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games jobs : games artists & animators - by date

Games artist and animator jobs

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These games jobs were last updated on 25/11/09. You are on the games artist and animation page which also includes rigging, special effects, film and TV roles. If you are interested in any of them please quote the ref no(s) and send your CV and examples of your work to art@datascope.co.uk.

Graduates - please see our advice on starting your career in games development.

Technical & Special FX Artist 3DS Max (or Maya) - New

Midlands, £Good

Our client is one of the new wave of groundbreaking European Development Studios. Founded in 2002 by a highly talented and experienced team, the award winning company is re-inventing independent development. They employ ambitious people and encourage fun & adventurous lifestyles to deliver fresh, original & innovative console intellectual property for a new mass market audience.

I Hav e a brand new opening waiting for you. As the newest member you would be collaborating with both programmers and artists to aid the realisation of art concepts using technical solutions both within the authoring pipeline and technical implementation
R&D potential new techniques and improvements
Shader creation and development
Design, create and maintain tools and scripts
Concept, design, prototype and create all aspects of real time SFX art work
Drive the development of in house authoring, placement and triggering tools for SFX
Development of SFX best practices
Build and maintain SFX reference library

Qualifications/Attributes

Expert knowledge of modern game engines and graphical techniques
Technical expertise in 3DS Max
Excellent knowledge of lighting principles
Good understanding of animation concepts, requirements and processes
Expert in 3DS Max (or Maya) for prototyping and designing SFX
Expert in Adobe Photoshop for texture creation
Experience on all next generation consoles
Excellent written and verbal communication skills

Get in touch to hear more.

Midlands £Good

Contact: Matt Ref: 31334 25/11/09

Senior Games Roles -Senior Artist / Senior Animator / Art Director - New

Midlands, £DOE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.
I know of some excellent Senior Art and Animations vacancies that are sought after by this excellent studio right now.
From Environments artists to Weapons specialists
Technical Artist to Senior Animator.

I have a large scope get in touch and I may have a senior role awaiting you.

Midlands £DOE

Contact: Matt Ref: 31333 25/11/09

Senior Environment Artist 3years + - New

Midlands, £25-35k DOE

Founded in 1988, this company has created over fifty successful titles and is established as one of the leading games developers for the software industry. The company is best known for designing one of the most consistent best-selling series of all time.

This studio is hoping you will join their Midlands studios . You need at least 3 years’ industry experience with content creation for games.
Skills should include rendering, modelling and texturing environments along with experience of a full production cycle, from beginning to end, on at least 1 published game.
They are particularly interested in people who also have experience with leading a team, even a smaller one.

Get in touch to hear more.

Midlands £25-35k DOE

Contact: Matt Ref: 31332 25/11/09

Character Animator - Next Gen AAA title - New

Edinburgh, £Good

This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.

They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.

All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.


Get yourt reels ready to send me now.

Edinburgh £Good

Contact: Matt Ref: 31331 25/11/09

Technical Artist - New

North West, £DOE

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are currently one of the most successful independent developers in Europe, selling more PS3 software units than most other developers. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
Our client is looking for a Technical Animator to liaise and communicate effectively between the Art and Programming departments acting as a mediator.
Use scripting languages to create improved productivity and error reduction tools in Maya. Mentor/train Art Teams in technical and software-specific matters and be available to help and advise artists on request.

Successful canidates must have worked on at least one published title with good Maya Knowledge.Proven and proficient Mel Scripting ability is essential as are
strong Art Skills.

North West £DOE

Contact: Matt Ref: 31330 25/11/09

Studio Group Art Director - New

North West, £ Senior Level

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.
Your Principle responsibility is to lead the Art Department, maintaining quality across Studio Group portfolio in terms of aesthetic vision and development.

Your demo and CV must show proven managerial and leadership skills, along with excellent knowledge of game development techniques and procedures. They should also be prepared to champion both products and department within the studio set-up.


Candidates will need to demonstrate:

Pragmatic leadership.
Outstanding artistic and technical talent.
Strong communication and presentation skills.
Aptitude for continuous staff development and self improvement.
Proficiency with contemporary 2D and 3D content creation software.
Awareness of Agile methodologies and its application to game development.
Prior success in a position of considerable responsibility.
Significant contribution to at least seven successful titles, five of which should have been 3D console or PC games.
Get in touch with me in order to hear more.

North West £ Senior Level

Contact: Matt Ref: 31326 24/11/09

Senior Maya Games Animator (December 2009 start) - New

North West, £ Senior Level

This Northern company has been around for years, and is headed by some of the biggest names in the games industry. They are now in a really exciting period of growth and are looking for serious talent to push the boundaries of next gen technology.

As the studios principle animator you will be working with a talented team on an exciting, high profile action game. The role requires you to create and communicate an inspirational animation style for the main character and all key secondary characters.

Responsibilities:
Setting the animation style for all the whole game by providing top quality animations that convey power, energy, and personality
Passionately drive animation quality through all aspects of the game
Produce key animations for combat, movement and narrative cut scenes
Provide guidance and feedback to animation team
Give feedback to programmers and tech animator in the setting up of work pipelines

Experience:
In a senior role, shipped at least one successful action game
Previously set animation style for engaging characters
Worked as core team member during early stages of development

Required Attributes
Be a creative and enthusiastic individual

Good understanding of general animation pipelines.

North West £ Senior Level

Contact: Matt Ref: 31325 24/11/09

Lead Games Artist. 2 years lead artist experience - New

Midlands, £40k-

This independent games company is a leading provider of Massively Multiplayer Online Game technology. They have developed rapidly since launch, led by a managerial team with over 80 years of games experience between them who have formed a team dedicated to producing creative and groundbreaking games while having a good time doing it - a strategy which has seen them deliver a growing number of commercial and critical successes.

This is an excellent opportunity for you to bring your Lead Art skills to a strong team.
The ideal candidate will have a solid understanding of all fields within the art team, with particular strengths in either environment or character creation. The candidate should also have experience and confidence in liasing with external publishers.

Responsibilities

Day-to-day management of internal art team.
Work with art director and production team to define key milestones.
Ensure the quality established by the art director remains to the highest standard.
Lead by example, strong communication skills and be able to define clear expectations of the quality of artwork to the team.
Make a significant contribution to the creation of art assets.
Report regularly to the art director with progress updates.

Experience

2 years lead artist experience
7 years experience within the games industry
3 published titles, including one next-gen (PS3/X360)
7 years experience with 3D modelling package, 3D Max, Maya.

Midlands £40k-

Contact: Matt Ref: 31322 24/11/09

Concept Artist / Storyboarder - New

London, £ V Good Contract approximately 2 months

This flourishing independent games developer, based in London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
This is an excellent opportunity to work on a AAA next generation title.
For consideration your strong portfolio will reflect examples of:
creativity and skill.
They are especially interested in samples for a storyboard artist to work on motion design.
The game lead character is very skilled in martial arts and the studio would like the artist to be able to draw these sort of movements and moods.

Normal mapped game assets and detailed Environments.
Ideally you will have worked on at least 1 released title, your experience will be a great asset.

You will have a keen interest in playing games as well as making them.

London £ V Good Contract approximately 2 months

Contact: Matt Ref: 31320 24/11/09

GUI Artists - New

Cambs, £ Competitive

Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games. They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
You will be creating the graphical interface for their future AAA title.

You will need to highlight your strong visual design skills, a good sense of motion and experience with Flash, who are used to dealing with both art and design requirements.

Traditional art skills and extensive experience with Photoshop, Flash and Illustrator are essential.

I look forward to seeing your samples.

Cambs £ Competitive

Contact: Matt Ref: 31319 24/11/09

Senior Character Artist - New

Midlands, £26 - £42k

This company is a very well established and highly regarded developer based in the Midlands. The founders are legends and have been producing big games since the early 1980s. They developing for the next gen formats. They treat their staff very well indeed - employees receive an excellent benefits package which includes pension, health insurance and a loyalty bonus.
A great career opportunity has arisen in this solid studio
You would need to work in Maya creating highly realistic character models, textures & in-game content.
Proficiency in Maya (or 3DSMax) and industry experience essential. You will also be responsible for guiding and mentoring other character artists on the team. Great working environment & team atmosphere. More details of this exciting research and development can be provided at interview.

Lets see what we can do for you.

Midlands £26 - £42k

Contact: Matt Ref: 31318 24/11/09

Special Effects Artist - New

Midlands, £17,575 - £30,763

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC. Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.
This is a great chance to produce hyper real atmospheric effects (e.g rain, fog, snow) combat effects (e.g. weapons, damage, blood) and environmental effects (e.g. smoke, electricity, fire).

Demo material should be relevant to the position of Special Effect Artist, including examples of your special effect work preferably by movie file or by screen grabs.

This role is also open to former Environment Artists in the past but have an aptitude for special effects, please send work that demonstrates your passion in this regard.

Midlands £17,575 - £30,763

Contact: Matt Ref: 31317 24/11/09

Experienced Maya Artists Needed - Technical / Environment - New

Cheshire, £DOE

This studio was established in 2005 after a merger of two great companies They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people thriough all of their sites.

Your skills as an artists are required.
You are required to work on all next generation consoles, across a wide range of exciting high profile projects. Candidates should be able to demonstrate a strong understanding of advanced shaders, and a high level of creative and artist ability. Previous Maya/industry experience is highly desirable, but is not essential.



Get in touch.

Cheshire £DOE

Contact: Matt Ref: 31303 23/11/09

CGI Junior Pipeline Technical Director. - New

Essex, £19-25k DOE

Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
You will be accountable for a high level of efficiently within the studio.

To troubleshoot software problems in the pipeline, which could include in-house plug-ins, scripts, interface errors as well as other 3rd party technologies.

To render & data wrangle jobs in progress via the in-house render management software, including data archive jobs.
To install and update pipeline software on workstations/renderfarm, using in-house tools.
To maintain and update software repository.

Essex £19-25k DOE

Contact: Matt Ref: 31226 23/11/09

Games Animators Experienced / Intermediate please. - New

Cheshire, £DOE

This studio was established in 2005 after a merger of two great companies They have been making brilliant games for more than 15 years, with over 38 million copies sold to date. The company employs more than 150 people through all of their sites.

This studio has a number of opportunities for Animators in the Cut-Scene department as well as on our In-Game Animation Team.
Applications from Animators outside of the games industry are welcomed, they are also happy to view top end student showreels, and re-train those from different Animation disciplines.

Get in touch.

Cheshire £DOE

Contact: Matt Ref: 31302 23/11/09

Senior Artist AAA titles are a must - New

Midlands, £Very Good

This company have established themselves as an award winning developer with their first and second game and now highly successful franchise. They are currently working on 2 exciting next gen projects.
They are looking to bring in an experienced Senior Artist to drive a small team on the production of a unique high profile game.

As a Senior Artist you will be responsible for mentoring a small team of artists on an upcoming title. In this role you will report to the Art Director and your primary responsibilities will be to manage the team creatively and technically. You will also work closely with the programming team and designers in creating and preparing all art assets, correctly to spec.

This would be a great opportunity to develop leadership and management qualities as a stepping stone toward a Lead Artist role.



Requirements:

At least 3 years experience with content creation for games

Have some experience of leading a team (even a smaller one)

Extensive knowledge of 3DS Max and Photoshop.

Have an interest in all types of art and graphic design

The ability to work in different styles

Independent pro-active work attitude

Show a good understanding of the technical requirements needed to get the best from a console within your artwork.

Midlands £Very Good

Contact: Matt Ref: 31300 23/11/09

Senior Environment Artist - High priority

London, £45k DOE

This flourishing independent games developer, based in North London, has full funding from one of the industries biggest publishers and is actively developing titles for current and next gen consoles.
This is an excellent opportunity to work on a AAA next generation title.
For consideration your strong portfolio will reflect examples of:
High-resolution modelling in Max and/or Z-brush.
Normal mapped game assets and detailed Environments.
You will have worked on at least 1 released title as this experience will be a great asset. Unreal skills are also desired

You will have a keen interest in playing games as well as making them.

London £45k DOE

Contact: Matt Ref: 31275 13/11/09

3DS Max Vehicle Artist

South, £ Good DOE

Every single one of the 200 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games. They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
My studio has a project ready for you to add your immense skills.
We are looking for vehicle artists who have a good sense of design, together with experience of creating high quality vehicles.

You will model a wie range of vehicles so flexibility is a must

Successful candidates will also have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced use of shaders.

Experience in Photoshop and concept skills are highly advantageous.


I look forward to seeing your samples
These do not need to relate to a game, but should show off your talent.

South £ Good DOE

Contact: Matt Ref: 31264 12/11/09

Lead Artist

Australia, Good + Sun =)

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.

This excellent studio requires a Lead Artist to drive on the studio's art needs.
You must have previous experience in a similar role and come with a strong ability to lead and motivate a team
Not only will you have excellent management skills you will also be highly skilled in 3D modeling

Other requirements:-

An understanding of efficient techniques for game production, on both high and low resolution pipelines
Technically savvy with strong problem solving skills
Good natural artistic ability and flair
Mature professional attitude and work ethic
Attention to detail is essential and all tasks must be carried out to the highest standard possible


Experience & Qualifications:
Minimum 5 years games experience in a senior or sub-lead position

Degree in a design discipline or demonstrated equivalent

Get in touch to hear more.

Australia Good + Sun =)

Contact: Matt Ref: 31263 12/11/09

Senior Technical Artist

Germany, € DOE

This company is an ambitious German developer. It is a financially independent development studio for next generation multiplayer games and exclusively develops its own IP. English is the studio's first language and employees come from all over the world. The work environment is highly creative with the company's ethos being that everyone plays a significant role in the development process, meaning all team members contribute their ideas and are important to the success of the game.
This studio requires your skills to innovate, solve and push the technical/visual limitations for them

Requirements
- Experience with the Unreal Engine 3 editor and tools
- Ability to create visual effect
- Excellent problem solving capabilities
- Excellent knowledge and understanding of cutting edge techniques and tools
- 3+ years production experience with at least one completed development cycles in a similar role
- Fluency in English

Technical Requirements
- Maxscript or equivalent experience
- Knowledge of advanced shader techniques (SM3)
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush.

I look forward to your application.

Germany € DOE

Contact: Matt Ref: 31262 12/11/09

Senior Concept Artist

Germany, £DOE

This company is an ambitious new developer in Germany, they are currently working on an upcoming Multiplayer first person shooter.

Position Requirements
- A realistic approach/style is preferred for this role
- Good understanding of visual communication
- A strong ability of thinking in 3D
- Good use of line, light and shadows
- Experience in developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures etc.)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Ability to work within a style including a style set by another artist/art director
- Excellent drawing and traditional illustration skills in a variety of media.

Germany £DOE

Contact: Matt Ref: 31260 12/11/09

Senior Games Artist

Midlands, Up to £42k

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.

This studio is working on several top AAA titles and is now looking for your Senior Artist skills. You will be charged with the responsibility of building the game spaces and worlds in which our game experiences play out.
You will produce world class models and textures and drive the visual charge for excellence.
This is an opportunity to use your great artistic skills backed up with and an acute eye for detail, passion for excellence, art style flexibility and a burning desire to work on some truly inspiring progressive future-gen projects are the entry requirements - our projects and work environment are the reward.

Modelling - Creating 3D models using Maya and Z-Brush.
Texturing - Creating and applying textures.
Surfacing - Creating and applying shaders within
Integration - Integrate and test created assets autonomously on the hardware.

Midlands Up to £42k

Contact: Matt Ref: 31256 11/11/09

Senior Concept Visualiser

Midlands, £25k- £30k DOE

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. Now developing for PS3, Xbox 360, Nintendo Wii, and PC, bold steps are producing big results with truly imaginative, truly innovative gaming experiences. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.

This studio requires you to work primarily in the project acquisition and pre-production phase of new projects you will be required to digitally illustrate any given combination of game assets, associated game development imagery and speculative ‘pitch' materials to a high standard and on schedule under the art direction of the Creative Director, Art Manager or Creative Manager.

Concept art is about communicating and developing ideas in a visually inspiring manner.

Specific requirements for this role:

Directly reporting to: Creative Director / Art Manager / Creative Producer (As appropriate)

DUTIES:

Visually develop and represent game concept visual elements under the direction of designers and high concept planners including but not limited to the following: -

Inspirational, mood and atmospheric imagery
Design prototyping and analysis
Art style variation and development
Specific game elements such as environments, vehicles, characters, visual effects, HUDS etc.
Game play functionality
Screenshot mock-ups
Point of sale, marketing and PR materials

I look forward to reviewingf your work.

Midlands £25k- £30k DOE

Contact: Matt Ref: 31251 10/11/09

Art Director

Midlands, £solid

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

Your direction and excellent gaming background is required for an outstanding AAA next gen title.
More information will soon follow.

Midlands £solid

Contact: Matt Ref: 31246 10/11/09

Games Concept Artist (4+ years in games / film is a must)

NW, £ Competitive DOE

Our client is a UK-based console and handheld games developer. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards.
This successful studio is looking for a creative concept artist to drive on current and upcoming projects.

Your responsibilities will include:
Creating concept art to help communicate the creative vision for the project
Providing environment concept pieces featuring organic and inorganic elements
Creating high quality photo comp and matte paintings to demonstrate visual bar
Supporting the senior creative team in all aspects of visual concepting

You will be able to turn you hand to a range of subject matter from vehicles to environments.

Please provide me with your Excellent 2D illustration folio and I can move it on.

Outstanding Photoshop and/or Painter skills are essential alongside traditional and graphic design skills.

NW £ Competitive DOE

Contact: Matt Ref: 31242 09/11/09

Excellent Senior Character Modeller (Minimum 3 years experience)

Australia, Sun and £££

This is Australia’s largest video game developer and a leading independent development studio in the worldwide game development community. Their vision is to cultivate technological and artistic achievement, creating proprietary technologies that facilitate superior game development for both original and licensed properties. The company has proven expertise in developing games for the current gen platforms and is already engaged in working on next gen as well as all handheld platforms. With offices in three cities in Australia, they offer a challenging and rewarding career, but also a great lifestyle opportunity. To date, they have created ten successful titles on multiple platforms and languages comprising of 37 SKUs.
This fantastic studio is still currently looking to expand their top team.

Excellent 3D modeling (Optimization, clean meshes, edges flows, functionality etc) and texturing (Optimization, texture size, etc) technical skills

In-Depth knowledge of 3D Studio Max or Maya, Zbrush or similar technologies

Expert knowledge of Adobe Photoshop

Excellent understanding of efficient techniques for game production, on both high and low resolution pipelines

Expert knowledge of UV-mapping techniques; as well as the creation of bump maps and alpha channels to be incorporated into final 3D character models.

Able to Create texture maps painted from scratch and using photo reference materials, layering/compositing

Technically savvy with strong problem solving skills

Ability to work accurately to concept material as well as using imagination to overcome problems or constraints

Solid knowledge of human and animal anatomy, with an eye for accurate proportions, form, and details

Understanding of animation and Rigging skills would be beneficial
Attention to detail is essential and all tasks must be carried out to the highest standard

A willingness and ability to continue learning is essential

Please prepare your high end samples and I can help to move it on from there.

Australia Sun and £££

Contact: Matt Ref: 31241 09/11/09

Animator <->Senior Animator

Australia, Aus$ DoE

This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots

Accomplished animator with experience of leading a team through at least one AAA title

Contact me fo rmore details.

Australia Aus$ DoE

Contact: Matt Ref: 31240 09/11/09

ENVIRONMENT ARTIST contract 9 months

London, Salary to £30K pro rata

Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
This is an environment artist role.
ZBrush skills are essential
3D software and Photoshop experience essential. Experience with Softimage (XSI) is a bonus.
Has a passion and strong drive for quality.
Can come onto a team and be immediately productive.
Ability to take direction and work as part of a team.

I look forward to your work.

London Salary to £30K pro rata

Contact: Matt Ref: 31234 05/11/09

Contract Facial Animator x 2

Guildford, Contracts 9 months +

Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
Roles and responsibilities:
Keyframe animation of high fidelity character, for in-game moments
Using in-house proprietary tools in a prescribed method, to create believable lip-sync and emotions on main game character
Working with animation director from reference material
At times, between batches of facial animation, may be required to work on motion-editing, mo-cap data training will be given as necessary

Skills:
Method and software will be taught to successful applicant (and demo’d at a test to all second stage interviewees)
Excellent observational and visual analysis skills required
Ability to be methodical and consistent
Attention to detail
Drawing ability (portrait and/or life drawing) ideal

Other:
Extensive experience of facial animation is not requisite, but some examples need to be available to view on showreel
Good communication skills
Team player, ready to take direction and critique.

Guildford Contracts 9 months +

Contact: Matt Ref: 31233 05/11/09

Group Lead 3D (Environment Artist)

Surrey, £DoE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.

You have a keen eye for detail and proficiency in the industry standard packages is required.

You have excellent organisational and planning skills that utilise development process experience.

Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks

Your talents will be competitively rewarded, please get in touch now.

Surrey £DoE

Contact: Matt Ref: 31230 04/11/09

Technical Artists Wanted NW

North West, £DOE

We are managing Sony Computer Entertainment's development recruitment in the UK. This studio in the North of England has been producing world class games for a decade, is well funded and offers a great career structure.

This strong studio is looking to add to it's vibrant studio. Some new projects are firing up and your help and skills would be needed. Sony Liverpool are happy to consdier artist from Junior through to more Senior Levels.
They would like a bit of experience and demonstrable script writing skills (MEL, Maxscript or Python).
A character or animation background wouldn't go amiss.


Please provide samples and CV's that show your ability to work in both the art and programming development.

More information will follow shortly.

North West £DOE

Contact: Matt Ref: 31227 04/11/09

Mid Level Animator

Essex, Upto £30k

Our client is a well known creative marketing communications company offering services across the marketing communications mix. Their services vary from corporate identity and design for print, to direct marketing materials, point of sale, and digital media communications including internet, CGI and applications solutions.
Basic overview
Previous relevant work experience
At least 1-2 years 3D animation skills
Discreet 3D studio Max 2009
Texturing abilities and extensive Photoshop skills
Production of photo-realistic stills.

Package knowledge needs:-
Rhino
Combustion
Knowledge of RenderDrive, Brazil and Final Render mental ray
Related qualification
Video compositing skills

Mid-Weight Animator.

Essex Upto £30k

Contact: Matt Ref: 31223 04/11/09

Games Artist

Cambridge, £ Good

This independent software development company founded in 2000. They are based in Cambridgeshire. They are commited to developing computer games, suitable for the entire family.
My Client require you to work for their independent PC games studio.
They specialise in casual and puzzle games suitable for all age groups.
Their titles are distributed on the largest online gaming portals on the web including; MSN, Yahoo, AOL, Real Networks and many more. Inertia titles are also distributed at retail in every continent.

They are ideally looking for someone local to the Cambridgeshire area.

I look forward to receiving your CV and samples.

Cambridge £ Good

Contact: Matt Ref: 31212 03/11/09

Motion Editor/Animator

Surrey, 11 month contracts - £25-£40K/annum

Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.

This studio is urgently seeking 3 talented animators with games industry experience and knowledge of motion editing who are interested in working on a groundbreaking project.
You will be working within the animation team, responsible for retargetting, cleaning and finessing motion capture performance data, delivering game-ready animation data, building animation trees in Havok Behaviour Tool

Requirements:

Thorough understanding of the motion capture pipeline, from acquisition through solving and delivery
Good understanding of creating blend trees (ideally though not essentially in Havok Behaviour Tool)
A solid understanding of traditional animation principles (timing, weight etc) and how they relate to motion captured performance
Working knowledge of the character technical pipeline
Proven experience working with motion editing toolsets, layering motion through additive edits
Autodesk Motionbuilder/Giant Nuance or equivalent software
At least 3+ years experience in game/feature production
A passion for enabling delivery of world class performance, right through the pipeline
Get your CV and reel over to me and I will tell you more.

Surrey 11 month contracts - £25-£40K/annum

Contact: Matt Ref: 31211 03/11/09

Contract Games Animator - Motion Builder is essential

North West, £DOE - Contract

This fun-filled games company located in the North-West of England has been around for fifteen years, although they still posses the energy and vibrancy of a brand new company. With 160+ staff working out of a custom-built development studio, they are now simultaneously developing several next-gen projects across various platforms.

I have found you a great opportunity to work for an award winning studio and help in creating the most stunning looking and believably animated characters for one of our eagerly awaited upcoming AAA titles.

You will be responsible for creating game ready animations from motion capture data and building animation trees using our in house tools.

Experience of Autodesk Motion Builder is essential, please note any relevant experience you have had with the package.

Your CV should show your creative interest in the motion of human characters.
They don't need to see all the work you've ever done but remember your initial application is based on the work you send, so make it air tight.

North West £DOE - Contract

Contact: Matt Ref: 31209 03/11/09

Technical Art Director

Brighton, £Excellent + benefits

My Client has firmly established itself as a world leading developer of Next-Gen racing games and we expect them to continue that heritage with the creation of their forthcoming Next Gen title. Described as an extraordinary fusion of extreme sports and racing that results in a truly unique experience, the game promises to be one of the highlights of 2009. Now under the ownership of a major global company that self-publishes and licenses a broad portfolio of video games for multiple platforms in all major markets worldwide, this company is almost guaranteed a bright, innovative, and exciting future.


The Technical Art Director defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements.

Skills range / summary:

- Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.
- Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.
- Regularly audits and streamlines all art production methods (Including Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)
- Provides mentorship, coaching and management of other technical artists on the team.

Qualifications:
- BS Degree in Computer Science, Graphic Art or a related field.
- 4+ years experience in Computer Graphics
- 2 years experience on AAA console game development
- Computer Programming/Scripting experience (e.g. C++, MEL, Python, Etc…)

Desirable:
- Additional background in Film or TV VFX is an advantage.
- Experience in UI design for artists/animators
- Prior experience using Motion Capture.

Brighton £Excellent + benefits

Contact: Matt Ref: 31198 02/11/09

Senior Environment Artist (Contract)

Surrey, Salary TBC

Famed for creating some of the most original and innovative gaming moments ever seen, this company can truly label itself as a global heavyweight in the games industry. They’re always looking for fresh ideas, new angles, and different approaches to games development, and judging by their plans for the Next-Gen games market, will surely continue to astound and amaze for years to come.
My client needs a top-flight senior environment artist to help them build new worlds within their new game. You will create incredibly rich landscapes and towns that the ambitious designers think up.

Candidates need a proven track record of work on high quality shipped titles. This is an opportunity to work with industry leading talent and they are keen to see artists who still have a passion for creating games and feel they have something extra to give.

Requirements:
Successful applicants will be able to show a genre leading portfolio and also boast the extensive practical knowledge of:
Photoshop
Zbrush

We’d be delighted if candidates could also tick some of the following boxes:
Prior Senior or Lead level experience
Knowledge of XSI
Architectural experience
2D concept skills
Experience outside of environment work.

Surrey Salary TBC

Contact: Matt Ref: 31190 29/10/09

UI Artist - Urgent

North, Contratc rates

This Scottish company works solely on original game titles for next gen consoles, using a unique concept and technology that will create new possibilities in massively multi-player on-line gaming.

This is a greta opportunity to work for a great games company as a UI Artist.
You must have at least 2 years experience in the industry, 1 year as a UI Artist.

Knowledge/Skills Required
You will come to the position with at least 3 years experience with industry standard 2-D package. Fireworks and Illustrator are acceptable, Photoshop experience essential.

Experience with the UI tools of the Unreal 3 Editor a definite advantage. Including the UI Editor, Kismet and Matinee.

You must have solid design and composition skills, a keen interest in design overall and a sharp eye for up and coming trends and presentational style.

Drop me a line to find out more details.

North Contratc rates

Contact: Matt Ref: 31187 29/10/09

Artist (3DS)

Leeds, £DOE

This Northern company is a premier team of a large world famous developer.

My client is looking for talented, driven artists to join our highly motivated and creative team, working on a new generation of world-class titles. They're looking for the best guys in the industry to help create the industry's best games.
 
  Strong 3DS Max and Photoshop skills are essential.
  All-round or field-specific (eg, environment, characters, vehicles etc) portfolios are welcome.

I look forward to hearing from you.

Leeds £DOE

Contact: Matt Ref: 31184 29/10/09

Industry Experienced Environment Artist

Edinburgh, £DOE

This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
This excellent studio would like to hear from the industry's most talented environment artists.

You will be designing, building and texturing the world, have the technical knowledge to achieve great looking results and the skill to get the most from next-gen consoles.

Advanced skills in one or more of the standard industry 3D packages is essential. Knowledge of 3DS Max an advantage.

Please accompany the application with links to your protfolio or provide examples of your work.

Edinburgh £DOE

Contact: Matt Ref: 31182 29/10/09

Games experinced Animator

Czech Republic, Good

Our client is dedicated to making a real impact by advancing visual and sound aesthetics on next-generation platforms. They are currently working on two projects for the XBox360, PC and PS3 for one of the industry's top publishers. More will follow soon so prepare your demos.

Czech Republic Good

Contact: Matt Ref: 31181 29/10/09

Character Animator - Next Gen AAA title

Edinburgh, £Good

This company are currently working on a third person adventure with all the elements other games only claim to have. They have an informal, creative studio and an excellent benefits package.
I have seen a great opportunity for a fantastic animator. You are required to produce in-game sequences and cinematics.

They are also looking for animator/riggers to handle setup, assembly and problem-solving with character assets for body and facial animation.
Good technical skills and experience of editing motion capture data, editing of longer sequences with multiple characters and non-mocap animation props is ideal.

All applicants should be fluent in one or more of the major packages with 3ds Max, Character Studio & Motionbuilder experience an advantage.


Get yourt reels ready to send me now.

Edinburgh £Good

Contact: Matt Ref: 31185 29/10/09

Vehicle Artist

Tyne & Wear, Upto £25 Start Date: 20/04/2009

This Northern company has been around for almost fifteen years, and has produced hundreds of games during its lifetime. While they have produced games for every major platform, the company is currently concentrating on innovative racing games for consoles.

Applicants must have a degree in a related field (Art and Design, Industrial Design or similar.)

If you’re a reliable, well-motivated and creative individual with a passion for visual design, then you could be the person we’re looking for. You’ll be required to demonstrate the ability to produce high-quality work quickly and to deadlines.

An interest in videogaming, motor vehicles and driving games is a bonus.

Tyne & Wear Upto £25 Start Date: 20/04/2009

Contact: Matt Ref: 31167 28/10/09

Senior Animator

Midlands, £28 - 42k DOE

Making games since the early 1980s, this ever-expanding company is truly pushing the boundaries of what it means to develop games in the modern era. They’ve released numerous games on PS2, Xbox and GameCube and one on PSP (plus many PS1 games!) but also now develop for the next generation of consoles; PS3, Xbox 360, Nintendo Wii, as well as for PC. Big things are happening at this company, everyone is heading in the right direction and the end product is again and again, outstandingly well made. All employees receive an excellent benefits package, including pension, health insurance and a loyalty bonus.

The time has come for you to showcase your skills further. This studio requires a Senior Animator to work on our next high profile title. You will be working with the Art Manager to help create a top title.
You can happily produce high quality animation using both hand keyed animation techniques and motion capture data.
You will also need to set animation schedules and ensures that all animation tasks are carried out on time and in the correct style.

Character rigging skills also an advantage.

I await your response.

Midlands £28 - 42k DOE

Contact: Matt Ref: 31154 27/10/09

Max Environment Artists

Camb, £DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. They're committed to making innovative, quality games. They have an exciting, varied crop of current projects and they want talented individuals to work with them. They've got a great work environment based in Cambridge, a fun university city with a good quality of life, and they make sure it's both a stimulating place to work and a meritocracy. They care about career development, encourage ideas and contribution and enthuse their staff to keep improving, whatever their chosen discipline and stage of career - They're big enough to be professional, and flexible enough for everyone to make a difference.
Our client require excellent envirionment artist to encompass a range of genres.

Successful candidates will have a strong interest in gaming, a good working knowledge of 3DS Max, good knowledge in and of low and high poly modelling, UV mapping, texturing and advanced map generation (e.g. normal, specular & parallax). Experience in Photoshop and traditional art skills are highly advantageous.

Artist with excelent non 3D Max skills will also be considered

Industry experience is important but not essential.

Camb £DOE

Contact: Matt Ref: 31152 27/10/09

Lead Technical Artist

Surrey, £ Competitve

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

This incredible studio is currently looking to recruit a Lead Technical Artist. You will work closely with the Lead artist to establish the art style and game technology requirements on forthcoming studio titles. Will be able to demonstrate excellent creative and problem solving skills. Good communication skills and group management experience are essential to this role.

For consideration please ensure you fit the following :-
* A solid industry experience, with at least 1 published AAA title.
* Excellent problem solving abilities.
* Excellent art working ability with 3D Max preferred ideally. This will be comoplimented by texturing in Photoshop
* Strong technical knowledge and an understanding of shader development

To apply please get in touch with me.

Surrey £ Competitve

Contact: Matt Ref: 31150 27/10/09

Lead Animator/Animation Director

London, £Strong

This role is with the London office of a world class development studio. It has unrivalled development facilities and offers a creative and stimulating environment coupled with access to the best London has to offer from their office.
You will be involved in all aspects of the production from the initial design of the character movement and technical considerations of implementation to collaboration with both internal and external teams to create and deliver final animation.

Job responsibilities:
Create major character key frame animations (realistic and/or stylised) for the game, including style setting examples for other animators
Review, critique & approve the work of other animators
Set the game’s animation style by reviewing reference materials and making drawings, storyboards and/or example animations
Assist the Art Manager with the overall planning & scheduling of the animation team to ensure cost effective and timely production
Work with Programming and Design to ensure animations properly fit the gameplay requirements
Work with the technical artists to establish and improve the rigs and tools used by the animation team.
Deliver content on schedule and within any technical limitations.
Overall responsibility for the day to day direction of internal/external animation team

Required Skills:
Accomplished 3D animator with experience of leading a team through at least two AAA titles as evident in an outstanding demo reel

Get in touch to see the full requirements.

London £Strong

Contact: Matt Ref: 31144

Exceptional Senior Environment Artist

Amsterdam, EXCELLENT DOE

Making games since 2000, this Amsterdam studio has a proven reputation for creating original AAA titles for high profile publishers. Now working exclusively with an industry leader, on their current and next gen technologies and with a major franchise in the pipeline, they are looking to recruit creative and talented individuals to join their determined and experienced multi-disciplinary game teams. Although the studio employs staff from over a dozen different countries, English is the common working language.
My client requires an outstanding senior environment artist is required to create Next Generation quality pieces.
You'll have the affinity with architecture and environments, and knows the ins and outs of level building for games, such as draw distances, culling, portalisation and lighting.
You will construct environments, set-pieces and props, place buildings and objects, will do set-dressing to make the environment totally realistic, and add dynamic and destructible objects to create interaction

Knowledge of shading, modelling and texturing is essential.

Amsterdam EXCELLENT DOE

Contact: Matt Ref: 31142

Lead Animator

Sweden, SEK Good

This studio is a premier producer of games and interactive entertainment for the global market. The company was founded in 1997 and is located in Sweden. With over 120 passionate game developers, They are now continuing to expand to meet the demands of gamers worldwide.

You will be responsible for planning animation tasks and coaching the members of your team while keeping them committed to the project. You will also take an important part on the definition of the animation production pipeline, identifying best practices and optimizing the productivity of your team. You will be responsible for planning and setting up motion capture sessions as required by the project. Finally you will be responsible for the quality of the animations.

Profile:

* A passion to create convincing, well timed animations and with the understanding that gameplay comes first
* Minimum of 3 years of relevant experience in the animation industry
* Successfully shipped at least one AAA game, or demonstrable equivalent experience
* Strong technical skills is a MUST as you will be working close together with engineers to work on the production pipeline
* Ability to learn fast, take initiative with assigned tasks and follow through creative and technical troubleshooting
* Strong communication skills
* Person with good management skills


Qualifications:

* Must have solid understanding and demonstrated ability to work on 3DS MAX, Maya or equivalent 3D Software
* MAXScript or similar scripting language is required
* Must demonstrate initiative and strong problem-solving skills in regard to all types of rigging and animation techniques.

Sweden SEK Good

Contact: Matt Ref: 31139

Gameplay Animator.Canada

Canada, High + relocation

Our client based in West Coast of Canada is a progressive gaming company whose projects are renowned globally. They reward their staff with excellent benefits and an excellent quality of life.
The successful candidate will have a passion for video games and an eagerness to learn and grow their animation skills.

1+ years video game experience at least one shipped game in the role of Gameplay Animator
Post-secondary diploma in Animation or equivalent experience preferable
3D Studio Max or equivalent animation software experience required
Experience with console hardware a plus

Required Skills

Good verbal and written communication skills
Excellent analytical and problem-solving skills
Highly organized and self-motivated.

Canada High + relocation

Contact: Matt Ref: 31126

Senior Environment Artist

North West, £ Competitive Base salary + extensive benefits

Our client is a UK-based console and handheld games developer. We have just been appointed to exclusively manage their recruitment. Founded in 2003, it employs over 70 staff at its North West offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards. With an enviable back catalogue they are now launching a new recruitment campaign to build a team for an as yet unannounced original next-gen IP being developed at the studio. Datascope Recruitment have been appointed as sole agency to handle this campaign.

Our client is looking to recruit four artists to create exciting racing environments for Playstation3 PlayStation2 and PlayStation Portable platforms.

Applicants must have 3 or more years experience in the industry creating and texturing 3D environments.
Familiarly with 3D Studio Max and Photoshop is essential as are skills in efficient low-poly modelling and texturing.
For serious attention you must have a proven AAA pedigree, to design and create exciting urban and rural circuits.

- you must have worked in a senior capacity on a minimum of three console titles including at least one AAA next-gen title.

North West £ Competitive Base salary + extensive benefits

Contact: Matt Ref: 31113

Senior level Games Animators

Cambridge, £DOE

Every single one of the 150 developers at this studio shares a passion for games - it shines through their impressive track record. Their advanced, integrated platform of technology & tools, which they've been evolving for 14 years, helps them maximise the care and attention to detail they put into all aspects of their work as they continue to drive towards their vision: of videogames being the world's premier form of entertainment. Headed by a legend in the industry this leading independent developer has a track record of games that have defined genres, been critically acclaimed and sold many millions of copies. They continue to innovate and are well known for incorporating many technological and game-play firsts. They are currently recruiting to deliver on an exceptionally strong, varied portfolio of 'next gen' projects. They offer a friendly, professional atmosphere and great working environment, are passionate about games and actively encourage individuals to develop both their skills and careers, and influence the company as a whole.
Our client is looking for experienced animators with a realistic style to work on a new Action Thriller for next gen consoles.

Successful candidates will possess a passion for animation and a strong interest in gaming, as well as the ability to portray convincing motion of a wide variety of subjects. Animations here are generated in 3D Studio Max and Character Studio - experience of 3DS Max is therefore advantageous. Industry experience is important but not essential, as long as you have examples of high quality work.

Cambridge £DOE

Contact: Matt Ref: 31109

3D Environment Artist

Surrey, £DoE

This central UK games company develops and publishes games for Sony, Nintendo, Microsoft and PCs, as well as multiplayer and world games for internet play. They have been in existence for years and have had many No 1 hits across Europe. They have been voted Publisher of the Year by gaming magazines.

Our Client is looking for a dynamic team focussed individual with strong interpersonal skills and a proven management track record. You will have a firm grasp of all aspects of game art production - from the finest aesthetic point and technical glitch to boardroom presentation. You will have amassed industry experience, with at least 1 published AAA title.

You have a keen eye for detail and proficiency in the industry standard packages is required.

You have excellent organisational and planning skills that utilise development process experience.

Ability to work under pressure to tight deadlines and can manage the demands of numerous tasks

Your talents will be competitively rewarded, please get in touch now.

Surrey £DoE

Contact: Matt Ref: 31108

Graphic Artist - Lighting & Camera Specialist

Brighton, Contract rates

This Brighton based studio is part of an extremely well known games brand. It was originally an independent studio responsible for several top selling games. It was recently taken over and now benefits from merits of a small company culture combined with the strength and support of its parent. It also enjoys a terrific location. Its main focus is music and party games.

As the Lighting & Camera Specialist is responsible for producing exciting and dynamic lighting and camera work. The successful candidate will have good artistic skills and may be involved in the production of art assets from time to time.This role is for an as yet unannounced multi-platform title.

Main duties for include: working closely with the lead artist, lead environment artist, and lead visual markup; frequently interfacing with our talented concept art team to ensure consistency of vision; testing and proactively troubleshooting assisting with fixes; assisting in work planning by providing task duration estimates.

Essential skills for the role include outstanding lighting and camera-work in 3DS Max, demonstrable understanding of real-time lighting and shaders, excellent modeling texuring skills in 3DS Max/Photoshop, excellent understanding of asset generation and relevance to platform, complete understanding of art workflows and best practices, strong verbal communication and the ability to work idependently.

Desirable skils include: strong written communication, additional 3D application experience (Maya, Motion-Builder etc), concepting skills, understanding of animation techniques and terminology, previous games experience in a similar role. The ideal candidate will also have the ability to work to deadlines, proven ability to self motivate and time manage, experience of managing a team or parts of a team, be educated to degre level or equivalent with a track record of AAA titles.

Brighton Contract rates

Contact: Matt Ref: 31086

Senior Games Artist

Central London, 12 month contract

This independent developer based in London specialises in social games for non-traditional gamers. They lovere to create video games for everyone and that there is a great opportunity to grow the market by targeting non-serious gamers with games they will enjoy!
This role is for an established AAA established music franchise.
Working with art director and lead artist the selected candidates role will include:

Essential Skills
- Excellence in game art tools Photoshop
- Up to date knowledge of game art techniques
- Understanding of asset generation and relevance to platform
- Understanding of art work flows & best practices
- Strong verbal communicator


Desirable Skills
- Next Gen Techniques
- MEL (Basic)
- Asset management – Perforce (or similar)
- Recognized area/field of expertise.

Central London 12 month contract

Contact: Matt Ref: 31085

Animator <->Senior Animator

Australia, Aus$ DoE

This company is an independent developer with an exclusive agreement to produce up to 3 titles for the next generation of PlayStation.
Required Experience
Proficient with setting up and maintaining animation rigs
High levels of technical competency in both Maya and Motion Builder
Experience of animation pipelines within a game development production
Experience of working with in house tools and console development process
Motion Capture Experience, including successful planning and organised mocap shoots

Accomplished animator with experience of leading a team through at least one AAA title

Contact me fo rmore details.

Australia Aus$ DoE

Contact: Matt Ref: 31083

Senior Animator - next generation

Sweden, €DOE

This company is a privately owned development studio based in Stockholm. They are currently developing a multiplatform game based on their own IP for a leading publisher.
My client has a new exciting project that they are looking to recruit for.
My studio is looking for a Senior Animator to join one of thei teams to work with character animation and rigging.Ideally you will have experience with character and creature animation, facial animation, skeletal construction and point weighting.


Skill requirements:
Strong expertise in Motionbuilder/Maya.
Skills in animating both human and/or creature characters
Strong driving force to produce animations of the highest quality
Fluent in English (verbal & written).
Good communication skills and experience from working in a team set-up
Possess a creative "can-do attitude".
Next - Gen previous professional experience is a must,working on Ps3/Xb360

To apply for the position, please send me a detailed CV and covering letter,backed up with your work samples.

Sweden €DOE

Contact: Matt Ref: 31081