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games jobs : games artists & animators - by location

Games artist and animator jobs

North (incl Scotland) | Midlands | South | London | Abroad (outside UK)

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These games jobs were last updated on 12/03/10. You are on the games artist and animation page which also includes rigging, special effects, film and TV roles. If you are interested in any of them please quote the ref no(s) and send your CV and examples of your work to art@datascope.co.uk.

Graduates - please see our advice on starting your career in games development.

North

[top]

2D Flash Artists & Games Interface Designers - New

North East, £GOOD

This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.

This is a perfect opportuinity for you to utilise your graphic design skills.
We are looking for creative individuals to join a very successful team to create 'in game' interfaces and Flash animations for a next generation consoles and online video game.

Are you:
·Creative and highly motivated, with a passion for video games
· A passionate Graphic Designer
·In possesion of a strong portfolio of Web and Game Interfaces

·Proficient in Flash, Photoshop and Illustrator.
· Strong sense of animation, with 3d knowledge is an advantage.
· Knowledge of Additional Multimedia software packages is an advantage
· Good interpersonal, communication and organizational skills.

North East £GOOD

Contact: Matt Ref: 31916 11/03/10

Senior Character Artist

North West, £GOOD

This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.

Duties and Responsibilities:
-Understands mesh topology ,edge loops and efficient modelling practices for in-game characters.

-Experienced building both high and low poly realistic characters from conceptual drawings and reference.
-High levels of technical and artistic competency in Maya, Zbrush and Photoshop.
-Ability to UV and texture map both hard surface and organic models
-Experience of character pipelines and maintains a fundamental understanding of UV coordinate space, texturing, and memory budgets.
-Promotes a positive work environment through high personal and performance standards.

Special Knowledge, Skills:
- High proficiency using Maya and Zbrush
- Proven ability to paint textures to specifications using Photoshop
- Experienced in 3D character concepts and development.

Prior Experience/Previous Positions related to current position:
- 5 Years of directly related experience in games
- Performed similar role on at least 1 published game title.

North West £GOOD

Contact: Matt Ref: 31891 01/03/10

UI Artist - Urgent

North, up to £30k

This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.

This is a greta opportunity to work for a great games company as a UI Artist.
You must have at least 2 years experience in the industry, 1 year as a UI Artist.

Knowledge/Skills Required
You will come to the position with at least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, Photoshop experience essential.

Experience with the UI tools of the Unreal 3 Editor a definite advantage. Including the UI Editor, Kismet and Matinee.

You must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.

Drop me a line to find out more details.

North up to £30k

Contact: Matt Ref: 31845 22/02/10

Senior Environment Artist

North, £35k

This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
My Bafta wiining client is looking for a new Senior Environment artist that can help them win more awards. Keep your samples together and we can start things moving.

Experience Required

At least 3 years experience in the industry.
At least 1 published game

Knowledge/Skills required
At least 3 years experience with industry standard 2-D package (e.g Photoshop)
At least 3 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)

Must have first-class texture creation skills including a comprehensive knowledge of multi-layered material types including diffuse, normal and alpha masks.
Must be proficient at low-polygonal modelling and texture manipulation within an industry standard 3-D package. Familiarity with material unwrapping, skinning and rendering to texture preferred but not required.

North £35k

Contact: Matt Ref: 31847 22/02/10

Character Animator - Next Gen AAA title

Edinburgh, £Good

This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.

They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.

All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.


Get yourt reels ready to send me now.

Edinburgh £Good

Contact: Matt Ref: 31831 19/02/10

Games Artist - Max preferable but Maya acceptable

North, £30k

This excellent company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming. They are currently working on a new IP!

This solid studio would like to talk to you if you have the following (and more)

An excellent knowledge industry standard 2-D package (e.g. Photoshop)
Preferably will have worked on at least 1 shipped game title in your career
Excellent 2-D and 3-D asset creation skills. You must be highly skilled in hand authoring of materials (diffuse, specular, normal maps) and hard surface 3-D models (environments, props, vehicles)

A good understanding of how various different aspects of graphics technology work and how best to exploit them to get exciting results

Experience working with some or all of the following: complex shaders and materials, in-game lighting systems, visual effects systems and post-processing techniques

A meticulous organiser
Capable of planning out their own work thoroughly, giving realistic and achievable timescales and then working to these.

A good communicator

Let's get applying!

North £30k

Contact: Matt Ref: 31803 15/02/10

Vehicle Artist

Tyne & Wear, Upto £25 Start Date: 20/04/2009

This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.

Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)

If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.

An interest in videogaming, motor vehicles and driving games is a bonus.

Tyne & Wear Upto £25 Start Date: 20/04/2009

Contact: Matt Ref: 31776

Games Animators Experienced / Intermediate please.

Cheshire, £DOE

This studio was established in 2005 after a merger of two great companies They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.

This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team.
Applications from Animators outside of the games industry are welcomed, they are also happy to view top end student showreels, and re-train those from different Animation disciplines.

Get in touch.

Cheshire £DOE

Contact: Matt Ref: 31743

Contract Games Animator - Motion Builder is essential

North West, £DOE - Contract

This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.

I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.

You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.

Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.

Your CV should show your creative interest in the motion of human characters.
They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.

North West £DOE - Contract

Contact: Matt Ref: 31737

Senior Concept Artist

Northern Europe, £High + amazing benefits

This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.

You will be able to create amazing and intricate concept samples that will aid the
model team. Ideally you will have a range of at your disposal, It would be also
good to see some Industrial and Sci Fi work in your portfolio.

Ideally, work with highly realistic drawing skills, with an emphasis on science fiction, mechanical design, functional concept. Star Wars, BattleStar Galactica, Blade Runner, Alien and such are good references in terms of environment design. They are not looking for creatures, monsters or fantasy specialists.

Film/ Games experience and knowledge is a must

I look forward to reviewing your work.

Northern Europe £High + amazing benefits

Contact: Matt Ref: 31725

Games Animators Experienced / Intermediate please.

Cheshire, £DOE

This studio was established in 2005 after a merger of two great companies They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.

This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team.
Applications from Animators outside of the games industry are welcomed
Animation disciplines.

Get in touch.

Cheshire £DOE

Contact: Matt Ref: 31705

Games Experienced Maya Artists Needed - Technical / Environment

Cheshire, £DOE

This studio was established in 2005 after a merger of two great companies They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people thriough all of their sites.

Your skills as an artists are required.
You are required to work on all next generation consoles, across a wide range of exciting high profile projects. Candidates should be able to demonstrate a strong understanding of advanced shaders, and a high level of creative and artist ability. Previous Maya/industry experience is highly desirable, but is not essential.



Get in touch.

Cheshire £DOE

Contact: Matt Ref: 31704

Senior Technical Animator (MAYA)

NW, £High

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS3 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.

I have a brilliant opening here. My client requires a Senior Technical Animator to work with a talented team on an exciting, high profile action game. The role requires you to create and maintain work pipelines on an animation heavy title.


Responsibilities:
Setting up and maintaining pipelines and workflows
Writing relevant tools
Provide guidance and feedback to animation team
Creating state machines
Oversee rigging and skinning of characters
Be aware of, and seek out, new technical developments that would benefit productivity.

Experience:
In a senior role, shipped at least one successful action game
Been instrumental in setting up workflows for a successful character based game
Worked as core team member during early stages of development

I am ready and waiting for you.

NW £High

Contact: Matt Ref: 31699

Senior Maya Games Animator

North West, £ Senior Level

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.

As the studios principle animator you will be working with a talented team on an exciting, high profile action game. The role requires you to create and communicate an inspirational animation style for the main character and all key secondary characters.

Responsibilities:
Setting the animation style for all the whole game by providing top quality animations that convey power, energy, and personality
Passionately drive animation quality through all aspects of the game
Produce key animations for combat, movement and narrative cut scenes
Provide guidance and feedback to animation team
Give feedback to programmers and tech animator in the setting up of work pipelines

Experience:
In a senior role, shipped at least one successful action game
Previously set animation style for engaging characters
Worked as core team member during early stages of development

Required Attributes
Be a creative and enthusiastic individual

Good understanding of general animation pipelines.

North West £ Senior Level

Contact: Matt Ref: 31698

Studio Group Art Director

North West, £ Senior Level

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
Your Principle responsibility is to lead the Art Department, maintaining quality across Studio Group portfolio in terms of aesthetic vision and development.

Your demo and CV must show proven managerial and leadership skills, along with excellent knowledge of game development techniques and procedures. They should also be prepared to champion both products and department within the studio set-up.


Candidates will need to demonstrate:

Pragmatic leadership.
Outstanding artistic and technical talent.
Strong communication and presentation skills.
Aptitude for continuous staff development and self improvement.
Proficiency with contemporary 2D and 3D content creation software.
Awareness of Agile methodologies and its application to game development.
Prior success in a position of considerable responsibility.
Significant contribution to at least seven successful titles, five of which should have been 3D console or PC games.
Get in touch with me in order to hear more.

North West £ Senior Level

Contact: Matt Ref: 31697

Artist (3DS)

Leeds, £DOE

This Northern company is a premier team of a large world famous developer.

My client is looking for talented, driven artists to join our highly motivated and creative team, working on a new generation of world-class titles. They're looking for the best guys in the industry to help create the industry's best games.
 
  Strong 3DS Max and Photoshop skills are essential.
  All-round or field-specific (eg, environment, characters, vehicles etc) portfolios are welcome.

I look forward to hearing from you.

Leeds £DOE

Contact: Matt Ref: 31654

Midlands

[top]

VFX Artists - New

Midlands, £DoE + bens

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

They are currently looking for experienced VFX artists - great package and location, further details to follow.

Midlands £DoE + bens

Contact: Matt Ref: 31902 12/03/10

Lead Artist AAA titles are a must - New

Midlands, £Very Good

This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They are looking to bring in an experienced Senior Artist to drive a small team on the production of a unique high profile game.

As a Senior Artist you will be responsible for mentoring a small team of artists on an upcoming title. In this role you will report to the Art Director and your primary responsibilities will be to manage the team creatively and technically. You will also work closely with the programming team and designers in creating and preparing all art assets, correctly to spec.

This would be a great opportunity to develop leadership and management qualities as a stepping stone toward a Lead Artist role.



Requirements:

At least 3 years experience with content creation for games

Have some experience of leading a team (even a smaller one)

Extensive knowledge of 3DS Max and Photoshop.

Have an interest in all types of art and graphic design

The ability to work in different styles

Independent pro-active work attitude

Show a good understanding of the technical requirements needed to get the best from a console within your artwork.

Midlands £Very Good

Contact: Matt Ref: 31914 11/03/10

Lead 3D Artist

Surrey, £DoE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.

You have a keen eye for detail and proficiency in the industry standard packages is required.

You have excellent organisational and planning skills that utilise development process experience.

Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks

Your talents will be competitively rewarded, please get in touch now.

Surrey £DoE

Contact: Matt Ref: 31842 22/02/10

Senior Games Roles -Senior Artist / Senior Animator / Art Director

Midlands, £DOE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
I know of some excellent Senior Art and Animations vacancies that are sought after by this excellent studio right now.
From Environments artists to Weapons specialists
Technical Artist to Senior Animator.

I have a large scope get in touch and I may have a senior role awaiting you.

Midlands £DOE

Contact: Matt Ref: 31837 19/02/10

Technical Animator

Midlands, £40k DOE

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This fantastic studio is currently seeking your Tech animation skills.
You are needed to bridge the gap with your artistic and technical skills.
You will have a full understanding and awareness of art development process and pipelines.

The indusrty standard packages are required as usual.

Contact me directly to get he full rundown.

Midlands £40k DOE

Contact: Matt Ref: 31833 19/02/10

Lead Technical Artist

Surrey, £ Competitve

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.

For consideration please ensure you fit the following :-
* A solid industry experience, with at least 1 published AAA title.
* Excellent problem solving abilities.
* Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop
* Strong technical knowledge and an understanding of shader development

To apply please get in touch with me.

Surrey £ Competitve

Contact: Matt Ref: 31836 19/02/10

Special Effects Artist

Midlands (South), £17,575 - £30,763

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC. Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).

Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.

This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.

Midlands (South) £17,575 - £30,763

Contact: Matt Ref: 31806 15/02/10

Senior Animator

Midlands, £28 - 42k DOE

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC. Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.

The time has come for you to showcase your skills further. This studio requires a Senior Animator to work on our next high profile title. You will be working with the Art Manager to help create a top title.
You can happily produce high quality animation using both hand keyed animation techniques and motion capture data.
You will also need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.

Character rigging skills also an advantage.

I await your response.

Midlands £28 - 42k DOE

Contact: Matt Ref: 31745

Senior Character Artist

Midlands, £26 - £42k

This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They developing for the next gen formats. They treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
A great career opportunity has arisen in this solid studio
You would need to work in Maya creating highly realistic character models, textures & in-game content.
Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.

Lets see what we can do for you.

Midlands £26 - £42k

Contact: Matt Ref: 31718

South

[top]

AAA Senior FX Artist closing date of the 19th March - New

Cambs., circ £40k + benefits

This company, located in hi-tech heart of the UK, was created in March 2000 by some of the brightest minds of a major games company who broke away to realise their vision of the gaming future. Dedicated to their vision of cool, fun state-of-the-art games that everyone can get into and play together, they are instrumental in all aspects of game development covering technology, design, art, production and management. Their current highly anticipated next gen. project is already receiving lots of interest.
Be quick the closing date of the 19th March

I have been in structed on this new postion for a AAA title contact me to hear more!

· Demonstrable experience creating FX within either the film or game environment.
· Good knowledge of relevant 3D art & animation packages – any particle editor experience is sufficient but Cascade and/or Maya is preferred
· Demonstrable understanding of particle system knowledge
· Demonstrable artistic understanding as well as practical implementation awareness of FX
· Demonstrable understanding of shaders and textures
· Demonstrable knowledge of compositing
· Solid understanding of photoshop or similar image manipulation software
· Experience working with Unreal Engine within the FX arena
· Ability & enthusiasm to adapt to various art styles and tools if required
· Demonstrable understanding of game developmen– likely to be gained from at least two years relevant experience
· Demonstrable creative thinking
· Good communication skill both with other artists as well as other disciplines
· A demonstrable passion for art/FX.

Cambs. circ £40k + benefits

Contact: Matt Ref: 31927 12/03/10

Concept Artist - New

Cambridge, £DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Concept art is a key part of our development pipeline. Our client is looking for concept artists with superb traditional skills who are able to define and communicate a vision for our games and elements within them. They strive to maximise the creative input from our art team, and we currently have projects encompassing a range of genres.

Traditional art skills and extensive experience with Photoshop are essential.

Cambridge £DOE

Contact: Matt Ref: 31913 11/03/10

Character Artist - New

Cambridge, £DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for character artists who have studied the human form and can realize both believable realistic and stylised characters.

Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max and ZBrush, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax).

Experience in Photoshop and traditional art skills are highly advantageous.

Cambridge £DOE

Contact: Matt Ref: 31912 11/03/10

3DS Max Vehicle Artist (Next Gen a must )

South, £ Good DOE

Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games. They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
My studio has a project ready for you to add your immense skills.
We are looking for vehicle artists who have a good sense of design, together with experience of creating high quality vehicles.

You will model a wie range of vehicles so flexibility is a must

Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced use of shaders.

Experience in Photoshop and concept skills are highly advantageous.


I look forward to seeing your samples
These do not need to relate to a game, but should show off your talent.

South £ Good DOE

Contact: Matt Ref: 31866 24/02/10

Lead Animator

South East, £ High

My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009. Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.

This is the perfect opportunuity waiting for you. As the Lead Animator you'll be responsible for providing technical support for the animation team with understanding of game-specific challenges.
Provides technical support in general for the Character / Rigging / Animation team.

Identifying workflow improvements, providing and directing trouble-shooting efforts for the animation team.

Organize and manage the Character animation team including task trackers and schedules.

Works with Pre Visualization department on cross studio projects and animation needs

Requirements:
At least 5 years experience building, rigging, and animating characters in the role of Character Artist / Animator.
Highly proficient in 2D/3D art packages (3DS Max, Maya, Photoshop, Character Studio).

Exceptional skill in animating bipeds and multi-legged figures, as well as other organic forms.

Contact me to hear more.

South East £ High

Contact: Matt Ref: 31844 22/02/10

Lead Vehicle Artist Xbox 360 & PS3.

South East, £Brillliant

My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009. Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.

Your experience as a Lead Vehicle Artist is highly sought after. Get in touch if the following rings true for you

Skills range:
5+ years of experience in the games industry, with multiple titles shipped.
Experience working with external art groups.
Exceptional skills at modeling and texturing vehicles at a high level of quality.
Must be able to translate conceptual to 3D, collaborating with other team members such as the Lead and Concept Artists
Experience working with multi-pass shader effects (diffuse maps, specular maps, bump maps, normal maps, etc).


Excellent knowledge of 3D software, preferably Maya.
Excellent knowledge of 2D software such as Photoshop or Painter.

South East £Brillliant

Contact: Matt Ref: 31843 22/02/10

Experienced Games Animators

Cambridge, £DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.

Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.

Cambridge £DOE

Contact: Matt Ref: 31815 16/02/10

GUI Artists

Cambs, £ Competitive

Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games. They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
You will be creating the graphical interface for their future AAA title.

You will need to highlight your strong visual design skills, a good sense of motion and experience with Flash, who are used to dealing with both art and design requirements.

Traditional art skills and extensive experience with Photoshop, Flash and Illustrator are essential.

I look forward to seeing your samples.

Cambs £ Competitive

Contact: Matt Ref: 31780

Environment Artist - 6 month contract

South / London, £ 6 month contract

Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title. Essential Skills and Experience

Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and normal maps
A great eye for detail and a natural flair for composition and colour
Experience leading a small team on a game level.
Familiarity with 3D modelling packages such as Maya or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Good written and verbal English skills

Preferred Skills and Experience

Strong traditional art skills
Experience working in lighting a game environment
4 years+ experience in 2D, 3D and/or animation
Shipped at least one title

I am waiting for your application.

South / London £ 6 month contract

Contact: Matt Ref: 31758

Games Experienced Animator ?3DS Max)

Cambridge, 6 month contract

My client is a small development team. They are now also starting to venture in to I-Phone dev, and later on they eventually aim to work on the the console market, Mac and PC.
My client seeks some excellent max animators.
This contract work will be in the Cambridge Area for a minimum of 6 months.

Platform : Natal
Contract Rate : 2K a man month
Time : 3 - 6 months (more when required)

Get your reels together.

Cambridge 6 month contract

Contact: Matt Ref: 31757

Technical Art Director

Brighton, £Excellent + benefits

My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009. Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.


The Technical Art Director defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements.

Skills range / summary:

- Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.
- Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.
- Regularly audits and streamlines all art production methods (Including Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)
- Provides mentorship, coaching and management of other technical artists on the team.

Qualifications:
- BS Degree in Computer Science, Graphic Art or a related field.
- 4+ years experience in Computer Graphics
- 2 years experience on AAA console game development
- Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…)

Desirable:
- Additional background in Film or TV VFX is an advantage.
- Experience in UI design for artists/animators
- Prior experience using Motion Capture.

Brighton £Excellent + benefits

Contact: Matt Ref: 31736

London

[top]

GUI Graphic Artist - New

London, £ Competitive

Our Client is an entertainment software development company headquartered in London, England, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
This great studio requires a GUI artist to design, create and develop user friendly interfaces and to contribute in the creation of UI/HUD design and all round game wrapping at the London-based studio.

Ideally they would like 3+ years games experience with a graphic design background.

Requirements

To create and design 2D/3D art
Create Flash prototype UI flows to demonstrate design concepts
Essential to have an understanding of composition, lighting, colour theory, graphic design, motion graphics and ability to demonstrate strong illustration and layout skills
Must be able to demonstrate understanding of user interface design principles
Knowledge of all relevant software used in design production and post-production
Applicant must possess the following skill set:

Excellent written and verbal communication skills
Work under pressure and meet deadlines

Lets get applying.

London £ Competitive

Contact: Matt Ref: 31936 12/03/10

Senior Environment Artist X 2 - New

London, £Competitive

Our Client is an entertainment software development company headquartered in London, England, comprising of world-class artists and programmers, united with the single vision of creating the most detailed and authentic products, providing the most immersive and enjoyable gameplay experiences possible.
My client is looking to add 2 great Seniors to their existing team. Please find there wishlist below.

4 years+ experience in 2D, 3D and/or animation with games industry experience

Advanced Max and Photoshop experience

Demonstrate versatility as a 3D model maker

Experience in photo realistic texture creation including diffuse, specular and normal maps. A great eye for detail and a natural flair for composition and colour

Knowledge of shading, modelling and texture creating skills essential.

Excellent understanding of polygon structures and normals work

Show a principle understanding of LODs and their creation

Ability to produce excellent quality assets to a tight timeframe using photo reference

Self motivation and excellent communication skills

Shipped at least one title.

London £Competitive

Contact: Matt Ref: 31934 12/03/10

All Round 3D Artist - contract - New

Central London, £DOE

This is the London studio of the music and party division of a leading international games developer.
My client is looking for an all-round artists to work on a groundbreaking music party title for the next generation of consoles. The successful candidate will join a talented team to create a consistently high quality look and feel within the title.

Essential skills for the roles include: 3DS Max and Photoshop.

Desirable skills include: Maya, source control; a proven track record of working in a team, with the ability to work individually whilst prioritising workload. You should also have a high worth ethic and strong interpersonal skills, as well as a love of music.

Central London £DOE

Contact: Matt Ref: 31922 12/03/10

Concept Artist - contract - New

Cambridge, £Good day rate

Client of Xbox Live.
This is a 3 to 6 months assigment for an experienced concept artist.

Please email me to find out more.

Cambridge £Good day rate

Contact: Matt Ref: 31909 05/03/10

Lead Artist

London, £ Salary dependant on experience & grade

We are working with Sony Computer Entertainment's world class development studio in London. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This is an excellent opportunity to utilise your Lead skills and experience.
We need to show your strong communicator skills.

It’s important that you are committed to training and development of their team - they must be able to demonstrate at interview how they intend to accomplish this.

Some responsibilities include
Creating in game assets to best quality and within the timeframes defined in the schedule.
Assisting and supporting less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.

I look forward to seeing your samples.

Get in touch to hear more details.

London £ Salary dependant on experience & grade

Contact: Matt Ref: 31816 16/02/10

Lead Animator (Maya)

London, £Strong

This role is with the London office of a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their office.
You will be involved in all aspects of the production from the initial design of the character movement and technical considerations of implementation to collaboration with both internal and external teams to create and deliver final animation.

Job responsibilities:
Create major character key frame animations (realistic and/or stylised) for the game, including style setting examples for other animators
Review, critique & approve the work of other animators
Set the game’s animation style by reviewing reference materials and making drawings, storyboards and/or example animations
Assist the Art Manager with the overall planning & scheduling of the animation team to ensure cost effective and timely production
Work with Programming and Design to ensure animations properly fit the gameplay requirements
Work with the technical artists to establish and improve the rigs and tools used by the animation team.
Deliver content on schedule and within any technical limitations.
Overall responsibility for the day to day direction of internal/external animation team

Required Skills:
Accomplished 3D animator with experience of leading a team through at least two AAA titles as evident in an outstanding demo reel

Get in touch to see the full requirements.

London £Strong

Contact: Matt Ref: 31773

Lead Animator Max fast start

London Commute, £ Circa £40k

Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
This commercial studios seeks an outstanginf Lead Animator.
You will produce highest quality CGI animation and photo-realistic stills from brief to delivery on time and to budget ensuring brand adherence.

Previous relevant work experience
A least 3-5 years 3D animation skillsDiscreet 3D studio Max 2010
Lighting, texturing, Rendering, and compositing abilities and extensive
Photoshop skills Production of photo-realistic stills and animations

Contact me to hear more.

London Commute £ Circa £40k

Contact: Matt Ref: 31771

Mid Level Animator 3DS Max

Essex, Upto £34k

Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
Basic overview
Previous relevant work experience
At least 1-2 years 3D animation skills
Discreet 3D studio Max 2009
Texturing abilities and extensive Photoshop skills
Production of photo-realistic stills.

Package knowledge needs:-
Rhino
Combustion
Knowledge of RenderDrive, Brazil and Final Render mental ray
Related qualification
Video compositing skills

Mid-Weight Animator.

Essex Upto £34k

Contact: Matt Ref: 31733

Abroad

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Art Director - New

Germany, DOE

This company is an ambitious new developer in Germany.
As the Art Director you will oversee art production, define problems and provide solutions. Taking an active role in pre-production and planning of the project from the preparation of design documentation, conceptual drawings, reference material and storyboards to the definition and planning of the scope of work - the incumbent ensures high art quality by driving and implementing creative direction.

At least 5 years of experience in the Games Industry is needed
At least one shipped AAA Title as Art Director is also required


Contact me to hear more.

Germany DOE

Contact: Matt Ref: 31937 12/03/10

Senior Technical Artist - New

Germany, € DOE

This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them

Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English

Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.

I look forward to your application.

Germany € DOE

Contact: Matt Ref: 31935 12/03/10

Techincal Artist New Zealand - New

New Zealand, £GOOD

This Wellington based company is a game development studio dedicated to producing high quality entertainment titles, bringing together a close-knit team of talented and highly educated specialists, with world class creative and software development skills. Coming from a range of backgrounds, individual Sidhe technical and creative staff have previously worked on complex commercial software applications, and special effects and animation on major motion pictures such as The Frighteners, Contact, and The Lord of the Rings trilogy. The company is an officially licensed developer for Microsoft (Xbox, Xbox 360), Sony Computer Entertainment Europe (PSOne, PS2, PSP, PS3), and Nintendo of America (GBA, DS). It is also a co-founding member of the New Zealand Game Developers Association.
This role in beautiful New Zealand is waiting for you. My client would like you to have the following skills and more =)
C, C++ and various scripting languages including Python.
Experience in writing comprehensive technical design documentation
Familiarity with the Windows and Linux operating environments
Tertiary Computer Science qualification

Fluent in Photoshop, After Effects, and Maya (or industry equivalents)
Familiarity with the following digital art and practices and techniques:

3D modelling, lighting, and surfacing
Texture design and production
Interface design
Video post-production

Broad knowledge of videogame art asset production and optimisation techniques and tools
Understanding of the graphical strengths and limitations of each of PlayStation 2, Xbox and PC
4 years or more design experience on published videogame products across multiple platforms Familiarity with Microsoft Windows operating environments.

New Zealand £GOOD

Contact: Matt Ref: 31930 12/03/10

VFX Artist - New

Sweden, SEKGood

This company is a privately owned development studio based in Stockholm. They are currently developing a multiplatform game based on their own IP for a leading publisher.

They are currently seeking an experienced VFX Artist to join their team. The successful candidate will work on the development of high-profile projects for PS3 and Xbox 360. The main focus and majority of time will be spent creating, implementing and optimizing particle visual effects. Examples include fire, smoke, explosion trails and sparkle bursts. The ideal candidate feels comfortable in a team environment and is able to deliver compelling special effects for an original IP. . This is a great opportunity for a driven effect artist to be able to help manage, research and evolve the studio's effects pipeline and expertise to create amazing visual effects.

Please contact us for further details.

Sweden SEKGood

Contact: Matt Ref: 31926 12/03/10

Games experinced Animator - New

Czech Republic, Good

Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers. More will follow soon so prepare your demos.

Czech Republic Good

Contact: Matt Ref: 31921 12/03/10

Senior 3D Artist

Zurich, SFR GOOD

There are an independent video games and interactive entertainment developer based in Switzerland. Specialising in innovative products in terms of gameplay, technology and content. Our client is looking for a Senior 3D Artist
Requirements:
* Minimum of 5 years of experience in computer game development
* Significant credited role in at least 3 commercial video game titles
* Strong skills in modelling and texturing
* Several years of experience with the following software: Autodesk Maya, Autodesk 3ds Max or Softimage XSI
* Excellent Adobe Photoshop skills
* Good discipline in following a predefined process
* Ability to work closely with Lead Artist and Art Director
* Must be responsive to deadlines and work well under high pressure
* Excellent verbal and written communication skills
* Fluent in English

Preferable:
* Experience with script programming languages (LUA, Python, ...)
* Knowledge of shader programming (Cg, HLSL, or GLSL).

Zurich SFR GOOD

Contact: Matt Ref: 31894 01/03/10

Experienced Games Art Director

Budapest, Good + relocation

This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.

I have another excellent opportunity for the more senior artists of you out there.
For full consideration I would need you to the following ( and more =) ) :

Credited Art Director on a minimum of 2 shipped titles on a major platform.
+3 years of gaming industry experience.
Have a Passion for making games.

Excellent understanding of:

Strategic allocation of resources for maximum effect.
Console and PC development processes.
Technology and pipelines.
Potential impact of production-phase change requests on quality, stability and schedule.
Storytelling and game play.

Responsibilities:


Direct and inspire an art team in the creation of a unified vision.
* In co-ordination with the Producer and Development Director ensure game ready assets adhere to the product vision.
Facilitate communication and focus with artists.
Co-ordinate with internal technology groups as it relates to pipeline and process.
Along with the Art Leads ensure the timely delivery of art assets.
Review levels, scenes, lighting effects etc. for maximum impact.
Provide creative input, direction and mentoring / support to Art Leads and Artists.
Work with studio executives and department leads for continual process improvement.
Contribute innovative and original ideas towards all aspects of game production and development.

Budapest Good + relocation

Contact: Matt Ref: 31864 24/02/10

GUI Artist / UI Graphic Designer

Australia, SUN and $AUS

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.

Requirements:
A basic knowledge or html and php

Experience in Dreamweaver, Multimedia Flash, Illustrator, InDesign, Photoshop, ImageReady or demonstrated equivalent

Responsibilities:
Create quality UI designs according to vision outlined

Ensure that design is consistent with defined visual style for the game

Work with programming and Design teams to facilitate implementation of UI into the project.

Skills & Knowledge:
Exceptional organisational and communication skills

Must be a self-motivated, detail oriented problem solver with a burning desire to contribute to a uniquely creative environment

Ability to create design whilst taking into account technical limitations

A high degree of familiarity with, and an active interest in, computer games and electronic entertainment products of all genres and in particular simulation products

A mind disposed towards creative but practical ideas.

Australia SUN and $AUS

Contact: Matt Ref: 31835 19/02/10

Experienced Animator 2 years in games +

Spain, €Good

This is one of Spain's elite international video game developer. The studio team is composed of industry veterans who have collectively released over 10 million units on all current and next-generation platforms. This is a worldwide player developing innovative gaming concepts and breakthrough gaming technologies.

The role involves, being responsible for the animation process right through from the Motion capture clean up to final in game motions, or to create animations where necessary from scratch.

Skills required:
2 years minimum animation experience.
Thorough understanding of classic animation principles.
Good knowledge and understanding of motion curves.
A good understanding of technical animation knowledge.
Will require good artistic and visualisation skills.

Experience in using Character Studio.
Good character and facial animation skills.
Experience in working with Motion Capture, from motion studio shoots to setup files for in-game characters.
Good knowledge of the Cinematic process.
A good technical understanding of rigging in 3DStudio Max.

Spain €Good

Contact: Matt Ref: 31822 17/02/10

Exceptional Senior Environment Artist

Amsterdam, EXCELLENT DOE

Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction

Knowledge of shading, modelling and texturing is essential.

Amsterdam EXCELLENT DOE

Contact: Matt Ref: 31820 16/02/10

Senior 3D Artist /Senior Environment Artist

Canada, DOE

Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates living abroad or away from Quebec City.

My client seeks a versatile, all-rounder Senior 3D Artist with exceptional modeling and texturing skills.

The chosen applicant will be in charge of leading the modeling and texture aspects of the project.
You will work in collaboration with the art director to set the quality level of the characters and to respect the artistic vision of the game.

You’ll be in charge of managing the aspects of content creations such a pipeline concerns, shaders and asset integration.

Get in touch to hear more.

Canada DOE

Contact: Matt Ref: 31804 15/02/10

Senior Concept Artist

Germany, £DOE

This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.

Position Requirements
- A realistic approach/style is preferred for this role
- Good understanding of visual communication
- A strong ability of thinking in 3D
- Good use of line, light and shadows
- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Ability to work within a style including a style set by another artist/art director
- Excellent drawing and traditional illustration skills in a variety of media.

Germany £DOE

Contact: Matt Ref: 31774

Art Director - Canada

Canada, High+ Benefits

Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates living abroad or away from Quebec City.
My studio is looking for a fantastic Art Director right now.
Are you looking for a new and different experience?
You would be in charge of defining the visual and artistic style of our games. The ideal applicant will have at least three years of experience as an art director or lead artist.
As an Art Director, the applicant will be in charge of setting the example, elevate the overall quality of the team and demonstrate a passion to define, lead and execute a unified vision for every project of the studio.

Responsibilities

· Define artistic style of the game
· Communicate and ensure the visual components are consistent and coherent with the artistic vision of the game
· Share your knowledge and experience with the artists and production team
· Keep good communication with Art editorial to ensure overall visual quality of the company is met


Requirements

· Excellent knowledge and understanding of the video game development process
· Strong portfolio demonstrating an excellent understanding of both 2D and 3D mediums
· Exceptionally strong management and communication skills
· Proficient in Photoshop,3ds Max 9, and all other graphic-related tools and software
· Strong interpersonal, problem solving and analytical abilities
· Ability to work effectively in both individual and team settings
· Bilingual (English and French) a plus.

Canada High+ Benefits

Contact: Matt Ref: 31762

Senior Animator

The US of A, £High + amazing benefits

This company is based in one of the hippest cultural cities in America. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
My client is looking for a skilled senior animator to help build tomorrows worlds with tomorrow's technology. The main focus is on building hyper-realistic humans in photorealistic environments.
As senior animator you would be instrumental in proactively carrying the animation vision through our projects, working closely with game design, tech and engineering and guiding the work of other animators.

Required Experience/Skills:

Experience with Maya and/or Motionbuilder
Understanding of how to create animation for blending
Thorough understanding of anatomy and structure.
Thorough understanding of the technical aspects of animation.
Ability to animate realistic human motions.
Extensive knowledge of character rigging and weighting.
Ability to carry the animation vision and guide the work of other animators
Experience with working closely with other disciplines
Ability to work between animation and tech to resolve issues
Can contribute to scheduling and work organization

ALL APPLICANTS ARE REQUIRED TO SUBMIT A PORTFOLIO WITH 3D ANIMATION DEMO/REEL.

The US of A £High + amazing benefits

Contact: Matt Ref: 31730

Excellent Character Modeller (Minimum 2 years experience)

Australia, Sun and £££

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.

Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills

In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies

Expert knowledge of Adobe Photoshop

Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines

Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.

Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing

Technically savvy with strong problem solving skills

Ability to work accurately to concept material as well as using imagination to overcome problems or constraints

Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details

Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard

A willingness and ability to continue learning is essential

Please prepare your high end samples and I can help to move it on from there.

Australia Sun and £££

Contact: Matt Ref: 31729

Next Gen. Character Artist

Australia, Aus$ DoE

This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-

Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment

Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters

Please get in touch if this is you!

Australia Aus$ DoE

Contact: Matt Ref: 31727

Next Gen. Lead Animator

Australia, Aus $ DoE

This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
This stable studio is looking to carry on releasing top titles, Your Lead animation skills are required.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots

Accomplished animator with experience of leading a team through at least one AAA title

Contact me fo rmore details.

Australia Aus $ DoE

Contact: Matt Ref: 31726

Technical Artist needed in Australia

Australia, $DOE

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
3 or more years experience as a technical artist in a games company
Experience developing for platform hardware architecture
A dual basis in programming and art disciplines

Responsibilities:
Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques.

Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level

Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions.

Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.

Must be an excellent and positive communicator

Must be willing to adapt approach to changing needs within development cycles

Required to have excellent written and verbal skills. Documentation is required.

Must be proactive and results oriented.

Must be willing to share knowledge openly.

Get your great CV over to me and then start packing.

Australia $DOE

Contact: Matt Ref: 31653