the UI design and flow
* Mentoring and development of UI artists
* Continued development of the UI Art pipeline
* Development of best practices
Qualifications/Attributes
* Positive and outgoing personality
* Expert in Adobe Photoshop and Illustrator
* A genuine talent for graphic design demonstrated through your portfolio or website
* Talent with AfterEffects (or similar motion graphics software)
* Experience in a previous Lead Position
* Good fine art skills
* Experience on all next generation consoles
* Excellent written and verbal communication skills
* A proven track record of delivering artwork at the highest quality
* Have a passion for games
Major Pluses
* Experience in 3DS Max or similar 3D applications
* Experience in Web Design, Flash or print
* Hold a Degree in music, visual media, or film
* Scripting Experience.
Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
My studio has a project ready for you to add your immense skills.
We are looking for vehicle artists who have a good sense of design, together with experience of creating high quality vehicles.
You will model a wie range of vehicles so flexibility is a must
Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced use of shaders.
Experience in Photoshop and concept skills are highly advantageous.
I look forward to seeing your samples
These do not need to relate to a game, but should show off your talent.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
This is the perfect opportunuity waiting for you. As the Lead Animator you'll be responsible for providing technical support for the animation team with understanding of game-specific challenges.
Provides technical support in general for the Character / Rigging / Animation team.
Identifying workflow improvements, providing and directing trouble-shooting efforts for the animation team.
Organize and manage the Character animation team including task trackers and schedules.
Works with Pre Visualization department on cross studio projects and animation needs
Requirements:
At least 5 years experience building, rigging, and animating characters in the role of Character Artist / Animator.
Highly proficient in 2D/3D art packages (3DS Max, Maya, Photoshop, Character Studio).
Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms.
Contact me to hear more.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
Your experience as a Lead Vehicle Artist is highly sought after. Get in touch if the following rings true for you
Skills range:
5+ years of experience in the games industry, with multiple titles shipped.
Experience working with external art groups.
Exceptional skills at modeling and texturing vehicles at a high level of quality.
Must be able to translate conceptual to 3D, collaborating with other team members such as the Lead and Concept Artists
Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc).
Excellent knowledge of 3D software, preferably Maya.
Excellent knowledge of 2D software such as Photoshop or Painter.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.
Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.
Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
You will be creating the graphical interface for their future AAA title.
You will need to highlight your strong visual design skills, a good sense of motion and experience with Flash, who are used to dealing with both art and design requirements.
Traditional art skills and extensive experience with Photoshop, Flash and Illustrator are essential.
I look forward to seeing your samples.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
My client needs a top-flight senior environment artist to help them build new worlds within their new game. You will create incredibly rich landscapes and towns that the ambitious designers think up.
Candidates need a proven track record of work on high quality shipped titles. This is an opportunity to work with industry leading talent and they are keen to see artists who still have a passion for creating games and feel they have something extra to give.
Requirements:
Successful applicants will be able to show a genre leading portfolio and also boast the extensive practical knowledge of:
Photoshop
Zbrush
We’d be delighted if candidates could also tick some of the following boxes:
Prior Senior or Lead level experience
Knowledge of XSI
Architectural experience
2D concept skills
Experience outside of environment work.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title. Essential Skills and Experience
Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and normal maps
A great eye for detail and a natural flair for composition and colour
Experience leading a small team on a game level.
Familiarity with 3D modelling packages such as Maya or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Good written and verbal English skills
Preferred Skills and Experience
Strong traditional art skills
Experience working in lighting a game environment
4 years+ experience in 2D, 3D and/or animation
Shipped at least one title
I am waiting for your application.
My client is a small development team. They are now also starting to venture in to
I-Phone dev, and later on they eventually aim to work on the the console market, Mac and PC.
My client seeks some excellent max animators.
This contract work will be in the Cambridge Area for a minimum of 6 months.
Platform : Natal
Contract Rate : 2K a man month
Time : 3 - 6 months (more when required)
Get your reels together.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
The Technical Art Director defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements.
Skills range / summary:
- Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.
- Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.
- Regularly audits and streamlines all art production methods (Including Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)
- Provides mentorship, coaching and management of other technical artists on the team.
Qualifications:
- BS Degree in Computer Science, Graphic Art or a related field.
- 4+ years experience in Computer Graphics
- 2 years experience on AAA console game development
- Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…)
Desirable:
- Additional background in Film or TV VFX is an advantage.
- Experience in UI design for artists/animators
- Prior experience using Motion Capture.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
This excellent studio is looking for your outstanding character art skills.
Should have worked on significant titles at the forefront of games development. Uncharted, Assassins creed, Gears, God of War III etc.
Will have existing peer recognition as being an ‘uber’ artist.
Should be able to demonstrate a high awareness of human anatomy and ideally, human motion.
Should be able to add style, artistry and value to a concept where required.
Is an inspiration to the other artists, particularly character artists.
Would be expected to mentor other artists as well educating his peers.
Should be extremely knowledgeable with Z-brush or similar and XSI or similar.
This studio wants you to work on and create amazing characters (such as Uncharted, God of War and Assassin’s Creed to name a few examples)
My client is after the best so lets show them what you can do.
Client of Xbox Live.
This is a 3 to 6 months assigment for an experienced concept artist.
Please email me to find out more.
We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This is an excellent opportunity to utilise your Lead skills and experience.
We need to show your strong communicator skills.
It’s important that you are committed to training and development of their team - they must be able to demonstrate at interview how they intend to accomplish this.
Some responsibilities include
Creating in game assets to best quality and within the timeframes defined in the schedule.
Assisting and supporting less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
I look forward to seeing your samples.
Get in touch to hear more details.
This role is with the London office of a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their office.
You will be involved in all aspects of the production from the initial design of the character movement and technical considerations of implementation to collaboration with both internal and external teams to create and deliver final animation.
Job responsibilities:
Create major character key frame animations (realistic and/or stylised) for the game, including style setting examples for other animators
Review, critique & approve the work of other animators
Set the game’s animation style by reviewing reference materials and making drawings, storyboards and/or example animations
Assist the Art Manager with the overall planning & scheduling of the animation team to ensure cost effective and timely production
Work with Programming and Design to ensure animations properly fit the gameplay requirements
Work with the technical artists to establish and improve the rigs and tools used by the animation team.
Deliver content on schedule and within any technical limitations.
Overall responsibility for the day to day direction of internal/external animation team
Required Skills:
Accomplished 3D animator with experience of leading a team through at least two AAA titles as evident in an outstanding demo reel
Get in touch to see the full requirements.
Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
This commercial studios seeks an outstanginf Lead Animator.
You will produce highest quality CGI animation and photo-realistic stills from brief to delivery on time and to budget ensuring brand adherence.
Previous relevant work experience
A least 3-5 years 3D animation skillsDiscreet 3D studio Max 2010
Lighting, texturing, Rendering, and compositing abilities and extensive
Photoshop skills Production of photo-realistic stills and animations
Contact me to hear more.
Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
Basic overview
Previous relevant work experience
At least 1-2 years 3D animation skills
Discreet 3D studio Max 2009
Texturing abilities and extensive Photoshop skills
Production of photo-realistic stills.
Package knowledge needs:-
Rhino
Combustion
Knowledge of RenderDrive, Brazil and Final Render mental ray
Related qualification
Video compositing skills
Mid-Weight Animator.
There are an independent video games and interactive entertainment developer based in Switzerland. Specialising in innovative products in terms of gameplay, technology and content. Our client is looking for a Senior 3D Artist
Requirements:
* Minimum of 5 years of experience in computer game development
* Significant credited role in at least 3 commercial video game titles
* Strong skills in modelling and texturing
* Several years of experience with the following software: Autodesk Maya, Autodesk 3ds Max or Softimage XSI
* Excellent Adobe Photoshop skills
* Good discipline in following a predefined process
* Ability to work closely with Lead Artist and Art Director
* Must be responsive to deadlines and work well under high pressure
* Excellent verbal and written communication skills
* Fluent in English
Preferable:
* Experience with script programming languages (LUA, Python, ...)
* Knowledge of shader programming (Cg, HLSL, or GLSL).
This company is a privately owned development studio based in Stockholm. They are currently developing a multiplatform game based on their own IP for a leading publisher.
They are currently seeking an experienced VFX Artist to join their team. The successful candidate will work on the development of high-profile projects for PS3 and Xbox 360. The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. . This is a great opportunity for a driven effect artist to be able to help manage, research and evolve the studio's effects pipeline and expertise to create amazing visual effects.
Please contact us for further details.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :
Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.
Excellent understanding of:
Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.
Responsibilities:
Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
A basic knowledge or html and php
Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent
Responsibilities:
Create quality UI designs according to vision outlined
Ensure that design is consistent with defined visual style for the game
Work with programming and Design teams to facilitate implementation of UI into the project.
Skills & Knowledge:
Exceptional organisational and communication skills
Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment
Ability to create design whilst taking into account technical limitations
A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products
A mind disposed towards creative but practical ideas.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them
Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English
Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.
I look forward to your application.
This is one of Spain's elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies.
The role involves, being responsible for the animation process right through from the Motion capture clean up to final in game motions, or to create animations where necessary from scratch.
Skills required:
2 years minimum animation experience.
Thorough understanding of classic animation principles.
Good knowledge and understanding of motion curves.
A good understanding of technical animation knowledge.
Will require good artistic and visualisation skills.
Experience in using Character Studio.
Good character and facial animation skills.
Experience in working with Motion Capture, from motion studio shoots to setup files for in-game characters.
Good knowledge of the Cinematic process.
A good technical understanding of rigging in 3DStudio Max.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction
Knowledge of shading, modelling and texturing is essential.
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates
living abroad or away from Quebec City.
My client seeks a versatile, all-rounder Senior 3D Artist with exceptional modeling and texturing skills.
The chosen applicant will be in charge of leading the modeling and texture aspects of the project.
You will work in collaboration with the art director to set the quality level of the characters and to respect the artistic vision of the game.
You’ll be in charge of managing the aspects of content creations such a pipeline concerns, shaders and asset integration.
Get in touch to hear more.
This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.
Position Requirements
- A realistic approach/style is preferred for this role
- Good understanding of visual communication
- A strong ability of thinking in 3D
- Good use of line, light and shadows
- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Ability to work within a style including a style set by another artist/art director
- Excellent drawing and traditional illustration skills in a variety of media.
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates
living abroad or away from Quebec City.
My studio is looking for a fantastic Art Director right now.
Are you looking for a new and different experience?
You would be in charge of defining the visual and artistic style of our games. The ideal applicant will have at least three years of experience as an art director or lead artist.
As an Art Director, the applicant will be in charge of setting the example, elevate the overall quality of the team and demonstrate a passion to define, lead and execute a unified vision for every project of the studio.
Responsibilities
· Define artistic style of the game
· Communicate and ensure the visual components are consistent and coherent with the artistic vision of the game
· Share your knowledge and experience with the artists and production team
· Keep good communication with Art editorial to ensure overall visual quality of the company is met
Requirements
· Excellent knowledge and understanding of the video game development process
· Strong portfolio demonstrating an excellent understanding of both 2D and 3D mediums
· Exceptionally strong management and communication skills
· Proficient in Photoshop,3ds Max 9, and all other graphic-related tools and software
· Strong interpersonal, problem solving and analytical abilities
· Ability to work effectively in both individual and team settings
· Bilingual (English and French) a plus.
This company is based in one of the hippest cultural cities in America. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
My client is looking for a skilled senior animator to help build tomorrows worlds with tomorrow's technology. The main focus is on building hyper-realistic humans in photorealistic environments.
As senior animator you would be instrumental in proactively carrying the animation vision through our projects, working closely with game design, tech and engineering and guiding the work of other animators.
Required Experience/Skills:
Experience with Maya and/or Motionbuilder
Understanding of how to create animation for blending
Thorough understanding of anatomy and structure.
Thorough understanding of the technical aspects of animation.
Ability to animate realistic human motions.
Extensive knowledge of character rigging and weighting.
Ability to carry the animation vision and guide the work of other animators
Experience with working closely with other disciplines
Ability to work between animation and tech to resolve issues
Can contribute to scheduling and work organization
ALL APPLICANTS ARE REQUIRED TO SUBMIT A PORTFOLIO WITH 3D ANIMATION DEMO/REEL.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.
Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills
In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies
Expert knowledge of Adobe Photoshop
Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines
Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.
Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing
Technically savvy with strong problem solving skills
Ability to work accurately to concept material as well as using imagination to overcome problems or constraints
Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details
Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to continue learning is essential
Please prepare your high end samples and I can help to move it on from there.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-
Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment
Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters
Please get in touch if this is you!
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
This stable studio is looking to carry on releasing top titles, Your Lead animation skills are required.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
A Senior Artist is required with the following qualities and skills.
- Vast industry experience and a BA degree in 3D art
- Ability to translate concept and reference artwork into 3D game assets, efficiently and within game engine specifications
- Being familiar with high resolution modeling, next generation shading and texturing techniques, and a high capacity to learn new tools
- Proficiency in 3ds MAX and Photoshop CS, knowledge in Maya is a plus
- Outstanding 3D modeling / texturing skills
You will be skilled in High and Lo poly modelling for this high end AAA title.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
3 or more years experience as a technical artist in a games company
Experience developing for platform hardware architecture
A dual basis in programming and art disciplines
Responsibilities:
Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques.
Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level
Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.
Must be an excellent and positive communicator
Must be willing to adapt approach to changing needs within development cycles
Required to have excellent written and verbal skills. Documentation is required.
Must be proactive and results oriented.
Must be willing to share knowledge openly.
Get your great CV over to me and then start packing.
This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They are looking to bring in an experienced Senior or Lead Animator to drive a unique high profile game.
Artists
Requirements:
* Above with at least 2-4 yrs. cinematic/games production experience, 1-2 yrs. feature film a big plus.
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities.
Ability to design a move tree for a single character.
Consistently demonstrates an excellent sense of timing.
Must be able to adapt to new technologies.
Good English communication skills.
Relocation will be required.
I can tell you more so if you are qualified and interested =).