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We are exclusively managing Juice's recruitment

Juice Games, a wholly-owned subsidiary of THQ Inc., is a UK-based console and handheld games developer. We have just been appointed to exclusively manage their recruitment and are announcing various career opportunities (see below).

Founded in 2003, it employs over 70 staff at its Warrington offices and was voted best New UK/European Studio in the 2005 Develop Industry Excellence Awards.

With an enviable back catalogue that includes TFX, EF2000 and the critically acclaimed but unreleased Lamborghini, Juice Games developed the 1.5 million unit selling Juiced street racing simulation for Xbox™, PlayStation®2, PlayStation® Portable and PC.

Juice Games is launching a new recruitment campaign to build a team for an as yet unannounced original next-gen IP being developed at the Studio.

Datascope Recruitment have been appointed as sole agency to handle this campaign. The Open Day planned for 17th July is now being re-scheduled. In order to book onto the next open day, please email Andrea, for programmers or Matt, for artists .

To apply for programming roles contact Andrea@datascope.co.uk and for art roles Matt@datascope.co.uk

ARTIST ROLES

Environment Artists (five roles) - refs: EA2D, EA, OSA3, OSA5, OSA9

The Need
We seek Environment Artists who are good team players with great communication skills who are motivated and passionate about what they do..

Key duties include:

  • Design, Creation and Development of 3D graphics using in house tools for all of the company’s graphical requirements.
  • Creating Models for Environments, Objects, Vehicles, Characters and Special Effects.
  • Following direction, briefs, and content design and creation procedures.
  • Communicating with other departments ensuring that everyone’s requirements are considered during the development process.
  • Contributing ideas in a graphical nature but also regarding working practices and procedures.

Requirements:

  • Art and Design or equivalent degree.
  • A particular interest and skill in Modelling;.
  • Must be creative and imaginative.
  • A good fundamental knowledge of and ability in 3D, including modelling, animation, texturing, lighting, rendering, in 3ds Max.
  • Ability to work with maximum size/complexity limitations, and create great looking low-polygon count models.
  • Good basic knowledge of Photoshop.
  • Ability to be able to pick up new tools quickly.

Junior Character Artist - ref: CA

The ideal candidate will fit the following profile:
  • Good knowledge of 3DSMAX and Z-Brush and Photoshop
  • A strong grasp anatomy
  • Able to adapt to a wide range of styles
  • Ability to give a strong visual personality to characters

The role itself will involve working within a team creating assets that exploit the full potential of a next-gen platform. You will be working closely with the Art Director and Character Lead to translate concept in to characters with personality, ensuring that the character creation embodies the visual style of the project.

Senior and/or Lead Vehicle Artist (two roles) - refs: OSA2, LCA

The ideal candidate will fit the following profile:
  • Good knowledge of 3DSMAX and Photoshop
  • 1-2 years industry experience
  • Excellent verbal and written communication skills
  • Must be able to take design and art direction
  • Solid understanding of 3D Art production processes/pipelines
  • Previous experience working on in-house tools
  • Able to adapt to new tools quickly

Senior Vehicle Artist to build realistic representations of vehicles to manufactures specification, or building fresh and original vehicles which are well proportioned and interesting but may not be related to existing vehicles. Candidates must have excellent modelling and texturing skills and be highly skilled in 3D Studio Max and Photoshop. Games experience essential. Skills include some of 3D, 2D, Animator, Design.

Junior Vehicle Artist (2 roles) - refs: OSA6, OSA7

The ideal candidate will fit the following profile:
  • Good knowledge of 3DSMAX and Photoshop
  • Must be able to take design and art direction
  • Solid understanding of 3D Art production processes/pipelines

Junior Vehicle Artist to build realistic representations of vehicles to manufactures specification, or building fresh and original vehicles which are well proportioned and interesting but may not be related to existing vehicles. Candidates must have excellent modelling and texturing skills and be highly skilled in 3D Studio Max and Photoshop.

Junior 3D Modeller (two roles) - refs: OSA4, OSA10

For good team players with great communication skills who are motivated and passionate about what they do.

Key duties include:

  • Design, Creation and Development of 3D graphics using in house tools for all of the company’s graphical requirements;
  • Creating Models for Environments, Objects, Vehicles, Characters and Special Effects;
  • Following direction, briefs, and content design and creation procedures;
  • Communicating with other departments ensuring that everyone’s requirements are considered during the development process;
  • Contributing ideas in a graphical nature but also regarding working practices and procedures.

Requirements:

  • Art and Design or equivalent degree;
  • A particular interest and skill in Modelling;
  • Must be creative and imaginative;
  • A good fundamental knowledge of and ability in 3D, including modelling, animation, texturing, lighting, rendering, in 3ds Max
  • Ability to work with maximum size/complexity limitations, and create great looking low-polygon count models;
  • Good basic knowledge of Photoshop;
  • Ability to be able to pick up new tools quickly;

PROGRAMMING ROLES

Lead Network Game Programmer - ref: OSP2

The Need
We are looking for a Programmer to create high performance, robust code. Candidates will have solid experience in C++ and network or communication programming experience. PC and Console experience would be ideal.

Graduate Games Programmers (four roles) - refs: OSP1, OSP4, OSP5, OSP6

The Need
A rare opportunity to be part of a team who's talent is unsurpassed. You will be required to create high performance, robust code. You’ll be more than proficient in C++ and you will be developing game code (e.g. Physics, AI) for a new and exciting IP.

Required

  • Strong understanding of Maths and Physics.
  • Proficiency in C++.
  • Excellent problem solving and communication skills.
  • Self-motivated and able to work without close supervision.
  • Passion for video games is a must.

Games Programmer - ref: OSP3

The Need
A rare opportunity to be part of a team who's talent is unsurpassed. You will be required to create high performance, robust code. You’ll be more than proficient in C++ and you will be developing game code (e.g. Physics, AI, Networking) for a new and exciting IP.

Required

  • 2+ years C++ experience preferably within the games industry.
  • Strong understanding of Maths and Physics.
  • Network or online programming experience an advantage.
  • Experience in working with PC & Console Development.
  • Previously shipped game titles or strong demos.
  • Excellent problem solving and communication skills.
  • Self-motivated and able to work without close supervision.
  • Passion for video games is a must.

Rendering and Core Technology Programmer (possibly two roles) - ref: CTP

The Need
A unique opportunity has arisen for a Core Technology and Rendering Programmer to join a long established and successful Studio - Juice Games.

You will be an experienced programmer with hands on knowledge of next gen technology. You will be working on rendering systems for a new and exciting IP.

Required:

  • 2yrs + experience with published titles
  • Proficiency in C/C++/assembler or PS2 VU/DMA.
  • Vertex and pixel shader/CG/HLSL
  • PS2, GL or D3D experience.
  • Experience in optimization.
  • Experience of low level graphics engine development and cross platform coding.
  • Strong maths skills, especially with 3D.

To go back to the rest of our site click games jobs for programmers or jobs for games artists and animators or games jobs for producers or jobs for games designers.

- email Andrea@datascope.co.uk
- email matt@datascope.co.uk