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These games jobs were last updated on 02/07/09. You are on the games artist and animation page which also includes rigging, special effects, film and TV roles. If you are interested in any of them please quote the ref no(s) and send your CV and examples of your work to art@datascope.co.uk.
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Our client is a UK-based console and handheld games developer. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards.
My client requires an Art Director. You must be an experienced and creative individual with a proven AAA pedigree to drive the creative vision, style and processes for an unannounced arcade racing game.
I have more information on file so please get in touch.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)
If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.
An interest in videogaming, motor vehicles and driving games is a bonus.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
My client is looking for an exceptionally talented Lead VFX Artist to join their immensely talented team.
Day to day duties will include.
Management
Lead the day to day management of the art team.
Regular appraisal, review and objective setting for art team.
Ensure good communication & co-ordination between the art and other parts of the team (programming, level design, design, production)
Attend Lead Artists meetings & feed information back to the team as appropriate.
Recommend training requirements for own art team.
Assist with recruitment and selection of staff for own team.
Liase with external service providers as required.
Scheduling
Prepare task schedules for art team in conjunction with Artists, other Leads, Producers and Project Planning Manager.
Monitor and progress tasks schedules for art team in conjunction with Producer & Project Planning manager as appropriate.
Identify and review task risks and recommend mitigation and contingencies
Technical Design
Responsible for production of technical specifications (Technical Design) based on the game design document for the project.
Be involved in the design process, offering advice & information from a technical perspective.
Liase with QA and compatibility departments & aid in testing plan
Procedures and Standards
Ensure good art asset standards are set and achieved across the team
Maintain the art vision and style across the project
If this sounds like the ideal opportunity for you then please apply.
This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.
Experienced 3D artists are needed.
If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines. You must be self-reliant and able to manage your own time without micro-management.
An interest in videogaming, motor vehicles and driving games is a bonus.
We are managing Sony Computer Entertainment's development recruitment in the UK. Their Cambridge Studio, renowned for action adventure games, has won major acclaim for past releases.
I have seen a new flash animator role open in this top studio .
You will apply your skills on an unannounced PS3 title
They would need you to have top Flash design and Flash animation skills.
They would like to see your current UI samples and animation
ActionScript skills would be an added bonus
This initially is a contract role however it could turn permanent
Let me know what you think.
Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.
Are you a Max Environment Artist who is especially interested in Lighting?
Ideally your working stylle is quick, neat, and realistic.
You are at an Adanced level in Max and Photoshop.
You have the ability to create quality texture maps to a Next Gen standard.
Your portfolio should also show a keen eye for lighting, colour, composition and ambience, with strong use of cinematic and photographic skills.
Get in touch.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
This is a great opportunity to work on a fantastic new project.
You will be needed to the create UI / HUD design and all round game wrapping for a New-Gen AAA racing game. Your involvement will be from the design process through to completion.
Other aspects include
Mock-up screens and create Flash prototype UI flows to demonstrate design concepts.
Static 2D and motion graphic design elements.
Essential Requirements:
2+ Years games industry experience or equivalent industry e.g. Web Design or Broadcast.
Solid understanding of composition, lighting, colour theory, graphic design, and motion graphics and ability to demonstrate strong illustration and layout skills
Ability to demonstrate strong understanding of user interface design principles as applicable to video games or other related field [e.g. web design]
Adaptable working with different art styles
Ability to work effectively with minimal levels of
Get in touch now!
This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.
I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.
You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.
Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.
Your CV should show your creative interest in the motion of human characters.
They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
The time has come for you to showcase your skills further. This studio requires a Senior Animator to work on our next high profile title. You will be wowrking with the Art Manager to help create a top title.
You can happily produce high quality animation using both hand keyed animation techniques and motion capture data.
You will aslo need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.
Character rigging skills also an advantage.
I await your response.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games.
They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
Our client require excellent envirionment artist to encompass a range of genres.
Successful candidates will have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax). Experience in Photoshop and traditional art skills are highly advantageous.
Artist with excelent non 3D Max skills will also be considered
Industry experience is important but not essential.
We are managing Sony Computer Entertainment's development recruitment in the UK. This studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure.
This strong studio is looking to add to it's vibrant studio. Some new projects are firing up and your help and skills would be needed. Sony Liverpool are happy to consdier artist from Junior through to more Senior Levels.
They would like a bit of experience and demonstrable script writing skills (MEL, Maxscript or Python).
A character or animation background wouldn't go amiss.
Please provide samples and CV's that show your ability to work in both the art and programming development.
More information will follow shortly.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC.
Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).
Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.
This role is also open to formwer Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.
Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
My client needs a top-flight senior environment artist to help them build new worlds within their new game. You will create incredibly rich landscapes and towns that the ambitious designers think up.
Candidates need a proven track record of work on high quality shipped titles. This is an opportunity to work with industry leading talent and they are keen to see artists who still have a passion for creating games and feel they have something extra to give.
Requirements:
Successful applicants will be able to show a genre leading portfolio and also boast the extensive practical knowledge of:
Photoshop
Zbrush
We’d be delighted if candidates could also tick some of the following boxes:
Prior Senior or Lead level experience
Knowledge of XSI
Architectural experience
2D concept skills
Experience outside of environment work.
This cutting edge company creates games that appeal to more than just the hardcore gamer. They design social and innovative games that everyone can enjoy without facing a steep learning curve. They have won a BAFTA award for one of their games and been nominated three times.
Ideally you will have production-proven videogame experience and preferably an art related background, together with thorough understanding of current gen console art techniques.
Key Responsibilities will include:
Developing, documenting and supporting the art pipelines and techniques used by the art and animation teams.
Managing Technical Artists
Ideal candidates should have:
Strong interpersonal skills
3yrs + production experience in game art/animation role (ideally TA role)
Excellent 3DS Max knowledge base
Scripting experience (ideally MaxScript or MEL)
Shader authoring experience (HLSL)
Rigging experience.
This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them
Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English
Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.
I look forward to your application.
This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They developing for the next gen formats. They treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
A great career opportunity has arisen in this solid studio
You would need to work in Maya creating highly realistic character models, textures & in-game content.
Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.
Lets see what we can do for you.
My client is video game developer specialising in family-oriented titles for Nintendo Wii, PlayStation 3, Xbox 360, Microsoft Windows and smart phones.
They have previously released over one hundred games and been responsible for games that have sold tens of millions of units.
My client seeks a solid 3D artist to help them on their current project. They work across various formats wii / PS3 and the 360 so variation and adaptability is requirement.
For serious consideration you must have 2 years+ games experience
You will be versed in the regular Industry standard packages ( Max/Maya Photoshop etc.)
If you also come with solid 2D skills that would be most beneficial for your application also.
We are managing all of Sony Computer Entertainment's games recruitment.
London Studio is one of the UK’s internal development studios for Sony Computer Entertainment Europe. It is a world class development studio with unrivalled development facilities that offer a creative and stimulating environment to work in, coupled with access to the best London has to offer from its base in Soho. This position offers a great opportunity working within the Art team of SCEE London Studio.
The London Studio Art team are looking for a highly motivated VFX artist who can demonstrate experience and enthusiasm for generating game visual effects. This role will focus specifically on the design and creation of visual effects, helping to craft high quality in-game effects for multiple titles.
You will be responsible for the creation of a wide range of visual effect art assets, created within the constraints of the target budget.
You will be responsible for all technical and aesthetic considerations for the project’s visual effects.
You will create final quality visual effects using Maya and proprietary tools.
For serious consideration you must have at least 2 years experience in the games industry and at least one published title
(At least 1 year of experience as a VFX Artist).
Our client is a production house which prides itself on creating stunning computer-generated 3D imagery and animations. It is widely recognised in the industry for producing 3D films that make a real impact on their target audience and deliver awesome image quality. They have a successful history of producing technically accurate 3D models, as well as imaginative characters, concepts and realistic environments, all brought to life using a powerful mix of illustration and film making techniques.
Are you an industry experienced animator?
My client seeks a character animator to work on their high quality projects for forward thinking clients.
Candidates should:
Be able to demonstrate a high quality portfolio/showreel (junior positions are not available at this time).
Be reliable with a proven track record.
Be motivated, self-disciplined, and able to take a shot from start to finish.
You will need to ne able to work with human realism and stylised game orientation
Have proven knowledge of and experience animating with 3DS Max.
(Although Max is preferred Maya animators can be considered).
Good communication and organisational skills are essential.
Get your reel over to me.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.
You have a keen eye for detail and proficiency in the industry standard packages is required.
You have excellent organisational and planning skills that utilise development process experience.
Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks
Your talents will be competitively rewarded, please get in touch now.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
Requirements:
3 or more years experience as a technical artist in a games company
Experience developing for platform hardware architecture
A dual basis in programming and art disciplines
Responsibilities:
Knowledge of strengths as well as limitations of the latest consoles as it relates to 3D game art asset creation and rendering techniques.
Understanding and proficiency in using 3D graphics software such as 3DSMAX, MAYA, particularly on an advanced scripting level
Solid technical knowledge of best methods for best results in generating both 2D and 3D art, such as texture file formats and compression methods, modeling methods to achieve quality and performance, and rendering solutions.
Ability to advise on, research and explore a variety of graphics systems and middleware packages to determine both restrictions and capabilities.
Must be an excellent and positive communicator
Must be willing to adapt approach to changing needs within development cycles
Required to have excellent written and verbal skills. Documentation is required.
Must be proactive and results oriented.
Must be willing to share knowledge openly.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience that you have obtained is as follows:-
Proficient with edge loops and latest polygon construction methods
High levels of technical competency in Maya, Photoshop and Zbrush
Understands the technical limitations of character modelling within a
development environment
Character preparation skills modelling, rigging and skinning for animation
Experience with sub skeletons and set driven keys for quality deformation of
characters
Please get in touch if this is you!
This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.
Position Requirements
- A realistic approach/style is preferred for this role
- Good understanding of visual communication
- A strong ability of thinking in 3D
- Good use of line, light and shadows
- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Ability to work within a style including a style set by another artist/art director
- Excellent drawing and traditional illustration skills in a variety of media.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
I have found 2 openings for some games savvy animators.
Your day to day mission is to create in game animation content for characters (in particular, looping animations) and set piece animated sequences to the highest possible quality and correct technical specifications.
ESSENTIALS:
All animators should have a full, demonstrable understanding of the fundamental principles of animation
Games experience is preferred for this role.
I look forward to reviewing you CV and showreel.
This is London latest innovative new developer, specialising in Apple iPhone/iPod Touch and Blackberry products.
Founded by 2 major veterans the studio boasts major expeience. The studio hosts a cool vibrant team - whose varied experience covers all console platforms you can think of.
Their mission is to bring fun and useful applications & games - all with very original twists - with some very innovative thinking.
My client is currently leading a small team developing games for the iPhone.
They have a number of products that we need to complete by the end of May.. These cover a variety of art styles from sci-fi to cartoony.
Are you looking for freelance artist to work with in London this could possibly leading to further contracts going forward.
Freelance 2D/3D Games Artist - London asap
Ideally and it goes without saying that you need to hit the ground running.
Our client is a UK-based console and handheld games developer. We have just been appointed to exclusively manage their recruitment. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards. With an enviable back catalogue they are now launching a new recruitment campaign to build a team for an as yet unannounced original next-gen IP being developed at the studio. Datascope Recruitment have been appointed as sole agency to handle this campaign.
Our client is looking to recruit four artists to create exciting racing environments for Playstation3 PlayStation2 and PlayStation Portable platforms.
Applicants must have 3 or more years experience in the industry creating and texturing 3D environments.
Familiarly with 3D Studio Max and Photoshop is essential as are skills in efficient low-poly modelling and texturing.
For serious attention you must have a proven AAA pedigree, to design and create exciting urban and rural circuits.
- you must have worked in a senior capacity on a minimum of three console titles including at least one AAA next-gen title.
We are managing all of Sony Computer Entertainment's games recruitment and the London office is a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their Soho office.
This position offers a great opportunity within a high profile SCE project. Please find a brief overview of what would be expected from you.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems.
- Knowledge of scripting languages such as Lua or Python is very desirable.
- Basic knowledge of a 2D image manipulation tool (Photoshop) is desirable
- Good communication skills, both written and verbal.
- Experience with content production pipelines. e.g. scene exporting, DDS creation and light mapping techniques.
- Support experience with knowledge of one or more customer relationship management systems and source control software applications desirable.
Friendly and approachable attitude, willing to work hard under pressure and be passionate about assisting others. Strong MAXscript experience as well as more pure tools experience and scripting experience is high on the wish list.
Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction
Knowledge of shading, modelling and texturing is essential.
This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS2 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology. Our client is looking for a Technical Animator to liaise and communicate effectively between the Art and Programming departments acting as a mediator.
Use scripting languages to create improved productivity and error reduction tools in Maya. Mentor/train Art Teams in technical and software-specific matters and be available to help and advise artists on request.
Successful canidates must have worked on at least one published title with good Maya Knowledge.Proven and proficient Mel Scripting ability is essential as are
strong Art Skills.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
A great opportunirty has arisen for a concept artist that has a range of styles
Your folio will show a fantastic appreciation of design flair and vision to assist in the creation of a strong overall brand for the company identity.
You will have a proven record of experience working in a design/marketing environment. This an be in games, Graphic Design or other related marketing role
Some experience with industry standard 3-D packages iis also a must.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
The chance is here to work with a Bafta winnning company.
Experience Required
Vast years experience in the industry with several years experience as a Lead Artist
At least 2 published games under belt. At least one as a Lead Artist
Experience as a Developer for more than one platform would be desirable but not a must.
Knowledge/Skills Required
You must be proficient in Photoshop and 3D Studio Max are desirable Maya is also applicable.
You must have an active interest in video games.
The ability to consistently produce high quality animations primarily for characters, but also for weapons and props.
Knowledge and experience of rigging and skinning human characters a definite bonus including cloth and hair.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.
They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.
All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.
Get yourt reels ready to send me now.
This company, located in hi-tech heart of the UK, was created in March 2000 by some of the brightest minds of a major games company who broke away to realise their vision of the gaming future. Dedicated to their vision of cool, fun state-of-the-art games that everyone can get into and play together, they are instrumental in all aspects of game development covering technology, design, art, production and management. Their current highly anticipated next gen. project is already receiving lots of interest.
This studio is looking to create another AAA next generation classic. All they now need is your experience and passion for animation.
Maya is the main package but 3D Studio,and XSI skills will be considered.
You will have the ability to adapt to various animation styles with emphasis on realistic, human driven animation. They would like you to have demonstrable creative thinking. Communication skills both with other animators as well as other disciplines will be necessary
Problem solving skills will be your forte.
Desirable
Cinematic knowledge
Technical background e.g. basic/good scripting/coding abilities.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
This is an awesome opportunity to join an expanding team for a multi-platform title
As the Senior Environment Artist, you will be responsible for creating the game world with props, objects and life. From production of assets for key scenes to guiding a small team to build the environment, you will have a varied and challenging role in our game's development.
Essential Skills and Experience
Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and normal maps
A great eye for detail and a natural flair for composition and colour
Experience leading a small team on a game level.
Familiarity with 3D modelling packages such as Maya or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Good written and verbal English skills
Preferred Skills and Experience
Strong traditional art skills
Experience working in lighting a game environment
4 years+ experience in 2D, 3D and/or animation
Shipped at least one title
I am waiting for your application.
Our client is a small studio based in Kyoto. They work directly with Nintendo on internal projects and commercial games for Wii and NDS.
Our client requires you to they ought to have at least 2 years experience with Maya or 3DMax and Photoshop/Illustrator. Ideally you will have one released title to your name.
Experience with low poly counts and memory is also a plus
Ideally you have also worked on NDS and/ or Wii before.
Games experience is a must I'm afraid.
All applicants must have a strong interest in video games and Japanese culture. Benefits include work visa, health insurance and pension.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
As the technical animator the studio would require you to create, develop and refine all technical aspects of the animation production pipeline including character/facial/creature/mechanical animation rig set-ups. You will also work with the Programming team on solving animation issues.
Good communication and written skills are a must. You're technical knowledge
must be at a high level.
Please ensure that you can tick off the following essential skills and experience
* Knowledge of 3D application scripting (eg. Mel or MAX scripting).
* Knowledge of character/vehicle/machine animator friendly rigging systems.
* Knowledge of motion capture workflows/systems.
* Prior technical animation experience
* Good verbal and written English skills.
This company is based in one of the hippest cultural cities in Northern Europe. It was founded over a decade ago and has established itself as one of the leading companies in the MMO games arena, winning numerous awards and receiving critical acclaim worldwide. The company ethos is about making dreams become a reality. Their working environment is second to none with a very progressive management team who have created an inspiring and challenging environment for talent to thrive in. They are currently on a recruitment drive for top quality talent.
You will be able to create amazing and intricate concept samples that will aid the
model team. Ideally you will have a range of at your disposal, It would be also
good to see some Industrial and Sci Fi work in your portfolio.
Ideally, work with highly realistic drawing skills, with an emphasis on science fiction, mechanical design, functional concept. Star Wars, BattleStar Galactica, Blade Runner, Alien and such are good references in terms of environment design. They are not looking for creatures, monsters or fantasy specialists.
Film/ Games experience and knowledge is a must
I look forward to reviewing your work.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
The Technical Art Director defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements.
Skills range / summary:
- Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.
- Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.
- Regularly audits and streamlines all art production methods (Including Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)
- Provides mentorship, coaching and management of other technical artists on the team.
Qualifications:
- BS Degree in Computer Science, Graphic Art or a related field.
- 4+ years experience in Computer Graphics
- 2 years experience on AAA console game development
- Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…)
Desirable:
- Additional background in Film or TV VFX is an advantage.
- Experience in UI design for artists/animators
- Prior experience using Motion Capture.
Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences.
All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
I have an excellent oportunity open needing your graphic skills. You will design high quality menus, icons and interfaces for their forthcoming titles.
Candidates will have a passion for creating attractive high quality user interface designs for console titles and be able to work closely with a dynamic game team and maintain and update UI elements during the iterative development process.
You will also be requested to create original artwork, guide and inspire the game team, as well as artwork for use in game design documents and promotional material.
Experience with 2D packages such as Photoshop,Ilustrator, Dreamweaver is essential
Web design skills and knowledge of Flash or similar would be preferable.
Games industry experience is not essential.
Required Qualities:
Good natural artistic ability and flair.
The ability to work effectively as part of a team, collaborating with other artists, designers and programmers.
A strong eye for detail and a good understanding of colour theory, lighting and composition.
Beneficial Qualities:
Knowledge and experience in game asset creation and the limitations involved.
Technical skills such as scripting and shader creation.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
This is an awesome opportunity to join an expanding team for a multi-platform title
As the Senior Environment Artist, you will be responsible for creating the game world with props, objects and life. From production of assets for key scenes to guiding a small team to build the environment, you will have a varied and challenging role in our game's development.
Essential Skills and Experience
Experience in production of textures for foliage
Experience in photo realistic texture creation including diffuse, specular and normal maps
A great eye for detail and a natural flair for composition and colour
Experience leading a small team on a game level.
Familiarity with 3D modelling packages such as Maya or 3D Studio Max
Thorough knowledge of and experience with Adobe Photoshop
Good written and verbal English skills
Preferred Skills and Experience
Strong traditional art skills
Experience working in lighting a game environment
4 years+ experience in 2D, 3D and/or animation
Shipped at least one title
I am waiting for your application.
Our client is a production house which prides itself on creating stunning computer-generated 3D imagery and animations. It is widely recognised in the industry for producing 3D films that make a real impact on their target audience and deliver awesome image quality. They have a successful history of producing technically accurate 3D models, as well as imaginative characters, concepts and realistic environments, all brought to life using a powerful mix of illustration and film making techniques.
As an expert in lighting, composition and rendering you’ll be able create magic from assets delivered to you and produce beautifully lit and composed scenes. You’ll be able to tweak each render engine to the max, prising every inch of realism from each shader. Not only that but be a king in composition, assembly and shot flow, so that each shot moves seamlessly into the next whilst telling the story of the film.
If you think you can give mood to shots through lighting and colour treatments, and give emotion to every frame, then you’re ready to apply.
So if you are a wizard in all or some of the following
3Ds Max / Maya
Vray / Mental Ray / Brazil
And perhaps a budding apprentice in these..
Particle systems
Photoshop / After Effects / Combustion
Get in touch with me.
Our client based in West Coast of Canada is a progressive gaming company whose projects are renowned globally. They reward their staff with excellent benefits and an excellent quality of life.
The required Technical Artist is a key player within this studio. You will be responsible for proactively identifying opportunities to solve problems before they arise, ensure that the art team executes game art efficiently and effectively, and put out the occasional fire.
You may independently implement scripts and small scale tools and at times, could be called upon to work with coders on more complex tools.
Education & Experience
3+ years video game experience – at least one shipped games
Strong understanding of art pipeline, processes, and 3D graphics software expertise (3D Studio Max preferred; Maya acceptable)
Thorough knowledge of scripting language or programming
Good understanding of game design and gameplay
Certificate or Diploma in 3D Art or Digital Animation preferred
Required Skills
Natural ability to teach and guide others
Excellent analytical and complex problem-solving skills
Ability to perform under pressure to meet deadlines.
Our client is an independently-owned game studio based near London, England. Founded in 2001, it has rapidly established itself as one of the leading game developers in Europe. Dedicated to online gaming, the studio has contributed to several high profile releases, and is currently developing an unannounced multi-platform title.
This role is a great way to make games for a living!
This studio is working on a new title and requires your creative input
You will be :-
Designing and setting up scenes for use in in-game screenshots
Producing marketing materials both for print and online media
Be self motivated and demonstrate initiative
Essential Skills and Experience
Strong talent for photography, image composition and scene lighting in general
Proven artistic background/experience and graphic design skills
Thorough knowledge of Photoshop
Preferred Skills and Experience
Video filming and editing experience
Proven experience with producing promotional materials
Demonstrable experience in storyboarding
Ability to produce high quality renders of game assets in Maya
Knowledge of Adobe Flash and ActionScript.
My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009.
Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.
This is a great opportunity to work on a new IP. Show me you best , then you can hopefully be a part of it. When applying show you passion, enthusiasm and self-driven nature
Essential Requirements are as follows:
2+ years of production lighting experience on a successful game
Exceptional understanding of composition, lighting, colour theory, and ability to demonstrate strong illustration and concept skills.
Wide understanding of lighting/rendering technologies (pre-render and real-time rendering), materials/shaders and their relationship to light.
Prior experience working with deferred rendering technology is an advantage
Familiarity with Maya and Photoshop and a high capacity to learn new tools.
Good written and verbal communication skills
A reel demonstrating outstanding visual and technical ability.
This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
This stable studio is looking to carry on releasing top titles, Your Lead animation skills are required.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots
Accomplished animator with experience of leading a team through at least one AAA title
Contact me fo rmore details.
This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
This excellent studio would like to hear from the industry's most talented environment artists.
You will be designing, building and texturing the world, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles.
Advanced skills in one or more of the standard industry 3D packages is essential. Knowledge of 3DS Max an advantage.
Please accompany the application with links to your protfolio or provide examples of your work.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
My client needs you to bridge the gap between art and programming, across multiple projects, identifying potential improvements, and creating various solutions based on the requirements of the artists.
Skills and requirements
Development experience on at least one game title.
Experience with 3D applications essential: Max, Modo or Maya.
MaxScript, MEL, Python and experience with languages such as Java or C++ experience would be a plus.
Must keep up to date with current techniques in modeling, lighting and texturing.
Team player and problem solver.
Dynamic individual that enjoys working on many different types of tasks.
Background as an artist or a programmer, but with an interest and some ability in both disciplines.
Excellent communication skills.
This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.
The required Character Artist must have skill in another art tasks as well - illustration, modelling, texturing, animation, concept drawing - and be well-versed in related tools - 3DS Max, Photoshop
For serious consideration you will need:
Exceptional skill in modelling environments as well as other organic forms
A broad range of modelling abilities including the mastery of high-poly modelling, patch modelling and normal mapping techniques
Strong technical aptitude related to 3D modelling tools and game engine technologies
A complete command of 3D Studio Max's modelling and texturing tools
1 shipped AAA MMO and traditional video game titles as a 3D Character Artist.
London Studio is one of the UK’s internal development studios for Sony Computer Entertainment Europe. It is a world class development studio with unrivalled development facilities that offer a creative and stimulating environment to work in, coupled with access to the best London has to offer from its base in Soho. This position offers a great opportunity working within the core Engine Technology team of SCEE London Studio.
As Technical Artist within this group you will support the Senior Technical Artist to ensure that the art teams have all of the relevant tools and workflows for peak efficiency.
You will act as a bridge between art and engineering disciplines assisting in the maintenance and optimisation of the art pipeline, investigating game engine technologies, shaders, plug-ins, art techniques and new packages that would save time, improve the workflow, and develop the game engine to push the art of various projects in the studio.
You would be required to work with the team’s engine coders, as well as liaise with the R&D departments.
Sony require you to have a good level of understanding in industry standard art and programming packages. PS3 experience is preferred.
Get in touch to hear more.
This is an award winning, experienced and enthusiastic development studio based in Oxfordshire. Their team has an outstanding pedigree of delivering high quality sports games, to schedule, across all major gaming platforms. They have their own propriety cross-platform technology.
This studio is after a first rate all rounder. The work will commence on an exciting new unannounced title. You will be as comfortable creating game content in 2D as you would in 3D
Your Photoshop skills will be second to none.
A good knowledge of 3ds Max or similar 3D packages would be great.
You must be self-motivated, with good communication and teamwork skills.
Ideally would have shipped at least one title.
Unless you have 2+ years experience, my client won't be able to help you I'm afraid.
We are managing all of Sony Computer Entertainment's games recruitment and Studio London is a world class development studio. It has unrivalled development facilities and a creative and stimulating environment coupled with access to the best London has to offer in Soho.
Prerequisites:
-Must exhibit good artistic skill and show potential for further development.
- Must demonstrate knowledge of relevant 2D and 3D software sufficient to contribute to the creation of ingame assets (Maya and Photoshop preferred).
- Portfolio must show an understanding of world creation for both interior and exterior spaces.
-Must be able to take direction and work as part of a team.
Responsibilities:
-Work on the scheduled tasks set out by their relevant lead.
-Produce ingame assets to quality and within the timeframes defined in the schedule.
-Communicate with their immediate group lead to ensure good work practices and continued understanding of the processes involved in the production of videogames.
More information will follow.
We are managing Sony Computer Entertainment's development recruitment in the UK. This games studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure. In 2008 Liverpool will be the European culture capital and SCEE's fabulously revamped studio reflects this.
The Environment Artist is a 3D Artist specializing in Environments. This artist has affinity with architecture and environments, and knows the ins and outs level building for games, such as draw distances, culling, portalisation and lighting. The artist will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction. The Environment Artist works in a Level Team together with Level Designers, Lighting Artists and Layout Artists.
Knowledge of shading, modeling and texturing is essential.
Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.
Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.
This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity.
To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.
Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills
In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies
Expert knowledge of Adobe Photoshop
Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines
Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.
Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing
Technically savvy with strong problem solving skills
Ability to work accurately to concept material as well as using imagination to overcome problems or constraints
Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details
Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard
A willingness and ability to continue learning is essential
Please prepare your high end samples and I can help to move it on from there.
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
Our client is looking for the best character artists to apply for this position.
Ideally you will have a solid industry experience level.
Please supply strong me with a 3D portfolio,
Ideally you have a great command of ZBrush and 3D Studio Max. (other industry standard knowledge will be considered).
You'll have great Normal Mapping Experience with strong texturing skills.
A shipped next generation project would be advantageous (PS3, Xbox360, or PC).
This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.
My Bafta wiining client is looking for a new Senior Environment artist that can help them win more awards. Keep your samples together and we can start things moving.
Experience Required
At least 3 years experience in the industry.
At least 1 published game
Knowledge/Skills required
At least 3 years experience with industry standard 2-D package (e.g Photoshop)
At least 3 years experience with industry standard 3-D package (3D Studio Max preferable but Maya acceptable)
Must have first-class texture creation skills including a comprehensive knowledge of multi-layered material types including diffuse, normal and alpha masks.
Must be proficient at low-polygonal modelling and texture manipulation within an industry standard 3-D package. Familiarity with material unwrapping, skinning and rendering to texture preferred but not required.
Our client is a production house which prides itself on creating stunning computer-generated 3D imagery and animations. It is widely recognised in the industry for producing 3D films that make a real impact on their target audience and deliver awesome image quality. They have a successful history of producing technically accurate 3D models, as well as imaginative characters, concepts and realistic environments, all brought to life using a powerful mix of illustration and film making techniques.
As a 3d modeller you will be able to model hard and soft subject matter with expertise, and will practise efficient modelling processes, understand good topology for high resolution rendering.
You’re at one with composition and detail, and can produce photorealistic and stylised models together with blindingly good texturing.
The ability to model using subdivision and add detail with sculpting software is second nature. As well as this you’ll be expected to spread the love amongst fellow modellers so our team grows and learns together.
In return you’ll get a competitive salary, a great creative environment in custom built studios, paid overtime, a parking space and best of all free fruit!
You will need proficiency in as many of the following.
3Ds Max / Maya
Vray / Mental Ray / Brazil
Photoshop / ZBrush
Interest in the following will also be beneficial.
Matte painting
Character Rigging
Sculpting in Z Brush / Mudbox
Maxscript / MEL.
This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed Vast Industry experience, with at least 3 published AAA titles is a must.
You have a keen eye for detail and proficiency in the industry standard packages is required.
You have excellent organisational and planning skills that utilise development process experience.
Ability to work under pressure to tight deadlines and can manage the demands of numerous people and tasks
Your talents will be competitively rewarded, please get in touch now.
Our client based in Quebec, Canada, is a progressive gaming company with a fantastic reputation in the industry which rewards its employees with a great salary and excellent benefits including relocation package for those candidates living abroad or away from Quebec City.
This is a fantastic chance to animate in Canada.
Your experience is required to push the boundaries for their latest project
- 4 years minimum of experience as an animator in Video games or related Industry.
- Strong understanding of traditional animation theory, and the ability to Animate Characters and objects with a HIGH level of quality.
- Ability to animate realistic human motions.
- Extensive knowledge of Character rigging and weighting.
- A strong demo reel displaying 3D ANIMATION is required.
To apply for this role, please send your CV and samples of your work/ portfolio to me now.
This company has spent the past few years developing high-profile entertainment titles for some of the top publishers in the game industry. With each of these they have built a reputation as a top-tier developer that is capable of producing innovative work on all major platforms in genres as diverse as RTS, action, and sports.
My client requiresa Lead Technical Artist for next generation console game development.
The ideal candidate will have at least 5 years experience in the game industry. This candidate should have a strong working knowledge of scripting in a 3D package as well as a broad understanding of the technical issues spanning both engineering and art issues. A well-rounded, multi-skilled background is essential with both technical and artistic capabilities.
Requirements:
3 years experience in a leadership role within the technical art department.
Experience in writing or configuring real-time shaders (SSS, etc).
Possesses a good art sense
Experience with materials, geometry creation and lighting systems.
Preferences:
C++ programming experience with a B.S. degree in computer science
Extensive experience with technical problem solving regarding rendering and graphics.
Experience with Havok debugging.
Experience with and a good working knowledge of the limitations and expectations of this generation hardware.
This company is a privately owned development studio based in Stockholm. They are currently developing a multiplatform game based on their own IP for a leading publisher.
My client has a new exciting project that they are looking to recruit for.
My studio is looking for a Senior Animator to join one of thei teams to work with character animation and rigging.Ideally you will have experience with character and creature animation, facial animation, skeletal construction and point weighting.
Skill requirements:
Strong expertise in Motionbuilder/Maya.
Skills in animating both human and/or creature characters
Strong driving force to produce animations of the highest quality
Fluent in English (verbal & written).
Good communication skills and experience from working in a team set-up
Possess a creative "can-do attitude".
Next - Gen previous professional experience is a must,working on Ps3/Xb360
To apply for the position, please send me a detailed CV and covering letter,backed up with your work samples.